kmhebert wrote:After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.
It may not be a stellar 1vs1 setting (which all of your 16 games seem to be), but with even 3 players (and more probably) it is quite fun I think. Try it again, this time with a few more players.
This new feature is trully amazing. a really strategic game type. How come things like nuclear spoils can came up first than this? This one is an undoubtedly improving of the game. Well done
Falkomagno wrote:This new feature is trully amazing. a really strategic game type. How come things like nuclear spoils can came up first than this? This one is an undoubtedly improving of the game. Well done
Just what I have been saying all those years. One word: "Strategy"
Well I think there is more fun with more players but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all
OliverFA wrote:Well I think there is more fun with more players but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all
I wouldn't say its the drop, the bigger problem is going second.
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!! 2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
OliverFA wrote:Well I think there is more fun with more players but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all
I wouldn't say its the drop, the bigger problem is going second.
OliverFA wrote:Well I think there is more fun with more players but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all
I wouldn't say its the drop, the bigger problem is going second.
Freestyle!
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!! 2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
If only someone were running a 6 player, freestyle, trench tournament that still needed players...
pmchugh wrote:
Pirlo wrote:
pmchugh wrote:
OliverFA wrote:Well I think there is more fun with more players but I don't think that all 1v1 games (even most) are decided by initial drop. Maybe in some maps, but that's all
I wouldn't say its the drop, the bigger problem is going second.
It doesn't say it in the first post and I'm not reading 12 pages of posts.
But
ConquerClub may want to think about block NR's from playing trench as I'm sure a lot of people will join then likely not come back to the site if they accidentally create/join some trench games which could take a longer than normal time to finish.
Jippd wrote:It doesn't say it in the first post and I'm not reading 12 pages of posts.
But
ConquerClub may want to think about block NR's from playing trench as I'm sure a lot of people will join then likely not come back to the site if they accidentally create/join some trench games which could take a longer than normal time to finish.
I thought I read that NRs are blocked from trench. I don't remember where I saw it though.
Jippd wrote:It doesn't say it in the first post and I'm not reading 12 pages of posts.
But
ConquerClub may want to think about block NR's from playing trench as I'm sure a lot of people will join then likely not come back to the site if they accidentally create/join some trench games which could take a longer than normal time to finish.
Per the Instructions pages "New Recruits must earn a promotion to join Assassin games, Terminator games, team games, large games (6 or more players), Trench Warfare games and games on complex maps (they will be hidden from Join A Game and Game Finder listings). These restrictions do not apply to private games."
Jippd wrote:It doesn't say it in the first post and I'm not reading 12 pages of posts.
But
ConquerClub may want to think about block NR's from playing trench as I'm sure a lot of people will join then likely not come back to the site if they accidentally create/join some trench games which could take a longer than normal time to finish.
Per the Instructions pages "New Recruits must earn a promotion to join Assassin games, Terminator games, team games, large games (6 or more players), Trench Warfare games and games on complex maps (they will be hidden from Join A Game and Game Finder listings). These restrictions do not apply to private games."
The restrictions also don't apply to NRs who buy premium.
I do not know if this has been answered but how does trench work for a Map like Lunar Wars.
Are you now limited to complete the objective since you cannot eliminate players any longer since attacking the base and forting there would end the move so you could not attack shuttles and would resort back to neutral next round?
Give a man a fish and he'll eat for a day. Teach him to phish and he'll charge your credit card for lunch forever.