All right clan world... I see this as a productive, constructive piece, but for each their own...
[spoiler=intro]This is something that I felt should be stated... I am not upset if the scoring in the match TOP against S&M is 5-3, 3-5; rather, I want to highlight the clan sitting rules, and draw attention to the fact that we won the original game. Without the counterfeit, we would in fact be 4-4, 5-3 in favor of my clan... obviously no bias here at all

...
Did anyone else wonder why this become such a big issue between parties?
In the original USA 2.1 game, I was guested during the 3rd round for abusing account sitting privileges outside of clan warfare.
-- Notice the banned came from this being a consecutive consequence of a former abuse 3 years ago in account sharing --
The game was NOT remade due to my account sharing instances, rather Josko's/Random's "tactical advantages" theory. Sitting for a teammate becomes a tactical advantage in games wherein a stronger player takes a move for a weaker player. Especially, so when it is in crucial early rounds of the game and in "excess".
-- Excess was concluded as 2 sits in a beginning round...
I will share my most objective view of the issues in clan sitting, but first hear my first hand account. I am stating 100% how I am very biased in this case (now twice) -- since I am a part of TOP. Still, since I am the one at fault for causing the remade game, I want to prevent future instances from causing huge issues for other players here as well.[/spoiler]
[spoiler=details]Details in first game:USA 2.1
Game 17093532I sat for Nibotha very late at night, after not accessing CC for 23 hours.
I did not communicate with nibs outside of CC during this period or have any knowledge until I played about 9-10 of my games, when I noticed the USA 2.1 game in the RED zone (time running out).
On a side note -- I actually was able to post notes at the end of my turn (a round before Nibotha were to play), then restated them 15 minutes after his move began to say it was still playable.
At 30 minutes I then played the exact move I posted 23 hours prior, which is why Nibs made the statement "what's the difference who makes the move if it's already in the chatbox."
I understand this is fallacious as the moves discernment is always in the movers discretion.
The next day, I sat for jb in the early morning, with no outside communication with him. I woke up at 5AM and he had 2 hours left on his clock, so I tried to ask in chat if he was around, then at 6AM I played the move as I needed more rest before work and frankly, I didn't want to risk missing the move.
-- I know this is small time stuff, but I could easily complain that Josko filling the chat with obscurities greatly obstructed our communications. It was a great distraction play from him because we use the chatbox solely for our communication.
-- After my first sitting instance, I researched what josko was saying. I tried to understand if we had inaccurately followed the rules, but there was nowhere stating that a player couldn't take whatever turns he wanted during his 24 hour allotment. Since we are all intelligent people here we can understand the idea to take moves at the 17-21 hour mark wherein they fall at our sleeping period in RL, while leaving our most important move for last. It just happens that Nibs ran out of time before he was going to work in his morning.
Both of my teammates may have been planning on taking their turns at 10-30 minutes left on the clock point, for all I know. However, when I logged on, I didn't think to analyze the situation that deeply. I thought it better to play it safe and take the turns.
-- jb actually would have gotten on to take his turn with 10 minutes left and I have no idea if Nibs would have made it because I do not have access to his login times.[/spoiler]
[spoiler=stipulations]Questionable stipulations to be drawn... Be warned, many ill-advised stipulations follow:
First and foremost, if you are trash player, these things will most likely be overlooked and perhaps allowed... as it may be seen as a tactical advantage to allow a trash players to break the rules.
Timeliness Guide
1. If your teammate was online 16 hours earlier -- he left notes in chat, then at the 2 hour stage calling it emergency coverage is debatable
2. If your teammate was taking other turns during the 24 time span, then at the 2 hour stage emergency coverage is debatable
3. If your teammate was taking moves in the last 3 hours, then at the 2 hour stage you may not claim an emergency (work, family emergency, power outage, etc.)
Contrarily -- If your teammate does not log on at all during the 24 hour span, then this is no problem as there is no intent to take the move
-- believe it or not, having an intent to try to take your own moves once every 24 hours is not necessary in order to play in clan games (from what I am hearing)
Strategy: When your teammate has under 2 hours on their clock and you can sit for them, but you are winning/losing the game by a large sum, then do not account sit for them.
-- By doing this, your team can argue that missing turns is an important function in following the sitting rules.
TIP: Make sure you comment that you are intentionally missing their turn because it is crucial to make sure other people realize you are not over-using account sitting privileges.
-- Also, this will keep your account sitting numbers lower for when moderators are judging your account sitting cases...
NOTE: Even sitting for games outside of clan warfare may be included in clan rulings... BEWARE[/spoiler]
[spoiler=tactical advantages]Discretionary List: Tactical Advantages
1. If it is the first round of a game, which perhaps is the most important turn, then having a teammate miss in order to not gain a tactical advantage is more ethnically correct than account sitting for your teammate.
1a. Unless it is an escalating game because when the cashes get higher these turns near the cashing period are the most important turns
1b. Unless it is in the middle of a foggy no spoil game, wherein you accurately navigate through the fog to break a bonus, then that turn can become unethical (depends on how your opponent/moderating staff feels)
2. If the sitter isn't in the game, then it's not a tactical advantage
Unless that player happens to be really good at the map,
3. If you sit for a lower ranked player who is on your team, then it is a tactical advantage
unless you or him point dumped beforehand to counterfeit this rule[/spoiler]
[spoiler=bad joke]Resulting Sitting Improvement Theory
-- Allow no communication so team games are completely in the hands of the players and not the team --
Step 1: Turn off the chat box in clan wars
Step 2: Make the board invisible unless it is your turn
Step 3: Make it completely illegal to log in to someone else's account during clan moves.
Step 4: Invest in a camera to prove that you are indeed the player making your own moves.
Step 5: Players may only take 5 minutes to make their move
Step 6: Proof of receiving no outside help required (do not forget to include exact times in the livestream of the video)
-- If any clan is found using teamwork to coordinate their moves, or supporting each other during real life issues (especially better players), we will start forcing them to send nudes to the clan department (blackmailing may ensue / reimbursement back into the clan world may be expensive).[/spoiler]
[spoiler=closing]Sorry if this comes off as trolling to many. To me, this is legitimate stuff. I understand, it can seem quite insensitive to abuse rules. I honestly have never once been told I should:
1. Look at the login times of my partner
2. Be careful not to sit for partners during decisive moves
3. Have an overwhelming clear reason as to why I was account sitting
At what stage did we decide that players are accountable to not make any mistakes in their RL vs. CC commitments?
If you guys can't see why this feels very personal / directed at our members, then I am sorry for burdening you with my efforts. I truly hope it does not affect any of you next, as I am sure you have all been there to see someone needing an account sit.[/spoiler]
-- FF