Germany Revamp Competition - FINAL VOTE (page one)

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Which map would you like to see as CC's Germany Map?

Poll ended at Mon Jan 25, 2010 6:40 pm

Map F
89
37%
Map I
153
63%
 
Total votes: 242

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porkenbeans
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Re: Christmas Revamp - Foundry Style!

Post by porkenbeans »

MrBenn wrote:As nobodies said, setting percentage limits doesn't really make a lot of sense...

The idea is to keep the shape and layout as similar as possible. This restriction is there to ensure ease of transition for players - so there shouldn't be any need for wholesale revisions or massive distortions. The flexibility is there in order to ensure that creativity, clarity and legibility don't need to be sacrificed.

I should add that submissions will require a large and small image.
I do not understand why the new map can not just be added to the roster, and leave the old one up until the ongoing games are played out. Seems like a no-brainer to me.
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Re: Christmas Revamp - Foundry Style!

Post by the.killing.44 »

MrBenn wrote:I should add that submissions will require a large and small image.

What?!
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porkenbeans
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Re: Christmas Revamp - Foundry Style!

Post by porkenbeans »

RjBeals wrote:
MrBenn wrote:I should add that submissions will require a large and small image.


Seriously?

(edit) That seems like too much work. I think that 1 map, either large or small, should be an entry. I mean thats a lot of work for someone, where chances are the map may not even make it. I say 1 map, and if that person wins, a new thread is created for tweeks, then the alt size can be created.
2nd. that. =D>
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MrBenn
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Re: Christmas Revamp - Foundry Style!

Post by MrBenn »

porkenbeans wrote:
RjBeals wrote:
MrBenn wrote:I should add that submissions will require a large and small image.


Seriously?

(edit) That seems like too much work. I think that 1 map, either large or small, should be an entry. I mean thats a lot of work for someone, where chances are the map may not even make it. I say 1 map, and if that person wins, a new thread is created for tweeks, then the alt size can be created.
2nd. that. =D>

You're right... I was getting ahead of myself... 1 map (either big or small) - the winning map will have a brief time for final tweaks, which will include the companion map of the other size.
Stand down re the last...
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WidowMakers
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Re: Christmas Revamp - Foundry Style!

Post by WidowMakers »

What were the exact complaints with peps new map?
It might help us to understand what the public did and did not like.
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Re: Christmas Revamp - Foundry Style!

Post by the.killing.44 »

WidowMakers wrote:What were the exact complaints with peps new map?
It might help us to understand what the public did and did not like.

Not to be bitchy, but you should read the thread. Colors and font were the main issues.
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Re: Christmas Revamp - Foundry Style!

Post by mibi »

the.killing.44 wrote:
WidowMakers wrote:What were the exact complaints with peps new map?
It might help us to understand what the public did and did not like.

Not to be bitchy, but you should read the thread. Colors and font were the main issues.


Um, I can tweak the colors in about 5 seconds. Then can we get on to revamping Africa. Or are we not equal opportunity map makers?
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Re: Christmas Revamp - Foundry Style!

Post by RedBaron0 »

In theory, it should be harder to do without the source files, thus the competition.
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Bruceswar
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Re: Christmas Revamp - Foundry Style!

Post by Bruceswar »

WidowMakers wrote:What were the exact complaints with peps new map?
It might help us to understand what the public did and did not like.



Since I was one of the people who did not like the map I will summarize. In a few statements...

1. Perceived changing of places on the map. - Ya OK so the old one was not correct, but it is what we all know and loved. I always said to leave it like it was rather than trying to make it "more accurate"

2. Font was an eyesore and unreadable to mean

3. Color Scheme was just a bad idea. Just did not work at all for many people.

4. The Eagle over Netherlands. Just leave it off the top of another place.


Not trying to be rude, but that is how it is. I know these take lots of time, so there is the short version. Good luck!
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Re: Christmas Revamp - Foundry Style!

Post by the.killing.44 »

Bruceswar wrote:1. Perceived changing of places on the map. - Ya OK so the old one was not correct, but it is what we all know and loved. I always said to leave it like it was rather than trying to make it "more accurate"

There were a lot of complaints in the old old thread.
Bruceswar wrote:2. Font was an eyesore and unreadable to mean
3. Color Scheme was just a bad idea. Just did not work at all for many people.

Understandable
Bruceswar wrote:4. The Eagle over Netherlands. Just leave it off the top of another place.

Hilarious. People really took offense because it was on top of another country :lol:
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Re: Christmas Revamp - Foundry Style!

Post by danryan »

As far as I'm concerned, the font is the #1 complaint while colors are #1A. Everything else is white noise to me.
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natty dread
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Re: Christmas Revamp - Foundry Style!

Post by natty dread »

Where can I find the XML of the current Germany map? It'd be useful as a reference...
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Re: Christmas Revamp - Foundry Style!

Post by RedBaron0 »

Germany revamp thread

All information, including the current xml file, is in the first post of the original revamp thread
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natty dread
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Re: Christmas Revamp - Foundry Style!

Post by natty dread »

RedBaron0 wrote:Germany revamp thread

All information, including the current xml file, is in the first post of the original revamp thread


That's the first place I looked, but the link to the XML didn't work.

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Re: Christmas Revamp - Foundry Style!

Post by RedBaron0 »

There's also a copy of the XML file in [code /code] there.

But just to be thorough... pulled the XML file up with a little poking through the Map Info Database.

http://maps.conquerclub.com/Germany_2.xml
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Germany Graphics ONLY Revamp Competition

Post by RedBaron0 »

MrBenn wrote:Revamp Competition
While the Foundry is having some down-time, it seems like a good time to be running a Revamp Competition!

The subject of the map in question has been a bit of "Heiße Kartoffel". Since the current Germany Revamp went live, legitimate concerns about visibility and legibility of some areas have been raised. Despite a lot of backlash from the CC community, the foundry gave its full support to the revamp on the assumption that amendments would be forthcoming. While there has been some discussion about the required adjustments, pepperonibread has gone into hiding, without submitting any further updates. Ordinarily, a crack commando unit of cartographers would be scrambled to make necessary changes, but without access to the source files there are too many amendments to adjust the map behind the scenes with ease.

With this in mind, the Foundry Team is proposing an open Graphics-only revamp of the existing Germany Map, in order to get it released from Beta as soon as possible.

Competition Rules:
  1. It is the mapmaker's responsibility to understand and comply with Foundry standards regarding image size, use of copyright-free images, leaving required space for army counts, etc. Maps not meeting Foundry standards and/or raising any copyright concerns may be withheld/removed from the competition.
  2. The competition is for a graphical revamp only: territory names and border connections must be unchanged from the current live version of the Germany Map.
  3. The general layout should be as close to the current map as possible; the idea is to make the transition between maps as easy as possible this time around, and in an ideal world we would want to keep the XML (technical description of the map) unchanged - although some flexibility will be allowed where necessary.
  4. In order to maintain anonymity, please refrain from posting your map publicly. Obtaining feedback and opinions on your entry is not forbidden, but patterns of irregular voting (ie block-clan votes) will be investigated.
  5. Collaborations are not forbidden, although only one person can be responsible for copyright ownership, and only one mapmaking medal will be awarded to the winning entry ([player]pepperonibread[/player] will also be awarded a medal for revamping the territory/region configuration).
  6. Host your map file (one entry per contestant please) using Photobucket or some other file sharing program, and a link must be provided to [player]MrBenn[/player] by 11:59pm GMT on December 27th, 2009. Late submissions will not be considered for entry.
  7. Submissions should be Final Forge standard, and will be shortlisted by the CAs if necessary, before a one-week voting period to determine the winner.
  8. Once the winner has been chosen, there will be a short period of polishing/checking before the winning submission will replace the Germany Map in Beta.
Recharge your glasses, and join me with three cheers for the Germany Revamp Competition!

Hip Hip Hooray!
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Re: Christmas Revamp - Foundry Style!

Post by natty dread »

Thanks, you've been most helpful.
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Re: Germany Graphics ONLY Revamp Competition

Post by natty dread »

There was talk that the revamp should retain as much as possible of the current XML coordinates.

So, I had to move a total of 10 coordinates. Is that acceptable?

I could probably make it a bit less if it comes to that, it's just a matter of aesthetics...
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Re: Germany Graphics ONLY Revamp Competition

Post by the.killing.44 »

natty_dread wrote:There was talk that the revamp should retain as much as possible of the current XML coordinates.

So, I had to move a total of 10 coordinates. Is that acceptable?

I could probably make it a bit less if it comes to that, it's just a matter of aesthetics...

We've moved every single one…
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Re: Germany Graphics ONLY Revamp Competition

Post by natty dread »

the.killing.44 wrote:
natty_dread wrote:There was talk that the revamp should retain as much as possible of the current XML coordinates.

So, I had to move a total of 10 coordinates. Is that acceptable?

I could probably make it a bit less if it comes to that, it's just a matter of aesthetics...

We've moved every single one…


#-o

Thanks for making me feel stupid... :D

So I guess I can just go crazy with the coordinates, eh...
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Re: Germany Graphics ONLY Revamp Competition

Post by WidowMakers »

MrBenn told me to keep the names of everything.
Gfx and coordinates could change
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Re: Germany Graphics ONLY Revamp Competition

Post by MrBenn »

I'd refer you to point #3 of the competition rules:
The general layout should be as close to the current map as possible

Territory names and border connections should remain unchanged.
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Re: Germany Graphics ONLY Revamp Competition

Post by edbeard »

I've always said that I think the large OR small thing is a bad idea. when you're doing mass votes from the public, you want them to be as close as possible. Either require both (seems like a lot of work). Or, require one or the other. I'd go with the small map since we've been told on numerous occasions that a large majority of people use the small map. Maybe it's too late now. I'd love to be given reign to run a revamp competition.


Though maybe I don't know anything. I liked Pep's Germany for the most part. I quite liked the colour scheme (at least the idea of it). The map was obviously a "Pep" map. People won't like any change for the most part even from terrible looking maps. Mibi or WM talked about this so I won't go into it. Anyway, enough complaining. I just hope this doesn't turn into another Central America thing where it never gets finished (I didn't look but I'm assuming this was abandoned). I always look forward to seeing the entries. We always get good ones.
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Re: Germany Graphics ONLY Revamp Competition

Post by Industrial Helix »

For the record, i thought the colors on the Germany 2 map were great. I liked the design and how it tied in with the flag. But everything else, ie mountains on the Rhine and the font, were a problem.
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Re: Germany Graphics ONLY Revamp Competition

Post by the.killing.44 »

Industrial Helix wrote:ie mountains on the Rhine

Whatcha mean?

http://upload.wikimedia.org/wikipedia/c ... d_topo.jpg

The Rhine isn't near one of the places where the impassable's are on the CC map.
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