Agreedhalrob64 wrote: Tue Dec 02, 2025 11:53 amThat all tallies with what I know, I can confirm I did know I had been poisoned.Devante wrote: Tue Dec 02, 2025 11:45 am by Devante » Tue Dec 02, 2025 11:45 am
And i'm not sure how mod will act if I claim my role specifically, this goes back to conditions that were highlighted beginning of game, so have to be careful so myself and Hal are not killed by a statement I make. What I think I can say without stating my role is that when I was notified about the doc being poisoned and unaware I focused on locating the real and quack doc so I could heal the poison of the real doc so he could remain in play. Don't kill us Sonic
I do know what you role is Devante although you have not been named to me I put two and two together when I was told the tole of the person standing in for me.
Unless forced to do so I don't think we need to reveal that.
D4of The Reid technique Mafia Game
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Re: D4of The Reid technique Mafia Game
Re: D4of The Reid technique Mafia Game
Darin would not have been the poisoner. 3P poisoner is still in play along with 1 scumhalrob64 wrote: Sun Nov 30, 2025 7:15 am I still think Darin had the power to poison, I was poisoned N2 but protected myself which meant I was not killed. However it reduced me down to town vanilla.
So i don't think Darin self lynched because he was town and thought he was going down, (he has plenty of time to put forward a defence. I think he self lynched because he knew he was dirty and maybe would create extra confusion, could even have been 3p.
I am also disappointed in Loose regarding wanting to be the only town cop. So I feel the same way as you at the moment jhelp
Re: D4of The Reid technique Mafia Game
Having trouble searching in the forum, can someone post all the night investigations from the cops, think we've had 3-4 at this point lol
Re: D4of The Reid technique Mafia Game
I get that Devante, thanks, work to do then.
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Re: D4of The Reid technique Mafia Game
polysemy
/pəˈlɪsɪmi,ˈpɒlɪˌsiːmi/
nounLinguistics
the coexistence of many possible meanings for a word or phrase.
Technically, a nut is just a single-seeded fruit!!!
On Night Three’s path where dark winds blew,
The Cop was hunting for a clue;
His notes were sharp, his mind was keen,
He studied every word’s deep meaning.
For language twists in subtle schemes—
A little trick called polysemy:
When one word wears more than one face,
And meanings shift from place to place.
He knew that “light” could mean “not heavy,”
Or “brightness” glowing soft and steady;
He knew “shot” meant one quick blast—
But also “chance,” or something passed.
And so he mused, “A ‘shot’ tonight
Could mean a clue… or end my light.”
He chuckled once—then fate struck hot:
The Mafia used the deadliest shot.
REED
Poem: "The Scum-Signal"
It flashed in chaos, sharp and brief—
A clue, a code, a kind belief.
The watchers saw it everywhere,
Though nothing physical was there.
One kind misled the town to hell—
One simply rang the warning bell.
=code word to FIND = a "TELL" (also a polysemy word)
multiple meanings: Why: In poker/mafia jargon a tell is a small cue — a “signal” the town watches. A tell can be genuine (warning bell) but also fake (a planted tell to mislead town).
RIDDLE 1 — “The Spark”
It hit at night though no fist flew,
Charged a man with something new.
It powers blades, it seals your fate,
It’s written down in courtroom slate.
1-word answer: ?
RIDDLE 2 — “The Rhythm of Death”
They called the killing the perfect one:
A strike, a slap, a roaring fun.
A record spins, a punch lands blunt—
Which word explains the scum’s night stunt?
1-word answer: ?
RIDDLE 3 — “Where Hannibal the Ledger Slept”
Beside the tide he hid the proof,
A vault, a shore, a tilted roof.
One keeps your savings safe and tight—
One banks the turn when planes take flight.
1-word answer: ?
RIDDLE 4 — “The Gambler’s Mark”
At crossroads burned a pointed sign,
A risk, a share, a rod of pine.
Wagers rise when tensions shake—
All meanings point to one… word: ?
RIDDLE 5 — “The Cop’s Undoing”
A tale was held in rigid lines,
A plot that traps, a frame that shines.
Art or trick or story spun—
Which single word links every one?
1-word answer: ?
RIDDLE 6 — “The Patrol”
The drums beat soft along the street,
The officers walked their nightly beat.
And when they caught him in retreat—
They beat him twice upon the beat.
1-word answer: ?
RIDDLE 7 — “The Prison That Rings”
He sat inside a tiny square,
A living unit hidden there.
A call escaped into the air—
Three meanings trapped within this lair.
1-word answer: ?
RIDDLE 8 — “The Bullet Clue”
The lead they carried weighed them down,
Lead guided witness through the town,
A lead detective wore the crown—
What metal word turns all around?
1-word answer: ?
SOLUTIONS
These match the earlier triple-meaning riddles.
CHARGE
HIT
BANK
STAKE
FRAME
BEAT
CELL
LEAD
IN-GAME CLUES UNLOCKED WHEN SOLVED
1 — CHARGE → Alignment Clue
Correct answer gives:
One of your suspects has been formally “charged.”
The player who received the most votes yesterday is NOT Mafia.
(Scum wouldn’t risk being top wagon.)
2 — HIT → Killer Clue
The kill last night was a “clean hit.”
The killer did NOT visit anyone else except the victim.
This mechanically eliminates players who perform multi-target roles (e.g., watchers, commuters, protective actions).
3 — BANK → Positioning / Voting Clue
“Banking on numbers” reveals:
The Mafia were NOT split during yesterday’s vote.
Meaning all scum voted the same wagon or all abstained together — great for wagon analysis.
4 — STAKE → Role Clue
One player has a “stake” in survival:
A protective role (Doc / Warden /...) is still alive.
This keeps town hopeful and narrows kill patterns.
5 — FRAME → Investigation Clue
Someone was “framed” last night.
The Cop’s N? result is unreliable.
This allows game chaos or clarifies confusion if a Cop saw “Guilty” on a townie.
6 — BEAT → Geography / Targeting Clue
The kill was on “the other beat.”
The killer targeted someone in the bottom half of the player list.
Useful in endgame paranoia conditions.
7 — CELL → Communication Clue
A “cell signal” leaked:
At least one Mafia member sent a message or coordinated last night.
In games with limited daytalk, this can hint at scum day behavior (pairings, unnatural coordination).
8 — LEAD → Final Suspect Clue
“Follow the lead”:
The Mafia include exactly one player from {A, B, C}.
You pick the three players based on your game structure.
This is the final knockout clue that points to a tiny suspect pool.
/pəˈlɪsɪmi,ˈpɒlɪˌsiːmi/
nounLinguistics
the coexistence of many possible meanings for a word or phrase.
Technically, a nut is just a single-seeded fruit!!!
On Night Three’s path where dark winds blew,
The Cop was hunting for a clue;
His notes were sharp, his mind was keen,
He studied every word’s deep meaning.
For language twists in subtle schemes—
A little trick called polysemy:
When one word wears more than one face,
And meanings shift from place to place.
He knew that “light” could mean “not heavy,”
Or “brightness” glowing soft and steady;
He knew “shot” meant one quick blast—
But also “chance,” or something passed.
And so he mused, “A ‘shot’ tonight
Could mean a clue… or end my light.”
He chuckled once—then fate struck hot:
The Mafia used the deadliest shot.
REED
Poem: "The Scum-Signal"
It flashed in chaos, sharp and brief—
A clue, a code, a kind belief.
The watchers saw it everywhere,
Though nothing physical was there.
One kind misled the town to hell—
One simply rang the warning bell.
=code word to FIND = a "TELL" (also a polysemy word)
multiple meanings: Why: In poker/mafia jargon a tell is a small cue — a “signal” the town watches. A tell can be genuine (warning bell) but also fake (a planted tell to mislead town).
RIDDLE 1 — “The Spark”
It hit at night though no fist flew,
Charged a man with something new.
It powers blades, it seals your fate,
It’s written down in courtroom slate.
1-word answer: ?
RIDDLE 2 — “The Rhythm of Death”
They called the killing the perfect one:
A strike, a slap, a roaring fun.
A record spins, a punch lands blunt—
Which word explains the scum’s night stunt?
1-word answer: ?
RIDDLE 3 — “Where Hannibal the Ledger Slept”
Beside the tide he hid the proof,
A vault, a shore, a tilted roof.
One keeps your savings safe and tight—
One banks the turn when planes take flight.
1-word answer: ?
RIDDLE 4 — “The Gambler’s Mark”
At crossroads burned a pointed sign,
A risk, a share, a rod of pine.
Wagers rise when tensions shake—
All meanings point to one… word: ?
RIDDLE 5 — “The Cop’s Undoing”
A tale was held in rigid lines,
A plot that traps, a frame that shines.
Art or trick or story spun—
Which single word links every one?
1-word answer: ?
RIDDLE 6 — “The Patrol”
The drums beat soft along the street,
The officers walked their nightly beat.
And when they caught him in retreat—
They beat him twice upon the beat.
1-word answer: ?
RIDDLE 7 — “The Prison That Rings”
He sat inside a tiny square,
A living unit hidden there.
A call escaped into the air—
Three meanings trapped within this lair.
1-word answer: ?
RIDDLE 8 — “The Bullet Clue”
The lead they carried weighed them down,
Lead guided witness through the town,
A lead detective wore the crown—
What metal word turns all around?
1-word answer: ?
These match the earlier triple-meaning riddles.
CHARGE
HIT
BANK
STAKE
FRAME
BEAT
CELL
LEAD
1 — CHARGE → Alignment Clue
Correct answer gives:
One of your suspects has been formally “charged.”
The player who received the most votes yesterday is NOT Mafia.
(Scum wouldn’t risk being top wagon.)
2 — HIT → Killer Clue
The kill last night was a “clean hit.”
The killer did NOT visit anyone else except the victim.
This mechanically eliminates players who perform multi-target roles (e.g., watchers, commuters, protective actions).
3 — BANK → Positioning / Voting Clue
“Banking on numbers” reveals:
The Mafia were NOT split during yesterday’s vote.
Meaning all scum voted the same wagon or all abstained together — great for wagon analysis.
4 — STAKE → Role Clue
One player has a “stake” in survival:
A protective role (Doc / Warden /...) is still alive.
This keeps town hopeful and narrows kill patterns.
5 — FRAME → Investigation Clue
Someone was “framed” last night.
The Cop’s N? result is unreliable.
This allows game chaos or clarifies confusion if a Cop saw “Guilty” on a townie.
6 — BEAT → Geography / Targeting Clue
The kill was on “the other beat.”
The killer targeted someone in the bottom half of the player list.
Useful in endgame paranoia conditions.
7 — CELL → Communication Clue
A “cell signal” leaked:
At least one Mafia member sent a message or coordinated last night.
In games with limited daytalk, this can hint at scum day behavior (pairings, unnatural coordination).
8 — LEAD → Final Suspect Clue
“Follow the lead”:
The Mafia include exactly one player from {A, B, C}.
You pick the three players based on your game structure.
This is the final knockout clue that points to a tiny suspect pool.

Re: D4of The Reid technique Mafia Game
My head hurts
Re: D4of The Reid technique Mafia Game
I'm reading all the posts ... trying to avoid headache. Been shopping grosseries today. Got back home now.Devante wrote: Tue Dec 02, 2025 11:48 amanything to add at this point hjelp since it seems like your still withholding night infohjelp wrote: Mon Dec 01, 2025 6:01 amThere is a reason why not answer to you question yet.halrob64 wrote: Mon Dec 01, 2025 5:46 am jhelp I was not asking you to divulge the result, i was asking you if you had a result
There can be zero Town Cop - then I won't get any report.
There can be one Town Cop and If Town Cop investigated - then I will get a report, otherwise not.
There can be two Town Cops and If at least one Town Cop investigated - then I will get a report, otherwise not.
So for now not divulging.
Re: D4of The Reid technique Mafia Game
I didn’t get any report hit on Mafia. So ”no result”.
Re: D4of The Reid technique Mafia Game
First and foremost, you scummy skimmer, I claimed 1 shot bulletproof. I'm ascetic all the time. Second, don't you understand how bulletproof can be beneficial to town? Then you need to up your game. Third, why would anyone claim out of the blue? It only helps scum. I can't believe that hasn't penetrated you yet. As it were.Loose Canon wrote: Tue Dec 02, 2025 11:41 am Yes you can and would colour it as bad on me, not too difficult is it?
On the other hand Rag what exactly is it about your claimed role, that you couldn't claim it D3?
Your claimed 1 shot ascetic is NO USE TO TOWN AT ALL - just if true protects and disguises yourself.
And if not true protects and disguises yourself.
At least all circumstantial evidence on me is stuff I've said yes true to.
Fpd
But hey, if your case against me is that I didn't claim yesterday for no reason when not pressured, I will, of course, cave.

Re: D4of The Reid technique Mafia Game
@hjelp, wouldn't you get Charle's investigation result upon his death?

Re: D4of The Reid technique Mafia Game
Are these clues to solve for the time being now to get info or are these just clues you had in the past that have hidden information? I did read it and then contemplated jumping into incoming traffic but decided instead to get some medicine juice in hand and see if that helps
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Loose Canon
- Posts: 352
- Joined: Sat Jan 08, 2011 9:11 am
Re: D4of The Reid technique Mafia Game
Please no Devante, that would take darins self lynch to another level
And I'm not sure Lecter wants roadkill with his Chianti
And I'm not sure Lecter wants roadkill with his Chianti
[img]http://img195.imageshack.us/img195/97/ic2u.png[/img]
Re: D4of The Reid technique Mafia Game
Charle has to be alive to file a report.Ragian wrote: Tue Dec 02, 2025 2:55 pm @hjelp, wouldn't you get Charle's investigation result upon his death?
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Loose Canon
- Posts: 352
- Joined: Sat Jan 08, 2011 9:11 am
Re: D4of The Reid technique Mafia Game
Rag everyone else had virtually claimed D3 , except for any part of their role that could be useful to mafia or 3p, or if mod restricted.
Your 1shot bulletproof investigation proof wouldn't have disclosed to badduns whether you'd used the supposed shot or not. Can't see why you didn't claim.
I offered to disclose investigation result before you claimed belatedly.
Seems to me you spent a bit of time early D4 working out a claim you might be able to get away with.
But even if it was a sonic supplied claim, I'm 99% you must be a baddun now because I can't see how Halrob can be and I'm struggling to see how Devante can be either even though I don't fully trust my result as always being right.
Also don't really see how you or Hjelp can win if you don't pull off a mislynch on me.
Fpd
Your 1shot bulletproof investigation proof wouldn't have disclosed to badduns whether you'd used the supposed shot or not. Can't see why you didn't claim.
I offered to disclose investigation result before you claimed belatedly.
Seems to me you spent a bit of time early D4 working out a claim you might be able to get away with.
But even if it was a sonic supplied claim, I'm 99% you must be a baddun now because I can't see how Halrob can be and I'm struggling to see how Devante can be either even though I don't fully trust my result as always being right.
Also don't really see how you or Hjelp can win if you don't pull off a mislynch on me.
Fpd
[img]http://img195.imageshack.us/img195/97/ic2u.png[/img]
Re: D4of The Reid technique Mafia Game
Why would anyone with a mind to lynch you believe that would be a mislynch? How are you town?
When choosing Devante, who has stated several times that he can't claim, did you at no point consider choosing me? I haven't claimed. Seems the more logical choice.
When choosing Devante, who has stated several times that he can't claim, did you at no point consider choosing me? I haven't claimed. Seems the more logical choice.

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Loose Canon
- Posts: 352
- Joined: Sat Jan 08, 2011 9:11 am
Re: D4of The Reid technique Mafia Game
Hjelp would have countered me if I'd investigated him and found him guilty.
Charle and Halrob were both town to me end of D3.
That left choice being you Ragian or Devante.
The interplay between Devante and Halrob D3 made me deduce Devante likely but not proven town end of D3.
If it could be established Devante was in fact town, that would show you and Hjelp were the badduns
Fpd
Charle and Halrob were both town to me end of D3.
That left choice being you Ragian or Devante.
The interplay between Devante and Halrob D3 made me deduce Devante likely but not proven town end of D3.
If it could be established Devante was in fact town, that would show you and Hjelp were the badduns
Fpd
[img]http://img195.imageshack.us/img195/97/ic2u.png[/img]
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Loose Canon
- Posts: 352
- Joined: Sat Jan 08, 2011 9:11 am
Re: D4of The Reid technique Mafia Game
I wanted to if possible narrow down potential badduns, so I reckoned investigating Devante who I had on and off suspected throughout was the best option.
Gives Halrob Charle and Devante a 2 out of 3 badduns choice rather than 2 out of 4 if Devante investigated innocent.
Gives Halrob Charle and Devante a 2 out of 3 badduns choice rather than 2 out of 4 if Devante investigated innocent.
[img]http://img195.imageshack.us/img195/97/ic2u.png[/img]
Re: D4of The Reid technique Mafia Game
Yeah, that doesn't make sense to me. Why didn't you investigate me? I'll play along with whatever you just said about hjelp, but establishing town - which would be on flimsy grounds anyway - rather than seeking out scum makes no sense.
Is it really because you think that by faking an investigation on Devante, you hope to swing him onto your side? Unfortunately for you, Devante isn't easily duped.
Halrob is town via Charle
Devante seems to be connected to halrob somehow. Hal, can you couch for Dev?
Hjelp was on the Devon lynch. He's not mafia.
That leaves Loose (and me, obviously, but I know I'm town). I'm very happy to vote Loose and will do so before this day ends. I will hold back, however, until everyone's satisfied with D4 being exhausted.
Is it really because you think that by faking an investigation on Devante, you hope to swing him onto your side? Unfortunately for you, Devante isn't easily duped.
Halrob is town via Charle
Devante seems to be connected to halrob somehow. Hal, can you couch for Dev?
Hjelp was on the Devon lynch. He's not mafia.
That leaves Loose (and me, obviously, but I know I'm town). I'm very happy to vote Loose and will do so before this day ends. I will hold back, however, until everyone's satisfied with D4 being exhausted.

Re: D4of The Reid technique Mafia Game
Also, goodnight. Travelling to Scotland first thing in the morning.

Re: D4of The Reid technique Mafia Game
Devante ties into me, his role kicked in when I was poisoned and he took my place. He was not named but everything has tied together.Ragian wrote: Tue Dec 02, 2025 4:05 pm Devante seems to be connected to halrob somehow. Hal, can you couch for Dev?
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Loose Canon
- Posts: 352
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Re: D4of The Reid technique Mafia Game
Ok I'll pick up again with you tomorrow ragian.
Fpd
Fpd
[img]http://img195.imageshack.us/img195/97/ic2u.png[/img]
Re: D2 of The Reid technique Mafia Game
Hjelp you 1 get a report if cop hits baddun but not otherwise and 2 you get a report on investigations of a dead cop.Loose Canon wrote: Tue Dec 02, 2025 8:40 amI didn't get any report N1.hjelp wrote: Mon Nov 17, 2025 3:14 am Since I'm L-2,
I'm town and my role is Sleepwalker. Added to that is
"Town Surveillance Analyst"
At the end of the night when all other night actions are in You receive anonymous (but 100% accurate) reports when a town investigator has hit scum, even when the investigation returned a false result due to Godfather immunity or framing to the investigator or other conditions that tampered with the the investigator's result (i.e., the investigator himself did not actually detect scum) BUT only if the investigator survives the night. The investigator needs to be alive to file the report.
Once per game you can audit a killed investigators action to see what the result of the investigator was (works only on tracker and cop roles)..
Just reading this part of your skillset, you can audit a killed investigators action in this case cop. As Charle was killed do you not get to investigate his actions?
Important:
The report is anonymous: it will not say which investigator performed the action that triggered the report.
The report does not reveal the identity of the scum-targeted player — only that a scum was succesfully targeted by investigator action(s) that night.
The Analyst's check uses true alignment, not investigation output. In other words, the Analyst triggers only when an investigator actually visited a Mafia member, regardless of what the investigator’s read looked like.
If an investigator was roleblocked before acting, or their visit was redirected so they did not actually target a scum, that does not count (no report).
2 overlaps 1 and so would be pointless.
Unless this is 3p role you have adapted to say is town.
Think you are 3p and ragian is mafia
[/quote]
