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Re: C9++ Taking Reserves [13/13]

Posted: Thu Feb 23, 2017 9:13 am
by TimWoodbury
Is this going to die? Is Mars alive?? If this don't start after one of the other 2 I'm sure I can attempt to mod it instead or someone LSE so we can get this unserway

Re: C9++ Taking Reserves [13/13]

Posted: Thu Feb 23, 2017 3:32 pm
by nagerous
Think this is dead mate, would be useful for someone to host a newbie game to encourage new players to play - but would recommend this to be done by someone with experience of hosting.

Re: C9++ Taking Reserves [13/13]

Posted: Thu Feb 23, 2017 7:47 pm
by TimWoodbury
If Boone steaps up before one of the 2 ongoing games I'll see if I can get a experienced host will be willing to cohost and assist me with learning the hosting side

Re: C9++ Taking Reserves [13/13]

Posted: Tue Feb 28, 2017 10:23 am
by Djfireside
Once things start calming down in the other games, I can mod this since it appears the original mod fell off. I have run quite a few of them and C9 is easiest since the setup is pretty much given to you and you just need to plug in the information. Im not in the player list so would be easier for me to take it

Re: C9++ Taking Reserves [13/13]

Posted: Tue Feb 28, 2017 12:24 pm
by Fircoal
Djfireside wrote:Once things start calming down in the other games, I can mod this since it appears the original mod fell off. I have run quite a few of them and C9 is easiest since the setup is pretty much given to you and you just need to plug in the information. Im not in the player list so would be easier for me to take it


In my opinion it's probably best to just let it rest since it's ben a while and who knows if everyone here still wants to be in this game. Besides I think some of us also have plans to start games after these :P