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Posted: Mon Jul 31, 2006 5:00 am
by jaydog
i am suprised to see lack is asking for a vote, now i want to see what the site thinks about it, come on guys, cast your vote

Posted: Mon Jul 31, 2006 5:14 am
by strike wolf
I accidently voted no without thinking about it. Can lack change votes?

Posted: Mon Jul 31, 2006 1:15 pm
by Nikolai
I voted yes - it does sound like an interesting idea - but I have a few questions.
I don't remember a wild adding two to your cash in in the board game, and I've been playing it for 16 years. I thought that this was one of the counters to getting a wild - you didn't get the bonuses you could get with a country card. Seems more balanced that way. Have I been missing an important detail for all of those years?
lack, if you implement the idea, do you have a way to ensure that the wild card doesn't come up more than twice per deck? (Or whatever a decent limit is - I just don't want to see some very lucky individual pull 6 or 8 wilds in a game. It'd get ridiculous.)
And finally, would this be implemented as a game option, or a base setting?

Posted: Mon Jul 31, 2006 3:39 pm
by f1sh3r
right, thats my only concern is the "only 2 per deck" thing. i know ive played some games where the same card has come up more than once. im sure lacks smart enough to figure out how to get it done fairly.

my vote: yes.

Posted: Mon Jul 31, 2006 4:19 pm
by lackattack
Wild cards should probably wait untill I implement an actual deck. Right now you can't get two of the same card, but once a card is cashed in it can be dealt out right away.

I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.

Posted: Mon Jul 31, 2006 5:48 pm
by zarvinny
I say if wild cards are implemented, they should not give any bonus when you cash them in, as a sort of counter to the fact that they are WILD

Posted: Mon Jul 31, 2006 9:04 pm
by sully800
lackattack wrote:I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.


Agreed. I like the idea of wildcards though because they sometimes give you an extra choice. If you hold a wild but wait until you have 5 cards (and have a set without the wild) then you are guaranteed one in the next round. That knowledge can lead to some wild attacks or misguided holding of cards...but it can also lead to well planned efforts. I've always enjoyed them at least :)

Posted: Mon Jul 31, 2006 9:09 pm
by AK_iceman
I am all for making CC more like the original board game.
It would definately be a step in that direction. :D

Posted: Sun Aug 06, 2006 12:10 am
by jaydog
bump

Posted: Sun Aug 06, 2006 12:14 am
by AndyDufresne
:P It's 'Unclassified' still, hold your horses. ;)


--Andy

Posted: Tue Aug 08, 2006 6:59 am
by macwin
lackattack wrote:Wild cards should probably wait untill I implement an actual deck. Right now you can't get two of the same card, but once a card is cashed in it can be dealt out right away.

I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.


I dont know anything about programming but you could probably impliment it before trying to create an 'actual deck'.

For example....classic map.
42 countries = 42 cards
plus 2 cards as wilds
= 44 cards

Can you randomly insert 2 wild cards per 44 cards dished out in a game?

I may be missing something but this does seem in keeping with the original board game style.

Thoughts anyone?

Posted: Tue Aug 08, 2006 9:28 am
by Marvaddin
I agree, and I dont like too much the deck idea.

Posted: Wed Aug 16, 2006 9:05 pm
by Sir Gordalot
i like the wild card idea... infact i posted this idea... then checked to-do box... noticed it was pending... and promptly deleted my post as to not be yelled at for wasting Lacks time

Posted: Thu Aug 17, 2006 1:13 am
by jaydog
hey gord go eat a ...... wait wrong forum

Posted: Wed Nov 29, 2006 11:08 pm
by jaydog
hey lack, the vote has come back quite in favor of the wild cards.

I see that this has been on your pending decision list for about 3 months.

not to bug ya, but would love to see this happen.

thanks again for all your hard work mate

Posted: Thu Nov 30, 2006 1:36 pm
by KoolBak
Concur..I like this idea too.....

In fact, you should offer a Maxi-Premium membership where we can eject bonelickers, draw only wildcards, mute problemmakers, uuuum, get free beer, and ah......well thats all I can think of.....I would happily pay!! ;o)

Posted: Thu Nov 30, 2006 3:38 pm
by Sammy gags
another thing i dont like about the cards is that the colors rnt set 4 a certain value, they change every game

Posted: Thu Nov 30, 2006 7:22 pm
by AndyDufresne
Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value. ;)


--Andy

Posted: Fri Dec 01, 2006 2:09 pm
by Forza AZ
AndyDufresne wrote:Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value. ;)


--Andy

When you will make wild cards, you might just make them another color or make them like this, so it's clear to everyone that you can use it as any kind of color.

Posted: Tue Jul 17, 2007 1:07 am
by Rybal
Actually, you should probably just put it as "Wild Card." - This would guarantee no bonus.

wilds

Posted: Fri Aug 03, 2007 11:27 pm
by hughey
in real life situations there is no wild cards or ways to atomatically get so many troops. the idea does sound fun, but wilds makes it easier to take someone out.

Re: Wild Cards in Deck *Pending*

Posted: Tue Dec 02, 2008 5:36 am
by e_i_pi
Sorry to all for resurrecting a year old thread, but it does say pending, and I was going to post on this topic.

May I suggest that if there are wild cards, then there is 1 wild card per 20 territories. So the smaller maps will only have 1 wild card, the larger maps (such as Waterloo) may have as many as 5. Classic would of course have 2 (42 territories)

Re: Wild Cards in Deck *Pending*

Posted: Wed Dec 03, 2008 11:19 am
by max is gr8
Or map makers could design decks so for example in a flat rate a certain territ would never be drawn, such as US army and Bathist in Battle For Iraq!

Re: Wild Cards in Deck *Pending*

Posted: Wed Dec 03, 2008 11:22 am
by yeti_c
max is gr8 wrote:Or map makers could design decks so for example in a flat rate a certain territ would never be drawn, such as US army and Bathist in Battle For Iraq!


This could quite easily (and probably should be) an extension to the XML.

But - that's the luck of the draw on that map - you never know - those 3 on those loyalties could come in useful one day!?!?

C.

Re: Wild Cards in Deck *Pending*

Posted: Fri Jan 23, 2009 3:38 am
by bigreuben
First of all I think it's good idea, but only for flat rate. Don't even wanna think what it will do to an escalating game.

AndyDufresne wrote:Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value. ;)

--Andy


I'm not sure what sammy was saying, but the cards aren't set. It happened to me couple of times and I'm sure some one that has a primium have seen it alot:
You have a set with territory A, you cash it, attack and then the spoil you get is A :-s ... Same territory with different color, now that would not happen on the board game, would it???

e_i_pi wrote:May I suggest that if there are wild cards, then there is 1 wild card per 20 territories. So the smaller maps will only have 1 wild card, the larger maps (such as Waterloo) may have as many as 5. Classic would of course have 2 (42 territories)


Could not agree more =D>