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Conquer Club • [Abandoned] Guatemala - Page 2
Page 2 of 9

Re: guatemala(v3)

Posted: Sat Jun 12, 2010 7:12 am
by jleonnn
updated

Re: guatemala(v3)

Posted: Sat Jun 12, 2010 8:34 am
by natty dread
Looks nice.

The border between El quiche and Peten is a bit unclear...

Re: guatemala(v3)

Posted: Sat Jun 12, 2010 9:48 am
by Industrial Helix
The gray territories appear to be very unnecessary to me.

Re: guatemala(v3)

Posted: Sun Jun 13, 2010 2:31 am
by jleonnn
they suggested it... they said too few territs

Re: guatemala(v3)

Posted: Wed Jun 16, 2010 2:41 am
by jleonnn
Guys really, do you want the grey territs or not?

Re: guatemala(v3)

Posted: Wed Jun 16, 2010 6:21 am
by TheSaxlad
Personally I think the grey territs are good.

However they need to be part of some bonus rather than on their own otherwise there is no point in capturing them in my point of view. Plus whoever start on them will be disadvantaged because they will have no bonus to go for.

The other thing I want to say is that is there any way you could go for sub-provinces escpecially in the big territ at the top which while it occupies a lot of space seems an unnessecary loss of space. Perhaps make it with subs and a bonus all of its own?

Personally I like it.

Re: guatemala(v3)

Posted: Mon Jun 21, 2010 5:06 am
by jleonnn
OK guys, my premie runs out tomorrow so I'll have a lot of time on my hand to finish the map

Re: guatemala(v3)

Posted: Wed Jun 23, 2010 7:49 am
by Industrial Helix
Still think you should get rid of the gray territories, and we need another update for this map!

Re: guatemala(v3)

Posted: Wed Jun 23, 2010 9:25 am
by jleonnn
on it

Re: guatemala(v3)

Posted: Thu Jun 24, 2010 10:26 am
by Evil DIMwit
The gray territories really wouldn't do anyone any good unless they make the colored regions significantly more difficult to defend. With little exception, the ones on this map just don't do that.

Re: guatemala(v3)

Posted: Thu Jun 24, 2010 9:08 pm
by jleonnn
yeah.... someone, forgot who, told me to add more territs like the brazil map, currently in construction. It had some territories in no bonus scheme... He said there were too few territories, but then again, he also said ConquerClubbians have a special place for small maps, so I think I will remove it

Re: guatemala(v3)

Posted: Fri Jun 25, 2010 6:38 am
by Industrial Helix
I think you mean the Peru map... to be honest, I'm not a fan of extra territories on that map either.

Re: guatemala(v3)

Posted: Fri Jun 25, 2010 10:33 am
by jleonnn
OK OK... sorry

Re: guatemala(v4)

Posted: Sun Jun 27, 2010 3:02 am
by jleonnn
done

Re: guatemala(v4)

Posted: Sun Jun 27, 2010 3:48 am
by jleonnn
You guys think I can submit this as a "design brief"?

Re: guatemala(v4)

Posted: Sun Jun 27, 2010 5:49 am
by Industrial Helix
If you do, we would need an updated version of the map please.

Re: guatemala(v4)

Posted: Sun Jun 27, 2010 8:43 am
by jleonnn
I already updated it.

Re: guatemala(v4)

Posted: Sun Jul 04, 2010 9:26 am
by jleonnn
I have already submitted it as a design brief. Now what do I do?

Re: guatemala(v4)

Posted: Sun Jul 04, 2010 10:14 am
by Industrial Helix
Ah crap... I forgot to sticky your thread. Basically you hang tight for a few days while Tacktix and I get together and discuss your map. Tack is in a bit of a transition from finishing school to moving to his post, so it might be a tad longer than usual. I'll keep you updated!

Re: guatemala(v4)

Posted: Sun Jul 04, 2010 2:59 pm
by TaCktiX
The map looks reasonably clean and a good start on gameplay (though I'd like to see some impassables personally, the track record of no impassables is really shaky). Could you please start posting the latest version in your update posts as well, please? That way one doesn't have to have up two browser windows to comment on your map.

Re: guatemala(v4)

Posted: Sun Jul 04, 2010 8:06 pm
by jleonnn
OK, thanks! Can't believe I'm saying this but using the com is boring, now that my premie ran out. Now I have something to do! :D

Re: guatemala(v5)

Posted: Sun Jul 04, 2010 9:01 pm
by jleonnn
Updated version 5:

[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/map-11.png[/bigimg]

I added in some rivers, how do you like it?

Re: guatemala(v5)

Posted: Sun Jul 04, 2010 9:06 pm
by natty dread
Hm. IMO the rivers would look better if you would just "cut" river shaped "holes" into the land area so that the background sea layer would show through. This way they would be more obvious as impassables and more consistent in style.

Re: guatemala(v5)

Posted: Mon Jul 05, 2010 5:19 am
by jleonnn
ok... dunno. See what the others think cuz I like it like this

Re: guatemala(v5)

Posted: Mon Jul 05, 2010 9:21 am
by natty dread
Meh, your choice, but I don't see why you wouldn't take advantage of that fine looking sea layer you have (which looks way better than the rivers you currently have.) Feeling lazy? ;)