The purest form of Risk is:
Moderator: Community Team
Forum rules
Please read the community guidelines before posting.
Please read the community guidelines before posting.
-
Pedronicus
- Posts: 2080
- Joined: Tue Jan 24, 2006 2:42 pm
- Gender: Male
- Location: Busy not shitting you....
The purest form of Risk is:
1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
2. Sequential turns
3. 1 fortification
4. Escalating cards.
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- thegrimsleeper
- Posts: 984
- Joined: Thu Jan 26, 2006 10:40 am
- Location: Seattle
- Contact:
I need to go buy
I need to go buy the board game it seems..
-
Pedronicus
- Posts: 2080
- Joined: Tue Jan 24, 2006 2:42 pm
- Gender: Male
- Location: Busy not shitting you....
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Suggestion
If you want to play a certain style of game but don't always want to be first I suggest:
1. create the game
2. wait for at least one other player to join
3. drop the game
4. rejoin it
If you want to have a later turn, just wait for more players to join before you drop it (or drop it and wait for more players to join, but then you run the risk of being shut out of your own game!)
Hope that helps.
1. create the game
2. wait for at least one other player to join
3. drop the game
4. rejoin it
If you want to have a later turn, just wait for more players to join before you drop it (or drop it and wait for more players to join, but then you run the risk of being shut out of your own game!)
Hope that helps.
Risk with the wooden square pieces that represent single armies, and the contoured oblong pieces that represent 10 army units.
Oh..., and don't forget all the beer stains on the board!
Oh..., and don't forget all the beer stains on the board!
The ground was rushing up at me. It had been one heck of a ride. And suddenly I wondered………
Who packed my parachute?
Who packed my parachute?
I'm of the school of thought where escalating trade-ins is seen to involve too much luck. Dude after me has 3 (or say 4) cards, and after him is a player with 1 card but two continents. I have a massive army that I can use to break both continents, but in doing so would leave myself absolutely vulnerable to being wiped out if dude after me trades in; but if I don't break both continents this turn, and 3-card dude doesn't either (by not trading in), 1-card man will have enough income to make his borders unbreakable on future turns, and definitely win. So? Flip a coin? Hence my frustration with crazy trade-ins.
Re: The purest form of Risk is:
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.
-
Pedronicus
- Posts: 2080
- Joined: Tue Jan 24, 2006 2:42 pm
- Gender: Male
- Location: Busy not shitting you....
Re: The purest form of Risk is:
Hoff wrote:Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.
When I'm placing troops on a real board - I tend to even them out, so it gives nothing away in your early placement. So I dn't mind the way this game gives out equal armies (Saves me a bundle of time
- Skittlesandmnms
- Posts: 544
- Joined: Tue Sep 12, 2006 12:13 am
- Location: Pyongyang
Mjolnirs wrote:Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.AndyDufresne wrote:And of course to play in person with comrades and foes alike until the wee hours of the morning.
Don't forget the army markers are wood not plastic.ld school:
idk about that. i was playing a board the other day, and it was the one my dad and his siblings used as kids, and the markers were plastic.
Vita sine honore vivere not est.
-
sfhbballnut
- Posts: 1687
- Joined: Fri May 05, 2006 3:01 pm
-
sfhbballnut
- Posts: 1687
- Joined: Fri May 05, 2006 3:01 pm
- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
- Contact:
-
sfhbballnut
- Posts: 1687
- Joined: Fri May 05, 2006 3:01 pm
Technically since they own the name it is the only risk in the world, any varients on the rules even small ones, make what evr game that is not risk, just a varient. Its the reason the Super Bowl champs can be called world champs, its because no one else in the world plays that exact version of football
- MeDeFe
- Posts: 7831
- Joined: Thu Apr 06, 2006 2:48 am
- Location: Follow the trail of holes in other people's arguments.
Re: The purest form of Risk is:
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Should really be 4. Flat Rate
Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.


