Okay here's my count on the map breakdown, correct me if I'm in error:
23 Suburban regions
26 Old Tokyo regions
30 Central Tokyo regions
These give a +1 bonus for every 5 regions of the same type.
There are 9 landmarks, some of which appear to be a part of a bonus area and some which are possibly not.
Hold any 3 for a +2 bonus.
I'm counting 88 total deployable regions (these do not count the neutral parks). If this is correct, then:
2 or 3 player games deploy 29 to each player, with 1 neutral
4 player games deploy 22 to each player
5 player games deploy 17 to each player, with 3 neutral
6 player games deploy 14 to each player, with 4 neutral
7 player games deploy 12 to each player, with 4 neutral
8 player games deploy 11 to each player
Furthermore, with the bonus structures as they currently stand,
a deployment of 25 or more regions guarantees at least 3 bonuses of some kind
a deployment of 20 or more regions guarantees at least 2 bonuses of some kind
a deployment of 15 or more regions guarantees at least 1 bonus of some kind
Combining the two lists, this means that in 2- or 3-player games, each player will drop at least 3 bonuses; in 4-player games they will drop at least 2 bonuses; and in 5-player games, each player will drop at least 1 bonus. For 6 players, the odds are very high but not guaranteed for dropping a bonus.
In addition, there are many small bonus areas that consist of 2 or 3 regions. They appear to be Katsushika, Setagaya, Kita, Arakawa, Sumida, and Shinagawa. All of them except the last give a +1 bonus (Shinagawa gives +2).
Incidentally, some of this information (if accurate anyway; if inaccurate please correct it for me) should make its way on to the First Post when feasible.
.....................
OK, my thoughts on this map...
I'm liking the undercurrent I'm seeing in this map, which is fast, intense gameplay despite being a large (~100 region) map. It's hard for me to get thrilled about city maps anymore as there are quite few on CC, but this one looks well deserving of a draft stamp.
Although many times we gameplay CAs are fighting to eliminate bonuses on the drop, it's really the possibility for a gross imbalance between sides that we're trying to avoid. So dropping a bonus
could theoretically work for a map, if the drops were relatively fair all around. This map seems to be aiming for such a goal in its present form.
If you intend for the overall gameplay to follow this idea, it probably won't be easy but it would lend a bit of uniqueness that may make the effort worthwhile. If the ubiquitous bonus-dropping is simply accidental, then perhaps we can look at how to restructure the bonuses or use some well-placed neutrals.
If you're following the Bonus Drop idea may I suggest:
(1) Consider lowering the bonus for the Landmarks from +2 for 3 to +1 for 3
(2) Perhaps raise the build-a-bonus to +1 for 4 regions of the same type, so that even 8 players games will involve dropping a bonus. This would however make the randomness in the drop more volatile, but it's something to consider.
(3) For flavor, maybe refer to the +1 for 5 (or 4) regions as a "population bonus" perhaps, something to give support to the idea of dropping bonuses (like the high population density and strong culture of the city)
If you're leaning toward a No-Bonus Drop idea may I suggest:
(1) Keeping the +1 for 5 region bonus, except that it gets "activated" only when a player holds a type of region that starts neutral. Napoleonic Europe and the 2nd Indo-China War (currently in Graphics) are examples of this. An ideal type of region that already exists on the map are the parks, but I'm not sure how much sense it makes (I guess I can see it, if we're talking holding a park to activate a "culture bonus") Another type of region that works much better thematically would be the Landmark, which brings me to...
(2) Make the Landmarks neutral. Keep the +2 for 3 bonus, and possibly make it so that they 'activate' the build-a-bonus of +1 for 5 regions.
For either idea, I suggest:
(1) Looking hard at all of those 2- and 3-region bonus areas, particularly Shinagawa which should probably be only a +1 bonus for 3. Can some of them be consolidated into larger bonus areas? If not, they probably need at least 1 neutral in them, or an added region or two.
Finally, some graphical and clarity concerns:
(1) The Landmarks are unclear in many ways, although they do look very nice and I think they lend a good supporting element to the map. It's just that the connections with other regions are hard to discern in some cases (like the Fuji TV Station for instance) and their status as a part of a bonus area (or counting toward the build-a-bonus) or not is uncertain. For example are Tokyo U and the Tokyo Dome part of their bonus area, while some of the other landmarks are not?
(2) The colors get duplicated for bonus areas within the same build-a-bonus area; although they are separated from each other and so avoids some confusion, if possible some difference in color would be handy. I know that there are only so many discernible shades of yellow, green or electric purple, but I'm just asking that the duplicated colors be kept to a minimum.
(3) Finally, the dark green areas of the Suburbs are a mystery to me. There are a lot of 1-region names but no listed bonus for them... do they only contribute to the build-a-bonus? If so, that should be noted somewhere on the first post and eventually the legend.
Hope this helps, and I know that it's a lot and that you may need some time to get an update going and such. I'm eager to see how this map turns out

-- Marshal Ney