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Re: Templars 4.19

Posted: Fri Jun 20, 2025 5:56 am
by plurple
ok 4.19 is up and on beta it was just changing the connection from the ships to Outremer 1 and the name change of England?
Templars2.2.xml
(49.18 KiB) Downloaded 131 times

Re: Templars 4.19

Posted: Fri Jun 20, 2025 9:28 am
by SoN!c
Yes! Already played a bot game and flawless XML like always =D> =D>

Re: Templars 4.19

Posted: Sat Jun 21, 2025 1:38 pm
by loutil
SoN!c wrote:Yes! Already played a bot game and flawless XML like always =D> =D>
Nice collaboration :).

Re: Templars 4.19

Posted: Wed Jul 02, 2025 4:04 am
by SoN!c
TEMPLARS 4.20:

Image

Popular demand wants and extra win con (hold all 4 Temples), and that the flagship should be reachable by all nobles + should be able to attack, next to the bombard function, too!

So the Flagship (6 neutral) can attack all ports (east and west), so we have an extra crossing east to west aswell.


and small:

Image

Re: Templars 4.20

Posted: Thu Jul 03, 2025 8:42 am
by plurple
4.20 is uploaded and live on beta site :)
Templars2.3.xml
(50.09 KiB) Downloaded 99 times

Re: Templars 4.20

Posted: Thu Jul 03, 2025 8:43 am
by SoN!c
plurple wrote:4.20 is uploaded and live on beta site :)
Templars2.3.xml
=D> =D> =D> =D>

Re: Templars 4.20

Posted: Thu Jul 03, 2025 12:09 pm
by SoN!c
4.21: reduced the terrs the flagship can attack to 4 after testing

Image


Image

Re: Templars 4.20

Posted: Fri Jul 04, 2025 8:19 am
by plurple
SoN!c wrote:4.21: reduced the terrs the flagship can attack to 4 after testing

Image


Image
ok this change is up on beta :)

Re: Templars 4.21

Posted: Fri Jul 04, 2025 1:04 pm
by SoN!c
XML flawless as ever =D> =D> O:)

This is for me also the final version. 400+ map changes can't be wrong


Re: Templars 4.21

Posted: Mon Oct 06, 2025 5:00 pm
by iancanton
from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.

despite a few graphics details which can be improved later, we're knocking on the door of live beta.

can u write a creative map description of up to fifty words for the map slideshow page?

https://www.conquerclub.com/public.php? ... pslideshow

ian. :)

Re: Templars 4.21

Posted: Tue Oct 07, 2025 12:36 am
by SoN!c
Great ! Ofc anything you want!

Re: Templars 4.21

Posted: Tue Oct 07, 2025 1:15 am
by SoN!c
iancanton wrote:from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.

despite a few graphics details which can be improved later, we're knocking on the door of live beta.

can u write a creative map description of up to fifty words for the map slideshow page?

https://www.conquerclub.com/public.php? ... pslideshow

ian. :)

"TEMPLARS tests every commander’s resolve across a dual map of East and West. It rewards smart recovery, perseverance and relentless strategy—where even early setbacks can become triumphs. Claim your honor, outthink your rivals, and earn your Grandmaster’s title in this sacred mirrored duel where skill, rather then luck, defines the victor."

Re: Templars 4.21

Posted: Wed Oct 08, 2025 5:00 pm
by iancanton
beta site map description has been updated.

ian. :)