Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c
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- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
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after downloading this so far the dice have been equal
Attacker dice distribution Defender dice distribution
1s ██████████████████████████ 65 / 366 (17.76%) ██████████████████████████ 30 / 185 (16.22%)
2s ██████████████████████████ 63 / 366 (17.21%) ██████████████████████████ 29 / 185 (15.68%)
3s ██████████████████████████ 63 / 366 (17.21%) ██████████████████████████ 35 / 185 (18.92%)
4s ██████████████████████████ 57 / 366 (15.57%) ██████████████████████████ 22 / 185 (11.89%)
5s ██████████████████████████ 64 / 366 (17.49%) ██████████████████████████ 33 / 185 (17.84%)
6s ██████████████████████████ 54 / 366 (14.75%) ██████████████████████████ 36 / 185 (19.46%)
its too bad the bad rolls just come at inopportune times.
Attacker dice distribution Defender dice distribution
1s ██████████████████████████ 65 / 366 (17.76%) ██████████████████████████ 30 / 185 (16.22%)
2s ██████████████████████████ 63 / 366 (17.21%) ██████████████████████████ 29 / 185 (15.68%)
3s ██████████████████████████ 63 / 366 (17.21%) ██████████████████████████ 35 / 185 (18.92%)
4s ██████████████████████████ 57 / 366 (15.57%) ██████████████████████████ 22 / 185 (11.89%)
5s ██████████████████████████ 64 / 366 (17.49%) ██████████████████████████ 33 / 185 (17.84%)
6s ██████████████████████████ 54 / 366 (14.75%) ██████████████████████████ 36 / 185 (19.46%)
its too bad the bad rolls just come at inopportune times.
DANCING MUSTARD FOR POOP IN '08!
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
I have rolled 19.03% 6's which is my highest number as an attacker. The second lowest defender number is 6's with 12.04%. And despite the low mass of rolls around 2/3/4 for defense and my slightly high amount of 6's I have been losing slightly more 3v2 battles than I should.
My dice are still way too low to be meaningful though.
My dice are still way too low to be meaningful though.
- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
- Contact:
Bigger more defender based rolls have slowly been taking over my chart
Attacker dice distribution Defender dice distribution
1s ██████████████████████████ 90 / 482 (18.67%) ██████████████████████████ 35 / 231 (15.15%)
2s ██████████████████████████ 84 / 482 (17.43%) ██████████████████████████ 37 / 231 (16.02%)
3s ██████████████████████████ 81 / 482 (16.8%) ██████████████████████████ 42 / 231 (18.18%)
4s ██████████████████████████ 77 / 482 (15.98%) ██████████████████████████ 33 / 231 (14.29%)
5s ██████████████████████████ 84 / 482 (17.43%) ██████████████████████████ 39 / 231 (16.88%)
6s ██████████████████████████ 66 / 482 (13.69%) ██████████████████████████ 45 / 231 (19.48%)
Attacker dice distribution Defender dice distribution
1s ██████████████████████████ 90 / 482 (18.67%) ██████████████████████████ 35 / 231 (15.15%)
2s ██████████████████████████ 84 / 482 (17.43%) ██████████████████████████ 37 / 231 (16.02%)
3s ██████████████████████████ 81 / 482 (16.8%) ██████████████████████████ 42 / 231 (18.18%)
4s ██████████████████████████ 77 / 482 (15.98%) ██████████████████████████ 33 / 231 (14.29%)
5s ██████████████████████████ 84 / 482 (17.43%) ██████████████████████████ 39 / 231 (16.88%)
6s ██████████████████████████ 66 / 482 (13.69%) ██████████████████████████ 45 / 231 (19.48%)
DANCING MUSTARD FOR POOP IN '08!
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
Attacker dice distribution Defender dice distribution
1s ██████████████████████████ 78 / 520 (15%) ██████████████████████████ 36 / 255 (14.12%)
2s ██████████████████████████ 83 / 520 (15.96%) ██████████████████████████ 46 / 255 (18.04%)
3s ██████████████████████████ 96 / 520 (18.46%) ██████████████████████████ 45 / 255 (17.65%)
4s ██████████████████████████ 86 / 520 (16.54%) ██████████████████████████ 54 / 255 (21.18%)
5s ██████████████████████████ 94 / 520 (18.08%) ██████████████████████████ 39 / 255 (15.29%)
6s ██████████████████████████ 83 / 520 (15.96%) ██████████████████████████ 35 / 255 (13.73%)
Dice seem okay. The bars arent very accurate however, 15.96% to 18.46% look the same, but 15.96% and 15% look much different.
Ive won all 6 of my 2vs1 battles
1s ██████████████████████████ 78 / 520 (15%) ██████████████████████████ 36 / 255 (14.12%)
2s ██████████████████████████ 83 / 520 (15.96%) ██████████████████████████ 46 / 255 (18.04%)
3s ██████████████████████████ 96 / 520 (18.46%) ██████████████████████████ 45 / 255 (17.65%)
4s ██████████████████████████ 86 / 520 (16.54%) ██████████████████████████ 54 / 255 (21.18%)
5s ██████████████████████████ 94 / 520 (18.08%) ██████████████████████████ 39 / 255 (15.29%)
6s ██████████████████████████ 83 / 520 (15.96%) ██████████████████████████ 35 / 255 (13.73%)
Dice seem okay. The bars arent very accurate however, 15.96% to 18.46% look the same, but 15.96% and 15% look much different.
Ive won all 6 of my 2vs1 battles
Highest Score: 1843 Ranking (Australians): 3
- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
- Contact:
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am
I've made a bit of modifications to the graphics of the percentages. Now the max value is 25% so you'll see the diferences between different dices in the graphs also.
The other improvements will wait a bit since I don't have to much time and I've reached a problem (I can't add scripts to the page to be able to show/hide the stats and to make available the individual game stats).
The other improvements will wait a bit since I don't have to much time and I've reached a problem (I can't add scripts to the page to be able to show/hide the stats and to make available the individual game stats).
"Every battle has been won before it's been fought." Sun Tzu
- Tubby Rower
- Posts: 349
- Joined: Wed Mar 22, 2006 8:36 am
- Location: under a rolling pin
sully800 wrote:Unfortunately though, I still don't think it will uncover the main problem with the CC dice. I bet in the long run the # of 1's and 6's thrown will all even out. It's just that in the short run you have days of really good attacks and times of terrible attacks. It's not that the different numbers don't appear enough, but the dice are just streaky.
The only problem with the CC dice is that they're the same as regular dice. People don't seem to understand that random does not mean evenly distributed results.
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am
Tubby Rower wrote:I get thiswhen trying to access the script.403 Forbidden
You must supply a local referer to get URL '/conquerclub.user.js' from this server.
thttpd/2.21 20apr2001
Hmm, just tried the link and got that for the first time. I tried again and it worked. I tried it from 2 new firefox installations and it worked. Might be their server. Try again. Anyone else had this problem?
"Every battle has been won before it's been fought." Sun Tzu
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am
kevinc wrote:The only problem with the CC dice is that they're the same as regular dice. People don't seem to understand that random does not mean evenly distributed results.
Not exactly evenly distributed but the percentages should get closer and closer as you roll more dice.
"Every battle has been won before it's been fought." Sun Tzu
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
cyberdaniel wrote:Tubby Rower wrote:I get thiswhen trying to access the script.403 Forbidden
You must supply a local referer to get URL '/conquerclub.user.js' from this server.
thttpd/2.21 20apr2001
Hmm, just tried the link and got that for the first time. I tried again and it worked. I tried it from 2 new firefox installations and it worked. Might be their server. Try again. Anyone else had this problem?
Yes, but it didnt matter for me, although it said that, there was still a button at the top where i could download the script from anyway.
Highest Score: 1843 Ranking (Australians): 3
- Tubby Rower
- Posts: 349
- Joined: Wed Mar 22, 2006 8:36 am
- Location: under a rolling pin
I just tried it again and then cleared my cache and tried it once more. Still getting it. Could someone PM me the code so that I could save it in a js file. I'm not sure what's going on since I have installed GM scripts before.
And btw, you can install the "forbidden" script, but it doesn't do anything. It's just HTML and no js.
EDIT:: I just installed the forbidden thing again and this time it worked. That was really screwy because I have tried it before. Oh well... I'll have fun with this one and I needed it over the weekend since I could get a number > 2 to come up in my dice.
And btw, you can install the "forbidden" script, but it doesn't do anything. It's just HTML and no js.
EDIT:: I just installed the forbidden thing again and this time it worked. That was really screwy because I have tried it before. Oh well... I'll have fun with this one and I needed it over the weekend since I could get a number > 2 to come up in my dice.
- Tubby Rower
- Posts: 349
- Joined: Wed Mar 22, 2006 8:36 am
- Location: under a rolling pin
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
kevinc wrote:sully800 wrote:Unfortunately though, I still don't think it will uncover the main problem with the CC dice. I bet in the long run the # of 1's and 6's thrown will all even out. It's just that in the short run you have days of really good attacks and times of terrible attacks. It's not that the different numbers don't appear enough, but the dice are just streaky.
The only problem with the CC dice is that they're the same as regular dice. People don't seem to understand that random does not mean evenly distributed results.
I don't expect evenly distributed results(in the short run) but I do think you have bigger winning and losing streaks than you would with normal dice. I can't say that for sure that there is anything wrong with the CC dice, but if there is, its not that the defender rolls less 1's than the attacker or anything like that IMO. Lack himself said that if there is something wrong it might be because the computer picks its random string of numbers, and then it might pick a similar string on the next roll because it came from a similar location. That would cause the streakiness many have observed. But that might be in are head and the dice might be perfectly random, if you can ever come close to creating such a thing.
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am
The dice seem to be almost 100% random, maybe with 500 more rolls and I'll get that 16.66% or something close to all the dice (attacker and defender), however that still doesn't mean that I want my dice to come in streaks. Since strategy has its part in the game I'd like to have an equal chance of winning in every game. Having a winning streak and a loosing streak desn't give that player equality in all the games.
"Every battle has been won before it's been fought." Sun Tzu
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am
How is a 8v1 and you loose 7 or 50v30 and end up 2v12 a random thing (all in the same game)? How is it random to think that you can take 7 countries, each with 1 army with over 15 and loose before conquering 4 countries? How is it to not be able to attack in 4 games just because I'd loose against 1 army more times than the number of troops I get?
I'm not saying don't loose against 1 army 3,4,..,8 times in a row from time to time, but its ridiculous when I can't attack in 4 games for days just because I would loose most of the times.
I'm not saying don't loose against 1 army 3,4,..,8 times in a row from time to time, but its ridiculous when I can't attack in 4 games for days just because I would loose most of the times.
"Every battle has been won before it's been fought." Sun Tzu
- cyberdaniel
- Posts: 281
- Joined: Sat Apr 01, 2006 10:31 am