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Re: New York 1695 v15.1
Posted: Mon Feb 26, 2024 2:23 pm
by iancanton
plurple wrote:ok so after a short delay I have made the xml changes and put them on beta. I have a few games up if anyone is able to go over there and join to test.
The changes:
- Have reduced the batteries to 1 neutrals from 3 each.
- Have upped the Fort to 8 neutrals from 5.
- Have removed the connection between yard A and yard D.
- Have removed the connection between yard B and yard C.
- Have made Four B'way A, Five King St B and One Whitehall C start as Neutral 3 to reduce the starting with a bonus to a minimum. Which also makes the number of region that are handed out 44 which is a better number as is a golden number
New York 1695 v1506.xml
v15.1 is live for all new and active games! the highest game number to start under v15.0 was
Game 23057513.
for future reference, please remove the spaces from xml file names as, in bW's words, they "cause some grief in the process".
ian.

Re: New York 1695 v15
Posted: Thu Feb 29, 2024 2:00 pm
by Minister X
The rule "all streets revert to neutral two after every player's turn" needs to be reworded. At the very least, the apostrophe needs to be moved to the other side of the 's' since this way it refers to a single player. Better yet, find wording that's much less easy to misinterpret. Maybe: "Streets revert to two neutral before the owner's turn." Or: "Streets revert to two neutral after a full turn of all players is completed." Something like that. I invented this game and was confused by this rule!!

Re: New York 1695 v15
Posted: Sat Mar 02, 2024 1:41 pm
by Shannon Apple
I made those small changes. Please check to make sure there is nothing else. I can fix this weekend.

Re: New York 1695 v15
Posted: Mon Mar 04, 2024 12:41 pm
by plurple
Shannon Apple wrote:I made those small changes. Please check to make sure there is nothing else. I can fix this weekend.

Thanks for these changes

Re: New York 1695 v15
Posted: Thu Mar 07, 2024 12:14 pm
by Minister X
I just noticed that Three King Street D has two doors onto the same street. This was probably my mistake and I apologize. Perhaps that extra door should be shifted an inch north to allow TKS C access to King Street? Or the boundary between Beaver St. and King St. shifted northeast a touch?
Re: New York 1695 v15
Posted: Thu Mar 21, 2024 6:27 pm
by Shannon Apple
I made the text clearer. Saying it reverts on player's next turn is much clearer than "each player's turn."
Re: New York 1695 v15
Posted: Sat Apr 06, 2024 11:38 am
by Donelladan
Other maps just say "revert to neutral".
And that's it and enough.
See antartica or Kc2 for example.
Re: New York 1695 v15
Posted: Mon Dec 30, 2024 4:35 pm
by agentcom
I'm playing my first game on this map, and I missed the rule about the killer neutral streets. NBD ... my fault. I think it is clearly described in the rules. That said, it could be put clearly in its own paragraph to draw attention. But it's fine how it is.
Main issue I came here to report is that the instructions in the map that I'm playing on say something about "Brown street borders". Appears to be a reference to a previous version of the map. Also, the verbiage missing from the map image that I see above, so maybe this has been fixed, but new games are starting on the old map version?
Re: New York 1695 v15
Posted: Thu Jan 02, 2025 9:02 am
by DJPatrick
Haven't found the probs you speak of??? Damn good map and needs to be set free!!!
Re: New York 1695 v15
Posted: Wed Jan 08, 2025 7:14 pm
by iancanton
agentcom wrote:I'm playing my first game on this map, and I missed the rule about the killer neutral streets. NBD ... my fault. I think it is clearly described in the rules. That said, it could be put clearly in its own paragraph to draw attention. But it's fine how it is.
if the image needs to be amended for some other reason, then we can look at changing this at the same time.
agentcom wrote:Main issue I came here to report is that the instructions in the map that I'm playing on say something about "Brown street borders". Appears to be a reference to a previous version of the map. Also, the verbiage missing from the map image that I see above, so maybe this has been fixed, but new games are starting on the old map version?
u're right! the live map, with the "brown street borders" text, is different from the one on the beta site, which has the "black lines" text. we're unsure how this happened, but watch this space!
ian.

Re: New York 1695 v15
Posted: Sat Feb 22, 2025 11:05 am
by Grrargh
Fun map! Two suggestions on the instructions:
The street reset “after every player’s turn” ≠ “at the start of your next turn.”
An additional instruction for the unique trench/street mechanic would be appreciated.
Keep up the good work!
Re: New York 1695 v15
Posted: Mon Feb 24, 2025 6:17 pm
by iancanton
thanks for ur suggestions. a map image with revised killer neutral wording,
on player's next turn, is being tested on the beta site.
ian.

Re: New York 1695 v15
Posted: Wed Feb 26, 2025 5:01 pm
by DarkDepths
Playing for the first time now, under Fog/Trench conditions. The map's mechanics remind me of the Salem's Switch map (which I enjoy). But, I feel that the 2 neutral for streets is too high a price. Early in the game, or for weaker players once one player begins to dominate, that becomes an almost unsurmountable hurdle. A couple of bad rolls trying to cross your first street early in the game and you're pretty much done.