[Abandoned] - Galactic Conquest
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- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
I'm guessing this map is about to die *sigh*.
The mapmaker hasn't made a post in almost 2 weeks (go back a little longer than that for an update). A few issues - specifically with the redundancy in the look and feel of the planets with a +1 bonus.
Hopefully, he'll come back after Thanksgiving (or before then) and give us an update on his plans. A lot of hard work went into making it this far. I guess while the comments and suggestions were flowing fast [even if only from me], he felt like he had something to do for the map. But, he couldn't handle the stagnation?
OR, maybe he can't find the thread unless it's bumped near the top *lol*?
The mapmaker hasn't made a post in almost 2 weeks (go back a little longer than that for an update). A few issues - specifically with the redundancy in the look and feel of the planets with a +1 bonus.
Hopefully, he'll come back after Thanksgiving (or before then) and give us an update on his plans. A lot of hard work went into making it this far. I guess while the comments and suggestions were flowing fast [even if only from me], he felt like he had something to do for the map. But, he couldn't handle the stagnation?
OR, maybe he can't find the thread unless it's bumped near the top *lol*?
I'm a space cadet from waay back, and this map rocks.
(IMO) By far the best space map i've seen in CC (although i don't mind bloknayrb's idea)
I really hope i get to play on this map. But if i may put my 2cents in:
-Roman Numerals for planets (numbered from the Sun out)
-Asteroids blocking planetary attacks is rediculous
Space mines, maybe; asteroids, no way.
(IMO) By far the best space map i've seen in CC (although i don't mind bloknayrb's idea)
I really hope i get to play on this map. But if i may put my 2cents in:
-Roman Numerals for planets (numbered from the Sun out)
-Asteroids blocking planetary attacks is rediculous
Space mines, maybe; asteroids, no way.
his work will be shown for what it is, because the Day will bring it to light. It will be revealed with fire, and the fire will test the quality of each man's work. - 1Cor3:13
- jako
- Posts: 1022
- Joined: Sun Jun 03, 2007 4:50 am
- Gender: Male
- Location: A lost soul with no-one to stalk.
Kaiman620 wrote:Ah! Don't let this map die, it seems really close to final forge, and it would easily be the best space map. Can someone take over for the creator, or something?
this is a good map, but the solar system map rocks too.
as for taking over, u would need the specific author's permission and his files to take over it.
there is also another space map in development as well, so u try there.

Time to retire this much loved sig of mine with a new clan.
- Blitzaholic
- Posts: 23050
- Joined: Wed Aug 09, 2006 11:57 pm
- Location: Apocalyptic Area
Re: Galactic Conquest (0.9e large 0.4 small)
ApophisNL wrote:Added Poll for 10 days ending Nov 1st. Finished
What do you think about Galactic Conquest?
It's ready! - I like it, I want to play it! 56% [ 23 ]
Game Play has issues - work those out first. 14% [ 6 ]
Graphics has issues - fix those first. 7% [ 3 ]
I don't like it... 21% [ 9 ]
Total Votes : 41
Newest versions:
There are 15 Solar systems with 47 planets for a total of 62 territories.
All +2 Earth-likes & all +0 Gas-Giants start neutral. Considering all core systems (the 5 around the galacy center) start neutral.
Original
There are 9 Solar Systems and 29 areas.
Holding an entire system gives +2 armies per turn.
Earth type planets give +1 army per turn.
Jupiter type planets kill 1 army per turn.
Comments please!
I'd play and votes seem to be over half for yes






