Slovakia - V12 - Pg 1&14

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DiM
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Re: Slovakia [12.Apr.12] - V11 - P1&10

Post by DiM »

ManBungalow wrote:Why is this map thread a sticky ?



because i bribed the authorities. ;)
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Re: Slovakia [12.Apr.12] - V11 - P1&10

Post by nolefan5311 »

Just for clarification, the airports are NOT part of the bonus, correct?
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Re: Slovakia [12.Apr.12] - V11 - P1&10

Post by nolefan5311 »

Ok, I think if you go ahead and code one neutral for both of the two territory regions (Kosice and Trnava) and code one of the starting positions for Nitra a neutral as well, you'd probably be good to go for the stamp.
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Re: Slovakia [12.Apr.12] - V11 - P1&10

Post by DiM »

nolefan5311 wrote:Just for clarification, the airports are NOT part of the bonus, correct?


nope. they don't have a flag so don't belong to any bonus.
they're just there to open the map a bit and to provide 24 starting terits.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [12.Apr.12] - V11 - P1&10

Post by DiM »

nolefan5311 wrote:Ok, I think if you go ahead and code one neutral for both of the two territory regions (Kosice and Trnava) and code one of the starting positions for Nitra a neutral as well, you'd probably be good to go for the stamp.


stredne, dolny and bratislava start with 3 neutral troops.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [12.Apr.12] - V11 - P1&10

Post by iancanton »

if u code exactly 3 start positions (pohronie, tekov and hont), then u can bring down the chance of player 1 starting with a bonus in 1v1 games to under 3%, which is as good as classic, without any more starting neutrals than the three that u already have.

ian. :)
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Re: Slovakia [12.Apr.12] - V11 - P1&10

Post by DiM »

iancanton wrote:if u code exactly 3 start positions (pohronie, tekov and hont), then u can bring down the chance of player 1 starting with a bonus in 1v1 games to under 3%, which is as good as classic, without any more starting neutrals than the three that u already have.

ian. :)


that sounds good to me.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [12.Apr.12] - V11 - P1&10

Post by DiM »

V12:
*changed bratislava airpot to bratislava airport
*made small map
*changed trnava from +2 to +3

large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-L-V12-1.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-S-V12-1.jpg[/bigimg]
Last edited by DiM on Wed Apr 18, 2012 9:06 am, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by nolefan5311 »

DiM, after discussing with Ian, if you agree to increase the bonus for Trnava from 2 to 3, we can go ahead and get this stamped.
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

nolefan5311 wrote:DiM, after discussing with Ian, if you agree to increase the bonus for Trnava from 2 to 3, we can go ahead and get this stamped.


updated images above.
the +2 was good with the old setup considering trnava was locking bratislava, but now with the airports a +3 is indeed more fitting.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by nolefan5311 »

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will receive the Gameplay Stamp!
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by AndyDufresne »

I'm starting to like this map more. I like the size (in terms of regions and actual image size). It is a map that I think I would consider adding to my rotation of smaller maps.

In terms of gameplay, I don't think I have any suggestions for changes. In terms of graphics, the dotted lines separating regions, anyone think it worthwhile to increase the size / frequency of the dots? The solid lines separating bonus zones are pretty clear on the small map, but the dotted lines a little less so. But it may just be size / frequency of the dots.

Keep up the good work.


--Andy
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by nolefan5311 »

Ok DiM, after discussions behind the scenes, we've agreed to decrease the starting neutrals on Dolny and Stredne from 3 to 2. So, with that being said, here's your stamp! Congrats. I will have thenobodies unsticky this post, and on to graphics!

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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

any graphic issues? is this done?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by isaiah40 »

Almost, just need both sizes and CB test with the OP updated. Once you do that i will get this stickied!
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

isaiah40 wrote:Almost, just need both sizes and CB test with the OP updated. Once you do that i will get this stickied!

updated first post

deuteranopia:
[bigimg]http://gyazo.com/cddbf6af10adc69740780b1013db3923.png?1336098309[/bigimg]
protanopia:
[bigimg]http://gyazo.com/9529d7421c697874878bf90e60a09250.png?1336098290[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by isaiah40 »

oooopps! Forgot to sticky this. Now done!
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by isaiah40 »

And now for what you've been waiting for!!
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

whoop

large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-L.png[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-S.png[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by zimmah »

link to xml: http://zimmah.webs.com/Slovakia.xml

Code: Select all

<?xml version="1.0" encoding="iso-8859-1"?>
<map>
<!-- Slovakia by DiM, XML by zimmah. v1.0 -->
<!-- Continents-->
<continent>
   <name>Bratislava</name>
   <bonus>1</bonus>
   <components>
      <territory>Bratislava</territory>
   </components>
</continent>
<continent>
   <name>Trnava</name>
   <bonus>3</bonus>
   <components>
      <territory>Z&#225;horie</territory>
      <territory>Trnavsko</territory>
      <territory>Z. Podunajsko</territory>
      <territory>V. Podunajsko</territory>
   </components>
</continent>
<continent>
   <name>Tren&#269;&#237;n</name>
   <bonus>1</bonus>
   <components>
      <territory>Stredn&#233; Pova&#382;ie</territory>
      <territory>Ponitrie</territory>
   </components>
</continent>
<continent>
   <name>Nitra</name>
   <bonus>2</bonus>
   <components>
      <territory>Pohronie</territory>
      <territory>Hont</territory>
      <territory>Tekov</territory>
   </components>
</continent>
<continent>
   <name>&#381;ilina</name>
   <bonus>4</bonus>
   <components>
      <territory>Kysuce</territory>
      <territory>Orava</territory>
      <territory>Horn&#233; Pova&#382;ie</territory>
      <territory>Turiec</territory>
      <territory>Liptov</territory>      
   </components>
</continent>
<continent>
   <name>B. Bystrica</name>
   <bonus>3</bonus>
   <components>
      <territory>Horehronie</territory>
      <territory>Podpo&#318;anie</territory>
      <territory>Novohrad</territory>
      <territory>Gemer</territory>   
   </components>
</continent>
<continent>
   <name>Pre&#353;ov</name>
   <bonus>2</bonus>
   <components>
      <territory>Zamagurie</territory>
      <territory>Spi&#353;</territory>
      <territory>&#352;ari&#353;</territory>
      <territory>Horn&#253; Zempl&#237;n</territory>   
   </components>
</continent>
<continent>
   <name>Ko&#353;ice</name>
   <bonus>1</bonus>
   <components>
      <territory>Abov</territory>
      <territory>Doln&#253; Zempl&#237;n</territory>   
   </components>
</continent>
<!-- Territories -->
<territory>
   <name>Bratislava</name>
   <borders>
      <border>Bratislava Airport</border>
      <border>Z. Podunajsko</border>
      <border>Trnavsko</border>
      <border>Z&#225;horie</border>
   </borders>
   <coordinates>
      <smallx>46</smallx>
      <smally>264</smally>
      <largex>57</largex>
      <largey>324</largey>
   </coordinates>
   <neutral>3</neutral>
</territory>
<territory>
   <name>Bratislava Airport</name>
   <borders>
      <border>Bratislava</border>
      <border>Ko&#353;ice Airport</border>
   </borders>
   <coordinates>
      <smallx>44</smallx>
      <smally>281</smally>
      <largex>55</largex>
      <largey>346</largey>
   </coordinates>
</territory>
<territory>
   <name>Z&#225;horie</name>
   <borders>
      <border>Bratislava</border>
      <border>Trnavsko</border>
      <border>Stredn&#233; Pova&#382;ie</border>      
   </borders>
   <coordinates>
      <smallx>55</smallx>
      <smally>195</smally>
      <largex>68</largex>
      <largey>238</largey>
   </coordinates>
</territory>
<territory>
   <name>Trnavsko</name>
   <borders>
      <border>Z&#225;horie</border>
      <border>Stredn&#233; Pova&#382;ie</border>
      <border>Ponitrie</border>
      <border>Bratislava</border>
      <border>Z. Podunajsko</border>      
   </borders>
   <coordinates>
      <smallx>101</smallx>
      <smally>221</smally>
      <largex>124</largex>
      <largey>271</largey>
   </coordinates>
</territory>
<territory>
   <name>Z. Podunajsko</name>
   <borders>
      <border>Trnavsko</border>
      <border>Ponitrie</border>
      <border>Bratislava</border>
      <border>V. Podunajsko</border>      
   </borders>
   <coordinates>
      <smallx>109</smallx>
      <smally>267</smally>
      <largex>135</largex>
      <largey>328</largey>
   </coordinates>
</territory>
<territory>
   <name>V. Podunajsko</name>
   <borders>
      <border>Ponitrie</border>
      <border>Z. Podunajsko</border>      
   </borders>
   <coordinates>
      <smallx>159</smallx>
      <smally>300</smally>
      <largex>197</largex>
      <largey>369</largey>
   </coordinates>
</territory>
<territory>
   <name>Tekov</name>
   <borders>
      <border>Pohronie</border>
      <border>Hont</border>      
   </borders>
   <coordinates>
      <smallx>211</smallx>
      <smally>279</smally>
      <largex>262</largex>
      <largey>343</largey>
   </coordinates>
</territory>
<territory>
   <name>Stredn&#233; Pova&#382;ie</name>
   <borders>
      <border>Ponitrie</border>
      <border>Trnavsko</border>
      <border>Horn&#233; Pova&#382;ie</border>
      <border>Z&#225;horie</border>   
   </borders>
   <coordinates>
      <smallx>121</smallx>
      <smally>183</smally>
      <largex>150</largex>
      <largey>223</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Ponitrie</name>
   <borders>
      <border>Z. Podunajsko</border>
      <border>Trnavsko</border>
      <border>Stredn&#233; Pova&#382;ie</border>
      <border>V. Podunajsko</border>
      <border>Turiec</border>
      <border>Pohronie</border>   
   </borders>
   <coordinates>
      <smallx>166</smallx>
      <smally>205</smally>
      <largex>206</largex>
      <largey>251</largey>
   </coordinates>
</territory>
<territory>
   <name>Pohronie</name>
   <borders>
      <border>Ponitrie</border>
      <border>Tekov</border>
      <border>Hont</border>
      <border>Podpo&#318;anie</border>
      <border>Turiec</border>   
   </borders>
   <coordinates>
      <smallx>232</smallx>
      <smally>204</smally>
      <largex>291</largex>
      <largey>249</largey>
   </coordinates>
</territory>
<territory>
   <name>Hont</name>
   <borders>
      <border>Pohronie</border>
      <border>Tekov</border>
      <border>Novohrad</border>
      <border>Podpo&#318;anie</border>
   </borders>
   <coordinates>
      <smallx>249</smallx>
      <smally>244</smally>
      <largex>309</largex>
      <largey>299</largey>
   </coordinates>
</territory>
<territory>
   <name>Horn&#233; Pova&#382;ie</name>
   <borders>
      <border>Stredn&#233; Pova&#382;ie</border>
      <border>Kysuce</border>
   </borders>
   <coordinates>
      <smallx>197</smallx>
      <smally>130</smally>
      <largex>244</largex>
      <largey>157</largey>
   </coordinates>
</territory>
<territory>
   <name>Kysuce</name>
   <borders>
      <border>Horn&#233; Pova&#382;ie</border>
      <border>Orava</border>
   </borders>
   <coordinates>
      <smallx>237</smallx>
      <smally>92</smally>
      <largex>293</largex>
      <largey>110</largey>
   </coordinates>
</territory>
<territory>
   <name>Orava</name>
   <borders>
      <border>Turiec</border>
      <border>Kysuce</border>
      <border>Liptov</border>
   </borders>
   <coordinates>
      <smallx>287</smallx>
      <smally>103</smally>
      <largex>357</largex>
      <largey>123</largey>
   </coordinates>
</territory>
<territory>
   <name>Turiec</name>
   <borders>
      <border>Pohronie</border>
      <border>Orava</border>
      <border>Liptov</border>
      <border>Ponitrie</border>
   </borders>
   <coordinates>
      <smallx>236</smallx>
      <smally>148</smally>
      <largex>292</largex>
      <largey>179</largey>
   </coordinates>
</territory>
<territory>
   <name>Liptov</name>
   <borders>
      <border>Turiec</border>
      <border>Orava</border>
      <border>Spi&#353;</border>
   </borders>
   <coordinates>
      <smallx>317</smallx>
      <smally>137</smally>
      <largex>395</largex>
      <largey>166</largey>
   </coordinates>
</territory>
<territory>
   <name>Horehronie</name>
   <borders>
      <border>Podpo&#318;anie</border>
      <border>Gemer</border>
      <border>Novohrad</border>
   </borders>
   <coordinates>
      <smallx>303</smallx>
      <smally>164</smally>
      <largex>377</largex>
      <largey>199</largey>
   </coordinates>
</territory>
<territory>
   <name>Podpo&#318;anie</name>
   <borders>
      <border>Horehronie</border>
      <border>Pohronie</border>
      <border>Hont</border>
      <border>Novohrad</border>
   </borders>
   <coordinates>
      <smallx>287</smallx>
      <smally>200</smally>
      <largex>356</largex>
      <largey>244</largey>
   </coordinates>
</territory>
<territory>
   <name>Novohrad</name>
   <borders>
      <border>Gemer</border>
      <border>Podpo&#318;anie</border>
      <border>Hont</border>
      <border>Horehronie</border>
   </borders>
   <coordinates>
      <smallx>306</smallx>
      <smally>235</smally>
      <largex>381</largex>
      <largey>288</largey>
   </coordinates>
</territory>
<territory>
   <name>Gemer</name>
   <borders>
      <border>Spi&#353;</border>
      <border>Abov</border>
      <border>Novohrad</border>
      <border>Horehronie</border>
   </borders>
   <coordinates>
      <smallx>368</smallx>
      <smally>204</smally>
      <largex>458</largex>
      <largey>249</largey>
   </coordinates>
</territory>
<territory>
   <name>Spi&#353;</name>
   <borders>
      <border>Liptov</border>
      <border>Abov</border>
      <border>Gemer</border>
      <border>Zamagurie</border>
   </borders>
   <coordinates>
      <smallx>389</smallx>
      <smally>139</smally>
      <largex>484</largex>
      <largey>169</largey>
   </coordinates>
</territory>
<territory>
   <name>Zamagurie</name>
   <borders>
      <border>Spi&#353;</border>
      <border>&#352;ari&#353;</border>
   </borders>
   <coordinates>
      <smallx>418</smallx>
      <smally>101</smally>
      <largex>520</largex>
      <largey>121</largey>
   </coordinates>
</territory>
<territory>
   <name>&#352;ari&#353;</name>
   <borders>
      <border>Zamagurie</border>
      <border>Horn&#253; Zempl&#237;n</border>
   </borders>
   <coordinates>
      <smallx>486</smallx>
      <smally>100</smally>
      <largex>604</largex>
      <largey>120</largey>
   </coordinates>
</territory>
<territory>
   <name>Horn&#253; Zempl&#237;n</name>
   <borders>
      <border>&#352;ari&#353;</border>
      <border>Doln&#253; Zempl&#237;n</border>
   </borders>
   <coordinates>
      <smallx>547</smallx>
      <smally>124</smally>
      <largex>682</largex>
      <largey>151</largey>
   </coordinates>
</territory>
<territory>
   <name>Doln&#253; Zempl&#237;n</name>
   <borders>
      <border>Abov</border>
      <border>Horn&#253; Zempl&#237;n</border>
   </borders>
   <coordinates>
      <smallx>528</smallx>
      <smally>207</smally>
      <largex>657</largex>
      <largey>253</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Abov</name>
   <borders>
      <border>Spi&#353;</border>
      <border>Gemer</border>
      <border>Ko&#353;ice Airport</border>
      <border>Doln&#253; Zempl&#237;n</border>
   </borders>
   <coordinates>
      <smallx>467</smallx>
      <smally>184</smally>
      <largex>587</largex>
      <largey>224</largey>
   </coordinates>
</territory>
<territory>
   <name>Ko&#353;ice Airport</name>
   <borders>
      <border>Bratislava Airport</border>
      <border>Abov</border>
   </borders>
   <coordinates>
      <smallx>439</smallx>
      <smally>211</smally>
      <largex>547</largex>
      <largey>258</largey>
   </coordinates>
</territory>
</map>


test coordinates
[bigimg]http://img43.imageshack.us/img43/2305/coordsslovak.png[/bigimg]
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
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crazymilkshake5
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by crazymilkshake5 »

You plan on doing the XML yourself my ass.
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zimmah
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by zimmah »

crazymilkshake5 wrote:You plan on doing the XML yourself my ass.


did you want to do it? if so, i'm sorry. it didn't take much work though. but i still need to work on a lot of xmls, those are much more complicated though and thus require more time.
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
nolefan5311
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by nolefan5311 »

If someone needs the xml done for this one, I can do it.
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DiM
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Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

crazymilkshake5 wrote:You plan on doing the XML yourself my ass.



i planned on doing it myself. but since i'm retired from the foundry i decided it's not worth bothering to learn how to do it so when i talked with zimmah about knights and warlocks, pirates and merchants i also asked him to do this one. if you don;t believe me just ask him and see it was a last moment thing.
in fact if you look at the map images you'll see only the most recent ones have his name.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Gender: Male
Location: making maps for scooby snacks

Re: Slovakia [18.Apr.12] - V12 - P1&11

Post by DiM »

zimmah wrote:
crazymilkshake5 wrote:You plan on doing the XML yourself my ass.


did you want to do it? if so, i'm sorry. it didn't take much work though. but i still need to work on a lot of xmls, those are much more complicated though and thus require more time.



i think he asked me about this xml some time ago when i was planning to do it myself.
unfortunately i forgot. sorry bout that. 8-[
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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