GM Script: chatglove - a floating game chat - v 1.6.4

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Ace Rimmer
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Re: GM Script: chatglove - a floating game chat - v 1.6.3

Post by Ace Rimmer »

Foxglove wrote:Ok, everyone - the latest update seems to be working as designed for the majority of users, so I updated the version check so people will be prompted to update to the newest version.

I am aware that for a few people the chatsniffer seems hopelessly broken - I think this is some weird browser/environment issue. I'm working on figuring it out. Sorry for the hassle!


FYI, worked with Foxy and by putting chatglove at the top of my script list (and a new update) it works great now!
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by iamkoolerthanu »

Not sure if this can be fixed or not.. but if I have a tab open with one game in it, and then I go to another game with unread chat in a different tab, when I refresh my games page it says new chat on the game that I already read the chat in.

Also, on some team games it will randomly say new chat, when nothing is said.. Maybe the other team is chatting? IDK lol
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Dako »

No, it indicates only new messages when you can see them.

Also, try to update new version. Another thing is, scritps are being processed in the order they are in monkey menu. So maybe your chatglove is at the bottom and it need some time (like 5 secs) to process the log and you close the tab before that.
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Foxglove
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Foxglove »

iamkoolerthanu wrote:Not sure if this can be fixed or not.. but if I have a tab open with one game in it, and then I go to another game with unread chat in a different tab, when I refresh my games page it says new chat on the game that I already read the chat in.


Actually... this is a bug. But like you mentioned, it only affects people who have games open in multiple tabs. It's complicated, and I knew about it but kind of didn't spend the time to fix yet. I will do so though. :)

iamkoolerthanu wrote:Also, on some team games it will randomly say new chat, when nothing is said.. Maybe the other team is chatting? IDK lol


I'm sure you're totally imagining this. :P

Errr... so I'll look into it, though I'm not sure why this one would be happening.
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Calidrmr
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Calidrmr »

Foxglove wrote:
iamkoolerthanu wrote:Also, on some team games it will randomly say new chat, when nothing is said.. Maybe the other team is chatting? IDK lol


I'm sure you're totally imagining this. :P

Errr... so I'll look into it, though I'm not sure why this one would be happening.

lol...maybe i am too ;)

but I do get that on all my games upon initialization of the game too (not just teams games)

and just wondering, not sure how hard it would be or anything, but any way to make the "Game Chat" button jump to the game or games only that have the new chat? Or is mine broken? when I click on "Game Chat" it just takes me to all my games, and I have to scroll through them to find the new chat indicator.

But...I absolutely love this script!!!!! Thanks for all you do!! :D
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Dako »

Calidrmr wrote:
Foxglove wrote:
iamkoolerthanu wrote:Also, on some team games it will randomly say new chat, when nothing is said.. Maybe the other team is chatting? IDK lol


I'm sure you're totally imagining this. :P

Errr... so I'll look into it, though I'm not sure why this one would be happening.

lol...maybe i am too ;)

but I do get that on all my games upon initialization of the game too (not just teams games)

and just wondering, not sure how hard it would be or anything, but any way to make the "Game Chat" button jump to the game or games only that have the new chat? Or is mine broken? when I click on "Game Chat" it just takes me to all my games, and I have to scroll through them to find the new chat indicator.

But...I absolutely love this script!!!!! Thanks for all you do!! :D

Game chat doesn't bring you to the next unread game. A pity thou.
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Calidrmr
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Calidrmr »

Dako wrote:
Calidrmr wrote:
Foxglove wrote:
iamkoolerthanu wrote:Also, on some team games it will randomly say new chat, when nothing is said.. Maybe the other team is chatting? IDK lol


I'm sure you're totally imagining this. :P

Errr... so I'll look into it, though I'm not sure why this one would be happening.

lol...maybe i am too ;)

but I do get that on all my games upon initialization of the game too (not just teams games)

and just wondering, not sure how hard it would be or anything, but any way to make the "Game Chat" button jump to the game or games only that have the new chat? Or is mine broken? when I click on "Game Chat" it just takes me to all my games, and I have to scroll through them to find the new chat indicator.

But...I absolutely love this script!!!!! Thanks for all you do!! :D

Game chat doesn't bring you to the next unread game. A pity thou.


well...at least mine's not broken...lol ;)
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Nicky15 »

Calidrmr wrote:
Foxglove wrote:
iamkoolerthanu wrote:Also, on some team games it will randomly say new chat, when nothing is said.. Maybe the other team is chatting? IDK lol


I'm sure you're totally imagining this. :P

Errr... so I'll look into it, though I'm not sure why this one would be happening.

lol...maybe i am too ;)

but I do get that on all my games upon initialization of the game too (not just teams games)

and just wondering, not sure how hard it would be or anything, but any way to make the "Game Chat" button jump to the game or games only that have the new chat? Or is mine broken? when I click on "Game Chat" it just takes me to all my games, and I have to scroll through them to find the new chat indicator.

But...I absolutely love this script!!!!! Thanks for all you do!! :D


I am having the same problems too. It seems to be limited to 5 games. They randomly say new chat has been added when none has. These games are all old ones mind you, I had them when chat glove went crazy a while back :). I don't know if that has anything to do with it. I agree with Cali though the script is great, thanks for sharing it with us. :D
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by iamkoolerthanu »

Calidrmr wrote:but I do get that on all my games upon initialization of the game too (not just teams games)

Same with me. I assume that is because we never read the chatbox yet, even though it is empty. I like how it does this though, lets me know when a new game has began lol

Foxglove wrote:
iamkoolerthanu wrote:Not sure if this can be fixed or not.. but if I have a tab open with one game in it, and then I go to another game with unread chat in a different tab, when I refresh my games page it says new chat on the game that I already read the chat in.


Actually... this is a bug. But like you mentioned, it only affects people who have games open in multiple tabs. It's complicated, and I knew about it but kind of didn't spend the time to fix yet. I will do so though. :)

iamkoolerthanu wrote:Also, on some team games it will randomly say new chat, when nothing is said.. Maybe the other team is chatting? IDK lol


I'm sure you're totally imagining this. :P

Errr... so I'll look into it, though I'm not sure why this one would be happening.
'

Thank you!


Your script is awesome BTW.. I tell everyone about it :)
Foxglove
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Foxglove »

Hey guys, thanks for appreciating the awesomeness of my script. :D

As far as the less awesome parts of it go: I'm still working on figuring out why some existing games would display new chat when there is in fact no new chat to be read. It's a pickle!

As some have noted - when a new game is started, it is automatically marked as having new chat. This is partially by design, and I don't really want to change it. :)

And also as you guys have noted - clicking on the Game Chat menu item just takes you to your my games page, and not to the first game with unread chat in it. This is also functioning as intended. :)
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Dako »

I doubt those 2 "design" intentions are correct thou.
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Foxglove
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Foxglove »

Dako wrote:I doubt those 2 "design" intentions are correct thou.


How are they incorrect?
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Bruceswar »

Foxglove wrote:
Dako wrote:I doubt those 2 "design" intentions are correct thou.


How are they incorrect?



He said correct.... BTW it would be really nice if new games did not have new chat on them until someone spoke. For people who play a bunch of games... it is a royal pain in the ass to have check each one.


I am also getting the random "new chat" on my names.
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Dako »

Foxglove wrote:
Dako wrote:I doubt those 2 "design" intentions are correct thou.


How are they incorrect?

I think you should not get a "new chat" when the game has 0 chat lines - ie the game has just started.
Also, it would be useful if the "xx new chat" would lead to a game (by direct link or just scroll it on the my games page) with a new chat.

That is what I meant.
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by iamkoolerthanu »

Foxglove wrote:As some have noted - when a new game is started, it is automatically marked as having new chat.quote]
I like this.. tho I can see how it could be annoying to those players that have 30+ games waiting at all times.. games always starting and they always have to read the chat. I like it tho, lets me know when my game count has increased.

Dako wrote:I think you should not get a "new chat" when the game has 0 chat lines - ie the game has just started.
Also, it would be useful if the "xx new chat" would lead to a game (by direct link or just scroll it on the my games page) with a new chat.

That is what I meant.

I agree, clicking that button in order to bring you directly to the game with the "new chat" would be awesome
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by DueceB »

Very helpful haha
wisemanpsemc
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by wisemanpsemc »

Foxy, the game chat is lighting up again when there is no new chat. Kind of like the bug when it was broke the last time. It is not just from games that were active at that time. I have some newer games doing it as well.

I do love the script though. Keep up the great work.
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by nikola_milicki »

its lighted up in every game since I can remember, completely useless this way..
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Foxglove »

wisemanpsemc wrote:Foxy, the game chat is lighting up again when there is no new chat. Kind of like the bug when it was broke the last time. It is not just from games that were active at that time. I have some newer games doing it as well.

I do love the script though. Keep up the great work.


Question for you (and others who are having erroneous chat notifications): do you have CC games open in multiple firefox tabs?
nikola_milicki wrote:its lighted up in every game since I can remember, completely useless this way..


That does seem useless! I think you might be the only one I know of though for who it's constantly broken. Do you have Dako's Chat Filter script installed? I know that one causes some issues with chatglove. Do you have the latest version? Let me know the answers to these questions and I will help you get it figured out!
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by nikola_milicki »

Yes, could that be the problem?!? O.M.G... all these months.. Damn u Dakooooo!!!!


yup, got latest version
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Foxglove »

nikola_milicki wrote:Yes, could that be the problem?!? O.M.G... all these months.. Damn u Dakooooo!!!!


Ok - first step is to test if other scripts are interfering. So: try and disable everything else *except* for chatglove. And then see how it goes. If you need someone to post random chat in your games to trigger it, lemme know. :)
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by nikola_milicki »

Foxglove wrote:
nikola_milicki wrote:Yes, could that be the problem?!? O.M.G... all these months.. Damn u Dakooooo!!!!


Ok - first step is to test if other scripts are interfering. So: try and disable everything else *except* for chatglove. And then see how it goes. If you need someone to post random chat in your games to trigger it, lemme know. :)



it was that cursed script Dako made..

Da' bog da ti se pička zgadila Dako!!!!

(this is the worst curse u can throw on a guy in Croatia) :lol:
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by Nicky15 »

Foxglove wrote:
Question for you (and others who are having erroneous chat notifications): do you have CC games open in multiple firefox tabs?
nikola_milicki wrote:its lighted up in every game since I can remember, completely useless this way..


Nope :),

i have noticed a common link though. All the games it happens in, are either pre chatglove crash, or beta games.

I don't have the chat filter.
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by wisemanpsemc »

Foxglove wrote:
wisemanpsemc wrote:Foxy, the game chat is lighting up again when there is no new chat. Kind of like the bug when it was broke the last time. It is not just from games that were active at that time. I have some newer games doing it as well.

I do love the script though. Keep up the great work.


Question for you (and others who are having erroneous chat notifications): do you have CC games open in multiple firefox tabs?


Sorry for the delayed response. No, I know that causes some errors but I double check in those instances. I would have to agree with Nicky though that it seems to only be on beta maps.
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Re: GM Script: chatglove - a floating game chat - v 1.6.4

Post by wisemanpsemc »

wisemanpsemc wrote:
Foxglove wrote:
wisemanpsemc wrote:Foxy, the game chat is lighting up again when there is no new chat. Kind of like the bug when it was broke the last time. It is not just from games that were active at that time. I have some newer games doing it as well.

I do love the script though. Keep up the great work.


Question for you (and others who are having erroneous chat notifications): do you have CC games open in multiple firefox tabs?


Sorry for the delayed response. No, I know that causes some errors but I double check in those instances. I would have to agree with Nicky though that it seems to only be on beta maps.


Turns out this is not true either. It is only happening in team games. Maybe it is picking up that the other team is chatting?
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