The New World [Quenched]
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I didn't think it was thread jacking, I am just demonstrating that this isn't our reality. I'm assuming superposition is true and this is an alternate universe to allow for our inconsistencies in quantum theory.
Anyway, there will be extensive gameplay testing but I'm sure it will be hard to comment on gameplay right now since we haven't shown you starting neutrals yet.
Anyway, there will be extensive gameplay testing but I'm sure it will be hard to comment on gameplay right now since we haven't shown you starting neutrals yet.
Warning: You may be reading a really old topic.
Coleman wrote:I didn't think it was thread jacking
But i like thread jacking
Coleman, the guy who wont let me jack this thread wrote: I am just demonstrating that this isn't our reality. I'm assuming superposition is true and this is an alternate universe to allow for our inconsistencies in quantum theory.
I assume that all the time
- gimil
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Coleman wrote:We're (well okay I'm, I think gimil's decide on his own what starting neutrals ought to be) open to people suggesting starting neutral values.
thats hurtful, ive not decided, i jsut didnt like your suggestion
for a frame of reference colman wanted 10 on ALL the boarders hehe
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Coleman wrote:Okay... We're open to people suggesting useful starting neutral values.bryguy wrote:100 each!!
Our current thought process is 2's inside natives, with 5 on borders. Europe not fully decided yet. Probably 4 on landing zone, maybe more maybe less.
how about 10 on all borders, and 20 on all the inside ones?
- gimil
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bryguy wrote:Coleman wrote:Okay... We're open to people suggesting useful starting neutral values.bryguy wrote:100 each!!
Our current thought process is 2's inside natives, with 5 on borders. Europe not fully decided yet. Probably 4 on landing zone, maybe more maybe less.
how about 10 on all borders, and 20 on all the inside ones?
bryguy enought with hte stuppid sugestions, wasting my time reading alot of bull . . .
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
gimil wrote:bryguy wrote:Coleman wrote:Okay... We're open to people suggesting useful starting neutral values.bryguy wrote:100 each!!
Our current thought process is 2's inside natives, with 5 on borders. Europe not fully decided yet. Probably 4 on landing zone, maybe more maybe less.
how about 10 on all borders, and 20 on all the inside ones?
bryguy enought with hte stuppid sugestions, wasting my time reading alot of bull . . .
well the 10 was a real one
ok how about this, 5 on ports, 4 on borders, and the rest 2 or 3
4 on borders is too low I think, especially if you end up making ports more as it would discourage people from ever using them. I still say 5-6 for natives, possibly more for Europe since their round 2 count will be higher if they have any manner of luck at all.
Warning: You may be reading a really old topic.
- gimil
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bryguy wrote:gimil wrote:bryguy wrote:Coleman wrote:Okay... We're open to people suggesting useful starting neutral values.bryguy wrote:100 each!!
Our current thought process is 2's inside natives, with 5 on borders. Europe not fully decided yet. Probably 4 on landing zone, maybe more maybe less.
how about 10 on all borders, and 20 on all the inside ones?
bryguy enought with hte stuppid sugestions, wasting my time reading alot of bull . . .
well the 10 was a real one
ok how about this, 5 on ports, 4 on borders, and the rest 2 or 3
The ports need a lower number to encourage people to use them, my thoughts where 3
like i said to coleman having rather large numbers on the boarder makes for boaring gameplay.
Id rather keep this conversation to one side till the next update with proposed starting neutrals on it.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- Sir. Ricco
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- gimil
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Sir. Ricco wrote:I really like how you did this. It is a really good looking map.
Here a suggestion. Maybe you could have six or eight European countries and that would be were you start. You could only attack the new world and you objective are to conquer your colony and one other.
It essentail means reworking the whole map. (wasting a nights work) and changing the idea coleman is going for. He wants an oppertunity to change history. What if the aztecs suppressed the european colonies?
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
More to the point, I don't think it's any fun to get the same exact experience every time with a player count. Like in the current 6 player conquest maps everyone has the exact same gameplay at first. And the fact that it's 6 player you can be sure somebody started at each start location so the mystery in fog is diminished.
With 9 locations in a lot of player counts you can't be sure if someone is there or not. And with 2 types you can get a different experience more so then a new start location. The natives and Europe feel different when you play them. Which for me is more of a draw then you get to be some Europe country going someplace always.
With 9 locations in a lot of player counts you can't be sure if someone is there or not. And with 2 types you can get a different experience more so then a new start location. The natives and Europe feel different when you play them. Which for me is more of a draw then you get to be some Europe country going someplace always.
Warning: You may be reading a really old topic.
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Lone.prophet
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No, they need to go through the other landing areas and then back up them.Lone.prophet wrote:can the europe countries attack eachother?
This will be obvious when you are playing, but perhaps we should add something to the map saying that. Like Europe has a no crossing borders agreement.
gimil and I also had an internal argument over these current neutrals, they will be changing next version.
Warning: You may be reading a really old topic.
First, I'm not gay. There was no kissing.
Second, Version 4:
Um, we had a little accident in Mapuches, when it's coded the inlands will be 2 and the borders 4.
Second, Version 4:
Um, we had a little accident in Mapuches, when it's coded the inlands will be 2 and the borders 4.
Last edited by Coleman on Wed Jan 02, 2008 1:22 pm, edited 1 time in total.
Warning: You may be reading a really old topic.
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Lone.prophet
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