The purest form of Risk is:

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Pedronicus
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The purest form of Risk is:

Post by Pedronicus »

1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
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AndyDufresne
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Post by AndyDufresne »

And of course to play in person with comrades and foes alike until the wee hours of the morning.

:wink:

--Andy
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thegrimsleeper
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Post by thegrimsleeper »

I'll drink to that.
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MrConfigT
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I need to go buy

Post by MrConfigT »

I need to go buy the board game it seems..
Pedronicus
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Post by Pedronicus »

So why do I have to create this map each frigging time?

I hate going first and being red
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AndyDufresne
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Post by AndyDufresne »

It's classic, but sometimes I like to get a few more quicker freestyle games in.

--Andy
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Marvaddin
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Post by Marvaddin »

Well, Im addept of flat rate and unlimited fortifications, and I have to create my games too. Almost all games are escalating + unlimited or flat rate + 1. How can I understand? :?

About the map, its always good something new. :D
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zorba_ca
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Suggestion

Post by zorba_ca »

If you want to play a certain style of game but don't always want to be first I suggest:

1. create the game
2. wait for at least one other player to join
3. drop the game
4. rejoin it

If you want to have a later turn, just wait for more players to join before you drop it (or drop it and wait for more players to join, but then you run the risk of being shut out of your own game!)

Hope that helps.
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Mjolnirs
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Post by Mjolnirs »

Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.

AndyDufresne wrote:And of course to play in person with comrades and foes alike until the wee hours of the morning.

Don't forget the army markers are wood not plastic. :old school:
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john123
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Post by john123 »

Escalating games are not the purest form of risk, it's just waiting tilll later rounds while building up big armies, there's nowhere near as much skill needed and luck is made too important
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Nobunaga
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Post by Nobunaga »

... But this ain't Risk. That is spelled out quite plainly on the first page of this site.
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Patroclus
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Post by Patroclus »

Risk with the wooden square pieces that represent single armies, and the contoured oblong pieces that represent 10 army units.

Oh..., and don't forget all the beer stains on the board! :mrgreen:
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john123
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Post by john123 »

Nobunaga wrote:... But this ain't Risk. That is spelled out quite plainly on the first page of this site.


yeah but the title of this thread is whats the purest form of risk
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rocksolid
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Post by rocksolid »

I'm of the school of thought where escalating trade-ins is seen to involve too much luck. Dude after me has 3 (or say 4) cards, and after him is a player with 1 card but two continents. I have a massive army that I can use to break both continents, but in doing so would leave myself absolutely vulnerable to being wiped out if dude after me trades in; but if I don't break both continents this turn, and 3-card dude doesn't either (by not trading in), 1-card man will have enough income to make his borders unbreakable on future turns, and definitely win. So? Flip a coin? Hence my frustration with crazy trade-ins.
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Mykel
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Post by Mykel »

Long live the old school game with the wood pieces!
(And playing till the wee hours)

But yah, clasic map, 1 fort, and escalating, thats the way to go, its all i play now.
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Hoff
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Re: The purest form of Risk is:

Post by Hoff »

Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.


Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.
Pedronicus
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Re: The purest form of Risk is:

Post by Pedronicus »

Hoff wrote:Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.


When I'm placing troops on a real board - I tend to even them out, so it gives nothing away in your early placement. So I dn't mind the way this game gives out equal armies (Saves me a bundle of time :D )
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autoload
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Post by autoload »

This was one hell of a bump for your topic huh?

One of these days I will make the jump and try a one fort game.
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glide
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Post by glide »

I've still got the actual board from Waddingtons, pre parker bros.....and yup, beer drinkin'. good friends, lottsa time, and live is best.....but after so long without....I'm diggin' CC...... \:D/
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Skittlesandmnms
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Post by Skittlesandmnms »

Mjolnirs wrote:
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.

AndyDufresne wrote:And of course to play in person with comrades and foes alike until the wee hours of the morning.

Don't forget the army markers are wood not plastic. :old school:


idk about that. i was playing a board the other day, and it was the one my dad and his siblings used as kids, and the markers were plastic.
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sfhbballnut
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Post by sfhbballnut »

I have one of the original sets, the markers little wooden bloks that are painted coloers, and there are a few longer blocks that count as five, that's it. I'll have to check if that east africa Egypt connection is there an that one.
sfhbballnut
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Post by sfhbballnut »

Copyright 1968, I hadn't looked at it in a while, its looks weird, but as far as I can tell the borders are exactly the same as our classic map
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reverend_kyle
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Post by reverend_kyle »

Nobunaga wrote:... But this ain't Risk. That is spelled out quite plainly on the first page of this site.


Non hasbro risk.
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sfhbballnut
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Post by sfhbballnut »

Technically since they own the name it is the only risk in the world, any varients on the rules even small ones, make what evr game that is not risk, just a varient. Its the reason the Super Bowl champs can be called world champs, its because no one else in the world plays that exact version of football
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MeDeFe
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Re: The purest form of Risk is:

Post by MeDeFe »

Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.




Should really be 4. Flat Rate


Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.
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