PKMN Chap 2: Day 6(5/18)

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pancakemix
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Re: PKMN Chap 2: Day 6(5/18)

Post by pancakemix »

Why did I evolve on Day 3 when everyone else evolved on Day 2?
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zimmah
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Re: PKMN Chap 2: Day 6(5/18)

Post by zimmah »

because the pancakes required 3 eggs.
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DoomYoshi
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Re: PKMN Chap 2: Day 6(5/18)

Post by DoomYoshi »

Perhaps it was a typo...?
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pancakemix
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Re: PKMN Chap 2: Day 6(5/18)

Post by pancakemix »

DoomYoshi wrote:Perhaps it was a typo...?


I'm fairly certain I didn't evolve til Day 3, though.

Ah well. It's not that relevant.
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DoomYoshi
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Re: PKMN Chap 2: Day 6(5/18)

Post by DoomYoshi »

pancakemix wrote:
DoomYoshi wrote:Perhaps it was a typo...?


I'm fairly certain I didn't evolve til Day 3, though.

Ah well. It's not that relevant.


In general I am leery of adding vigilantes. I think I was trying to reduce the urge to use it early on, as it can really hurt town in the early days. Later on, as mafia got to 3 kills, the vig would help balance things since there was no SK. Shame your bomb didn't work.
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DoomYoshi
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Re: PKMN Chap 2: Day 6(5/18)

Post by DoomYoshi »

On that note, the reason for the busdriving is I wanted to make sure there were enought to allow both machoke's to evolve. Machoke's evolves in the game whenever it is traded, so busdriving was the way by which that would work.
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kratos644
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Re: PKMN Chap 2: Day 6(5/18)

Post by kratos644 »

Might want to change the title to town wins ;)
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Re: PKMN Chap 2: Day 6(5/18)

Post by strike wolf »

I really should have claimed Jigglypuff town roleblocker.
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