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Re: guatemala(v11) UPDATED
Posted: Wed Dec 22, 2010 8:28 pm
by jleonnn
on the updates guys, but thenobodies, what are the problems?
Re: guatemala(v12) UPDATED
Posted: Thu Dec 23, 2010 5:10 am
by jleonnn
Guatemala v12
[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/Guat-1.png[/bigimg]
-I lowered opacity for the borders
-I made the borders thinner in certain areas
-I changed the border so it looked like peten was not bordering El quiche.
-I darkened the ocean
-I changed some borders to avoid touching the texts.
-I added some shadows for the land area and the legend
Re: guatemala(v12) UPDATED
Posted: Thu Dec 23, 2010 7:46 am
by natty dread
Not bad, but how about something like this:
[bigimg]http://img577.imageshack.us/img577/172/guatemala.png[/bigimg]
Re: guatemala(v12) UPDATED
Posted: Thu Dec 23, 2010 7:58 am
by jleonnn
So you want the colours to be slightly less bright?
Re: guatemala(v12) UPDATED
Posted: Thu Dec 23, 2010 8:53 am
by natty dread
I also tweaked the colours slightly to make them more colourblind friendly. Then, I also added a gradient overlay with a very small opacity on top of everything, this will give the map a more "natural" feel.
Re: guatemala(v12) UPDATED
Posted: Thu Dec 23, 2010 9:35 am
by jleonnn
what's a graident overlay?
Re: guatemala(v12) UPDATED
Posted: Thu Dec 23, 2010 12:22 pm
by natty dread
You make a layer that goes over everything on your map (except the legend). On this layer, you'll draw a white-black radial gradient, it'll look like a spotlight (sort of), center it on that green bonus area as it is the brightest one. Then set that layer on very low opacity, like 20% or less, and set the blend mode to "hard light".
Key is making it very slight, not too noticeable. Subtle.
Re: guatemala(v12) UPDATED
Posted: Thu Dec 23, 2010 1:11 pm
by Victor Sullivan
I have a few issues with a few things:
1. Looking at the Gulf of Mexico/Pacific Ocean, it appears that Guatemala is hovering above the water, while the rivers look completely flat.
2. The rivers are far too thick and look absurd.
3. You spelled "Ciudad Capital" wrong in the legend.
4. Does Péten really need to be one territory? It looks extremely awkward in comparison to the rest of the map, and I think it needs to be split up for gameplay reasons as MrBenn pointed out above.
5. Graphically overall, this map looks very plain and rather uninteresting, to be honest. You need to step it up a notch and go big and extravagant to define this map's identity, even if that means scrapping what you have now (which, I should clarify, you may not have to at all).
-Sully
Re: guatemala(v12) UPDATED
Posted: Thu Dec 23, 2010 10:22 pm
by jleonnn
on it, but sully, any suggestions on how to making the map less plain? And sorry, my Spanish ain't that good.
Re: guatemala(v12) UPDATED
Posted: Sat Dec 25, 2010 2:15 am
by Victor Sullivan
jleonnn wrote:on it, but sully, any suggestions on how to making the map less plain? And sorry, my Spanish ain't that good.
More texture, less flat colors. Stylize it to fit Guatemalan culture. And I took Spanish in high school, so I'll be able to help you with your Spanish to certain extent, at least, so no worries

Re: guatemala(v12) UPDATED
Posted: Sun Dec 26, 2010 5:06 am
by jleonnn
mucho grassias senor
Re: guatemala(v12) UPDATED
Posted: Sun Dec 26, 2010 9:02 pm
by jleonnn
what do you mean by "flat colours"
Re: guatemala(v11) UPDATED
Posted: Mon Jan 03, 2011 6:19 pm
by thenobodies80
jleonnn wrote:on the updates guys, but thenobodies, what are the problems?
I mostly agree with Victor Sullivan
Victor Sullivan wrote:I have a few issues with a few things:
1. Looking at the Gulf of Mexico/Pacific Ocean, it appears that Guatemala is hovering above the water, while the rivers look completely flat.
the shadow must go.
Victor Sullivan wrote:2. The rivers are far too thick and look absurd.
and i'm unsure about the existence of some..
http://es.wikipedia.org/wiki/Archivo:Guatemala_Topography.pngVictor Sullivan wrote:4. Does Péten really need to be one territory? It looks extremely awkward in comparison to the rest of the map, and I think it needs to be split up for gameplay reasons as MrBenn pointed out above.
This is a important thing, probably the first one, you need to fix. Look this post for more suggestion about it -->
viewtopic.php?f=468&t=117281&start=90#p2721590Victor Sullivan wrote:5. Graphically overall, this map looks very plain and rather uninteresting, to be honest. You need to step it up a notch and go big and extravagant to define this map's identity, even if that means scrapping what you have now (which, I should clarify, you may not have to at all).
Victor Sullivan wrote:More texture, less flat colors. Stylize it to fit Guatemalan culture.
Here, Victor hit the nail on the the head. Your map "lacks of personality", what makes
this different from
this.
What elements make Guatemala unique/famous in the world....the habitat? nature? Maya Ruins?
Work on colors, try to use something related with the country, maybe the flag colors (with different shades) are better than a red-purple-green-orange mix ?
Finally, why Izabal lake has become part of the ocean?

Re: guatemala(v12) UPDATED
Posted: Wed Jan 05, 2011 1:29 am
by jleonnn
k on it
Re: guatemala(v12) UPDATED
Posted: Wed Jan 05, 2011 5:57 am
by jleonnn
Though I'm not sure if I can fit a small map of the world in there
Re: guatemala(v12) UPDATED
Posted: Thu Jan 06, 2011 4:51 am
by jleonnn
What do you guys think would fit Mayan culture?
Re: guatemala(v13) UPDATED
Posted: Fri Jan 07, 2011 6:48 am
by jleonnn
version 13
This is the best I can do really.
[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/Guat2.png[/bigimg]
suggestions will be appreciated
Re: guatemala(v13) UPDATED
Posted: Sat Jan 08, 2011 8:25 pm
by Victor Sullivan
Alright, lemme try to give you some more specific, doable changes:
- Drop the names of the surrounding countries completely.
- Ditch the black outlines of your rivers and make them thinner.
- Try a different font, it isnt quite working for me.
- Make sure your rivers are geographically accurate. If they are not, maybe consider putting a forest impassable in the place(s) where the river is inaccurate, to keep gameplay the same and justify your subtitle (the land of forests).
- Update the map year

- Try something different for the legend, as the information on the minimap is rather squished.
- Does your colour scheme come from the flag colours? If not, it should.
- Your abbreviation explanations at the bottom left need to be less smashed together.
- The images are nice, assuming they are relevant to Guatemala.
Cheers,
Sully
Re: guatemala(v13) UPDATED
Posted: Sun Jan 09, 2011 3:27 pm
by the.killing.44
…are these the final graphics?
Re: guatemala(v13) UPDATED
Posted: Mon Jan 10, 2011 4:45 am
by jleonnn
The colours are from the Guatemalan flag and I'm on it
Re: guatemala(v13) UPDATED
Posted: Mon Jan 10, 2011 9:57 am
by natty dread
jleonnn wrote:This is the best I can do really.
If you want to give me the psd file, I can see if I can do a little touch up on your graphics..
Re: guatemala(v13) UPDATED
Posted: Tue Jan 11, 2011 2:32 am
by jleonnn
I do it on gimp. Or wait, you can change the format right?
Re: guatemala(v13) UPDATED
Posted: Tue Jan 11, 2011 10:51 am
by natty dread
I thought you used PS... well, just give me the xcf file then (I also use gimp)
Re: guatemala(v13) UPDATED
Posted: Thu Jan 13, 2011 3:25 am
by jleonnn
oke but plz tell me what you did with it I wanna learn
Re: guatemala(v13) UPDATED
Posted: Thu Jan 13, 2011 3:27 am
by natty dread
Sure... I'll also give you the edited xcf file back so you can see the changes for yourself.