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Posted: Tue Mar 06, 2007 12:02 pm
by fluffybunnykins
looks OK to me :)

Posted: Tue Mar 06, 2007 1:17 pm
by Martouf
I really do like the way this is shaping up. I do like the small map with the Avenues dropped off. At this point there really isn't anything that I would suggest changing. So um yeah...Looks good

Posted: Tue Mar 06, 2007 1:36 pm
by johloh
I think the outer edge of the 'game board' needs something. As it is now it has no relief above the table. It should have a very slight shadow or thickness so it appears to be very slightly raised above the wooden table underneath it. ( i know im nitpicking)

also what if the bonus box at the top right corner looked more like a rule book youd get included with a board game? like a paper book creased and folded over to that page?

and what about some game pieces? you could use the risk pieces like the cannon,horse, and army guy or something?

just some ideas....

Posted: Tue Mar 06, 2007 2:12 pm
by yeti_c
Coleman wrote:
yeti_c wrote:What happens if you have Yellow Army on Chance - and Red Army on Chest... you might not be able to see the army amounts... You might have to put a hole in the decks so that they can be visible?


It would probably look like that.


That's Perfect...

C.

Posted: Tue Mar 06, 2007 2:28 pm
by Wisse
can you make the small one a bit larger i don't like it as it is now (pixely and i can't read the names good)

Posted: Tue Mar 06, 2007 2:52 pm
by Molacole
the bonuses confuse me.

orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-

light blue(2) and "light" purple(3) are basically identical-

dark purple(2)...

blue(5) looks easier to hold than red and orange.-

am I missing anything because I'm a little confused

Posted: Tue Mar 06, 2007 3:23 pm
by Wisse
Molacole wrote:the bonuses confuse me.

orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-

light blue(2) and "light" purple(3) are basically identical-

dark purple(2)...

blue(5) looks easier to hold than red and orange.-

am I missing anything because I'm a little confused


yup you are missing something, the bonus is based on the game monopoly and there after every "street" the bonus got higher

Posted: Tue Mar 06, 2007 4:53 pm
by EvilOtto
Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-

am I missing anything because I'm a little confused

Actually we matched it up to the bonuses pretty well now.
Clockwise from Go:

+2 Purple - 3 ter, 3 borders
+2 Lt. Blue - 4 ters, 3 borders
+3 Pink - 5 terrs, 3 borders
+3 Orange - 5 terrs, 3 borders
+4 Red - 5 terrs, 3 borders (one is a deck)
+4 Yellow - 5 terrs, 3 borders (one is a deck)
+5 Green - 6 terrs, 4 borders
+5 Blue - 6 terrs, 4 borders

But this was also put to a poll and a progressive bonus around the board (regardless of continent difficulty) won 33 to 18.

Posted: Tue Mar 06, 2007 5:02 pm
by EvilOtto
johloh wrote:I think the outer edge of the 'game board' needs something. As it is now it has no relief above the table. It should have a very slight shadow or thickness so it appears to be very slightly raised above the wooden table underneath it. ( i know im nitpicking)

also what if the bonus box at the top right corner looked more like a rule book youd get included with a board game? like a paper book creased and folded over to that page?

and what about some game pieces? you could use the risk pieces like the cannon,horse, and army guy or something?

just some ideas....

I 'll try a thin shadow on the board. I actually used a scanned Monopoly rule book for the "rules" color/texture... but I agree it doesn't read as well as it could. I'll play with it.

If someone has some copyright free "game pieces" artwork to decorate with, I'd be happy to scatter them around... might be room for a couple on the GO space. But it might look funny if the images aren't just right. I won't use actual Monopoly or Risk pieces without the rights to them.

Posted: Tue Mar 06, 2007 10:47 pm
by WidowMakers
Wisse wrote:can you make the small one a bit larger i don't like it as it is now (pixely and i can't read the names good)


I agree. The small map needs to be small, but not at a loss of picture quality and readability.

Posted: Thu Mar 08, 2007 8:49 pm
by EvilOtto
So the XML is all done. Here is a new version of the small map:
Image
I made the "chest/chance arrows" a bit smaller, and their length reflects the distance from the deck (red chest space and blue chance spaces have very short arrows). Also added text (upper center) explaining that chest, chance, CC and money spaces are part of their continents. Also added a third red die... I'll add a couple white dice somewhere too.

If you think this size is OK for the small map, please say so (I've heard two say it is too small, so I need to know if that is the popular vote). After that I'll post both small and large semi-final maps.

Poll is now up for the name of the map.

Posted: Thu Mar 08, 2007 8:52 pm
by AndyDufresne
It most definitely feels a little too small.


--Andy

Posted: Thu Mar 08, 2007 9:08 pm
by oaktown
I've heard folks say that it's not the size of the boat, it's the motion of the ocean, but in this case too small is a bad thing. Perhaps some natural enhancement would restore your confidence in your image.

And I can't believe monopolonquer made it on the poll - thanx for that otto. I almost voted for it just because I could, but then I remembered what happened when people voted for Nader...

Posted: Thu Mar 08, 2007 10:06 pm
by ericisshort
yeah, definitely too small.

Posted: Thu Mar 08, 2007 11:24 pm
by Martouf
i am afraid andy is right. It is a bit small.

Posted: Fri Mar 09, 2007 1:54 am
by Molacole
EvilOtto wrote:
Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-

am I missing anything because I'm a little confused

Actually we matched it up to the bonuses pretty well now.
Clockwise from Go:

+2 Purple - 3 ter, 3 borders
+2 Lt. Blue - 4 ters, 3 borders
+3 Pink - 5 terrs, 3 borders
+3 Orange - 5 terrs, 3 borders
+4 Red - 5 terrs, 3 borders (one is a deck)
+4 Yellow - 5 terrs, 3 borders (one is a deck)
+5 Green - 6 terrs, 4 borders
+5 Blue - 6 terrs, 4 borders

But this was also put to a poll and a progressive bonus around the board (regardless of continent difficulty) won 33 to 18.


how does playability take a back seat to theme when our current preference poll shows 59% of the community considers playability the most important thing in a map...

ohhh the irony in that one!

I think you should do another poll for that one because it doesn't make any sense to make a map unbalanced just for the theme. The game to be played on this map is still RISK, not Monopoly... so if I'm not getting hotels or paying for properties I don't want the bonuses to be based on a game that I'm not even playing :roll:

Posted: Fri Mar 09, 2007 2:07 am
by Martouf
Dude this is a themed map. What do you expect? Besides. The poll EO ran for this one showed that we liked the scaled bonus.

Posted: Fri Mar 09, 2007 3:17 am
by yeti_c
Molacole wrote:
EvilOtto wrote:
Molacole wrote:the bonuses confuse me.
orange(3)and red(4)are basically identical-
yellow(4) and green(5) are basically identical-
light blue(2) and "light" purple(3) are basically identical-
dark purple(2)...
blue(5) looks easier to hold than red and orange.-

am I missing anything because I'm a little confused

Actually we matched it up to the bonuses pretty well now.
Clockwise from Go:

+2 Purple - 3 ter, 3 borders
+2 Lt. Blue - 4 ters, 3 borders
+3 Pink - 5 terrs, 3 borders
+3 Orange - 5 terrs, 3 borders
+4 Red - 5 terrs, 3 borders (one is a deck)
+4 Yellow - 5 terrs, 3 borders (one is a deck)
+5 Green - 6 terrs, 4 borders
+5 Blue - 6 terrs, 4 borders

But this was also put to a poll and a progressive bonus around the board (regardless of continent difficulty) won 33 to 18.


how does playability take a back seat to theme when our current preference poll shows 59% of the community considers playability the most important thing in a map...

ohhh the irony in that one!

I think you should do another poll for that one because it doesn't make any sense to make a map unbalanced just for the theme. The game to be played on this map is still RISK, not Monopoly... so if I'm not getting hotels or paying for properties I don't want the bonuses to be based on a game that I'm not even playing :roll:


How exaclty is it unbalanced too? The higher bonus continents have more territories and borders... it works for me.

Posted: Fri Mar 09, 2007 4:13 am
by EvilOtto
Molacole wrote:...I don't want the bonuses to be based on a game that I'm not even playing :roll:

The bonuses are explained in a post that you're not even reading. :D

Posted: Fri Mar 09, 2007 5:20 am
by boberz
keep the bonuses, trheme is good and if he doesnt like it he doesnt have to play.

Posted: Fri Mar 09, 2007 5:30 am
by Wisse
can't read the names well on the tiny one

Posted: Fri Mar 09, 2007 10:33 am
by Enigma
ya, agreed, a bit too small. and is there any way to make the army numbers line up around the board, at least on the sides? i think they would look better all aligned than some off center and some not. i realize that unless you move the labels on the top those numbers will have to be unaligned, but the rest could be.

Posted: Fri Mar 09, 2007 11:00 am
by fluffybunnykins
even if continent values aren't mathematically, precisely worked out, it still doesn't necessarily follow that the gameplay will be substandard or unbalanced. If a region has an 'unfairly' high bonus (within reason), that region will probably (hopefully) just attract more attention & competition, right? Wouldn't that justify the higher bonus, anyway? Not that these are unbalanced, but...

Posted: Fri Mar 09, 2007 1:19 pm
by EvilOtto
AndyDufresne wrote:It most definitely feels a little too small.

The people have spoken; a larger small map is in the works!

Posted: Fri Mar 09, 2007 3:16 pm
by Martouf
Huzzah! Three Cheers For EvilOtto!