Happy Valentine's Day
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- thenobodies80
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Re: Happy Valentine's Day - Updated 1/11/14
Send me a pm when you're ready with the files dolomite. 
- dolomite13
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Re: Happy Valentine's Day - Updated 1/11/14
I'll put it together this evening when I get home from work.
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- dolomite13
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Re: Happy Valentine's Day - Updated 1/11/14
OK I think this xml will work with the above map
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Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- koontz1973
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Re: Happy Valentine's Day - Updated 1/17/14
Here you go dolomite. I am happy with the changes and considering time constraints, we need to get this finished.

Only thing to change is: bottom right, hold cupid and one heart (use a capital C). Cupid is a name.

Only thing to change is: bottom right, hold cupid and one heart (use a capital C). Cupid is a name.

- RedBaron0
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Re: Happy Valentine's Day - Updated 1/17/14
The graphics here are pretty straight forward, and easily stampable, with the short time remaining before the holiday I can look to fast track the stamp. However, I need all the test images, and of course the large map image, ASAP.


Re: Happy Valentine's Day - Updated 1/17/14
RedBaron0 wrote:The graphics here are pretty straight forward, and easily stampable, with the short time remaining before the holiday I can look to fast track the stamp. However, I need all the test images, and of course the large map image, ASAP.
I say this is stampable right now as well!!!
So here it is ..... oh wait I already turned in my stamp pad!
Last edited by isaiah40 on Wed Jan 22, 2014 10:02 am, edited 1 time in total.
- dolomite13
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Re: Happy Valentine's Day - Updated 1/17/14
isaiah40 wrote:RedBaron0 wrote:The graphics here are pretty straight forward, and easily stampable, with the short time remaining before the holiday I can look to fast track the stamp. However, I need all the test images, and of course the large map image, ASAP.[/quote
I say this is stampable right now as well!!!
So here it is ..... oh wait I already turned in my stamp pad!
There is only one size for this map, large and small are the same to make it most accessible for people on the holiday.
Thanx for the stamping
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Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- koontz1973
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- dolomite13
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Re: Happy Valentine's Day - Updated 1/17/14
koontz1973 wrote:dolomite, you need the two different sizes.
UM ... Why? ... the XML is coded with the same coordinates for small and large I don't see why two "different" sizes are needed when the map conforms to the "small" size just fine .... This would not be the only map that only has one size.
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Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- koontz1973
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Re: Happy Valentine's Day - Updated 1/17/14
dolomite13 wrote:koontz1973 wrote:dolomite, you need the two different sizes.
UM ... Why? ... the XML is coded with the same coordinates for small and large I don't see why two "different" sizes are needed when the map conforms to the "small" size just fine .... This would not be the only map that only has one size.
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It has always been two different sizes for the main site.
The current xml you have is for the test site and do not ask me why this is happening as I have no idea how that works. But you do need to have the two images at least 9% different in size.

- dolomite13
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Re: Happy Valentine's Day - Updated 1/17/14
I have bubbled this up for an exemption to have this map as a single size. The image file is not optimized to scale up however if necessary I can try to do so and see what I get.
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- dolomite13
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Re: Happy Valentine's Day - Updated 1/17/14
I will take a look at making it 9% larger this evening. I did a quick test last night and it still looks OK at that size.
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- dolomite13
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Re: Happy Valentine's Day - Updated 1/17/14
Added a Large image and updated the XML.
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XML
Large (557 x 595)
http://imageshack.com/a/img138/9004/p1u2.png

Small (510 x 545)
http://imageshack.com/a/img689/5739/nofy.png

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XML
Large (557 x 595)
http://imageshack.com/a/img138/9004/p1u2.png

Small (510 x 545)
http://imageshack.com/a/img689/5739/nofy.png

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- RedBaron0
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Re: Happy Valentine's Day - XML and Large Image Update 1/23/
You are going to have to use a different shade of green or yellow, (or swap one of them out entirely) they are identical colors under vischeck. Other than that, you're good to go. Any other concerns, lets hear them kids.


- koontz1973
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Re: Happy Valentine's Day - XML and Large Image Update 1/23/
Cupid is still in a little letter, needs to be a capital.
Conquer Club, no need for it all to be capitals, but a nice flare if you can would be to do it in the same colour as the title.
Conquer Club, no need for it all to be capitals, but a nice flare if you can would be to do it in the same colour as the title.

- dolomite13
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Re: Happy Valentine's Day - XML and Large Image Update 1/23/
koontz1973 wrote:Cupid is still in a little letter, needs to be a capital.
Conquer Club, no need for it all to be capitals, but a nice flare if you can would be to do it in the same colour as the title.
OK I'll look at that this evening.
While we have some time till I get that done does anyone think Cupid neutral start is too high at 10?
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Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- koontz1973
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Re: Happy Valentine's Day - XML and Large Image Update 1/23/
dolomite13 wrote:While we have some time till I get that done does anyone think Cupid neutral start is too high at 10?
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More than likely, you can reduce it to a 3 or 4. But do not fret over it as things can be changed after the holiday.

- dolomite13
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Re: Happy Valentine's Day - XML and Large Image Update 1/23/
OK this should be color blind safe now.
- Fixed misspelling of Huggs to Hugs.
- Changed Cupid to 5n from 10n.
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XML 4.0.3
SMALL
http://imageshack.com/a/img21/8408/zu6o.png

LARGE
http://imageshack.com/a/img607/8190/9qxt.png

Colorblind Checks
http://imageshack.com/a/img856/4521/9ece.png

http://imageshack.com/a/img22/5015/r9aq.png

- Fixed misspelling of Huggs to Hugs.
- Changed Cupid to 5n from 10n.
=D13=
XML 4.0.3
SMALL
http://imageshack.com/a/img21/8408/zu6o.png

LARGE
http://imageshack.com/a/img607/8190/9qxt.png

Colorblind Checks
http://imageshack.com/a/img856/4521/9ece.png

http://imageshack.com/a/img22/5015/r9aq.png

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: Happy Valentine's Day - XML and Large Image Update 1/23/
Don't forget to post those CB images there dolomite!! 
- dolomite13
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Re: Happy Valentine's Day - XML and Large Image Update 1/23/
isaiah40 wrote:Don't forget to post those CB images there dolomite!!
You are too quick on the reply... I was in the process of creating them =)
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- dolomite13
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Re: Happy Valentine's Day - Updated 1/24/14
RedBaron0 wrote:off you go.... mmmmmm chalky candy hearts!
I know right
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- thenobodies80
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Re: Happy Valentine's Day - Updated 1/24/14
New files has been uploaded for testing.
Nobodies
Nobodies
- dolomite13
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Re: Happy Valentine's Day - XML Updated 2/3
New XML
- fixes typo in xml for Happiness that was spelled Happyness
- reduces Cupid to 1 neutral down from 5
This should make Cupid very attractive and players may go for the victory condition early rather than never.
=D13=
- fixes typo in xml for Happiness that was spelled Happyness
- reduces Cupid to 1 neutral down from 5
This should make Cupid very attractive and players may go for the victory condition early rather than never.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: Happy Valentine's Day - XML Updated 2/3
I still kinda feel like the bonuses will only really come into play once a game is decided, since the same colors are spread out and not really close

