MÉXICO [BETA] p1/18 --Sep 11th--

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tenio
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Post by tenio »

i don't like mexico 3.0

I Love mexico 2.0

The colors and everything on 2.0 are just so much better then 3.0

maybe break mexico city into 2 territories or something


also the airport was a great idea

instead of a legend maybe you should have a mini-map?
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Coleman
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Post by Coleman »

I also prefer the colors of 2.0, but I like everything else about 3.0 better.
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jakejake
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Post by jakejake »

i like a lot!! :lol:
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cairnswk
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Post by cairnswk »

why are you using sqaure and round army circles...consistency shoudl be a priority.
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yeti_c
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Post by yeti_c »

Great start here... Keep up the good work - Liking the "fresh" colours from V2...

But the layout from V3 is good.

Also - your army shadows aren't good on a white background...

C.
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fumandomuerte
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Post by fumandomuerte »

Hey, I didn't notice my thread was moved. This is the first foundry stamp I earn and I think it was too quick :D .

Now, about the suggestions for the upcoming 4th Version:
edbeard wrote:I think your bonuses are a bit too high in a few places. My recommendations:
Sur - 2
Norte - 4
Golfo - 3
Occidente - 4
I agree with you because of the small amount of terits.

tenio wrote:1. I don't like mexico 3.0
2. I Love mexico 2.0
3. The colors and everything on 2.0 are just so much better then 3.0
4. Maybe break mexico city into 2 territories or something
5. Also the airport was a great idea
6. Instead of a legend maybe you should have a mini-map?
1. I like more 3.0 because the importance of central Mexico.
2. Answered on 1.
3. OK, I'll fix that.
4. Oh no, that wouldn't be very close to the real political division.
5. Thinking of fog games that wouldn't make the map interesting.
6. Love it, be sure i'm incluiding a little map on next version.


cairnswk wrote:why are you using sqaure and round army circles...consistency shoudl be a priority.
You are right. I'll change all the army containers to circles.

yeti_c wrote:Also - your army shadows aren't good on a white background...
I'll add some darker shadows.

Thanks 4 the suggestions!
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iancanton
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Post by iancanton »

i love v3 of this simple and accurate map that has distinctive national flavour and gameplay. do the continents (regions) have any cultural, ethnic, administrative or traditional meaning, or are they just geographical?

the new bonuses are all good. i’d also reduce the noroeste bonus to +3 (less than occidente) because noroeste has an attractive, quiet location in the corner and is not on anyone’s attack route (while occidente, in the middle, is very easy for anyone to attack).

in anillo central, what is EM? estado de mexico? when i search for that, the website below appears. is edomex a suitable name for estado de mexico on our map, instead of EM, or does only the government use this name?

http://www.edomex.gob.mx/portal/page/portal/edomex

the english name for golfo de mexico is gulf of mexico, not mexican gulf. if u use golfo de mexico, then i think everyone will understand the meaning, although maybe gulf of mexico is better if u are using the english name to explain the port bonuses. what do u think?

ian. :)
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fumandomuerte
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Post by fumandomuerte »

iancanton wrote:1. Do the continents (regions) have any cultural, ethnic, administrative or traditional meaning, or are they just geographical?

2. The new bonuses are all good. i’d also reduce the noroeste bonus to +3 (less than occidente) because noroeste has an attractive, quiet location in the corner and is not on anyone’s attack route (while occidente, in the middle, is very easy for anyone to attack).

3. In anillo central, what is EM? estado de mexico? when i search for that, the website below appears. is edomex a suitable name for estado de mexico on our map, instead of EM, or does only the government use this name?

4. The english name for golfo de mexico is gulf of mexico, not mexican gulf. if u use golfo de mexico, then i think everyone will understand the meaning, although maybe gulf of mexico is better if u are using the english name to explain the port bonuses. what do u think?


1. The regions I choosed attend the fact that Mexico is a country made of small Mexicos; they try to represent the geographical "people's idiosyncrasy".

2. Bonuses are changing on next map revision.

3. Yes, EM is Estado de México, but because of the size of the name I just put the initials. Maybe I can place an abbreviation like "EdoMex" instead of EM.

4. You are right, I'll change that.

Vladi.
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Ogrecrusher
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Post by Ogrecrusher »

I also much prefer the gameplay of version 3.

Looking great!
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oaktown
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Post by oaktown »

Hooray! Finally a Mexico map!

My first thoughts: it will save space and confusion if you called the "Mexico" territory "D.F." I'm sure the chilangos will approve. :wink:

Any thought of putting a third port on the gulf side? Isn't Veracruz the biggest port on the east side anyway? It would even out the bonuses on the two sides, and get rid of a the two territory bonus region. And it might not be a bad idea graphically to have a slightly different army square for the ports, but that's minor.

Bonuses need to be brought in line with each other. +5 for Occidente seems really high.

OK, beyond that this is a nice start. Have some fun with the graphics - mas sabor Mexicano!
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fumandomuerte
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Version 4

Post by fumandomuerte »

VERSION 4 Updated 28/Feb/08
SMALL 600x391
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LARGE 800x521
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35 Territories
9 Continents (2 sub)
-Adjusted the bonuses.
-Added a mini-map showing bonuses.
-Renamed some terits:
EM > Edo. Mex.
México > DF
SL > San Luis
NL > Nuevo León
QR > Quintana Roo
-Didn't put a port on Veracruz because the Gulf continent has already a port. I know that Veracruz is the most important port of México, but this omittion is thinking on the gameplay.
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FreeMan10
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Post by FreeMan10 »

I haven't measured, but these maps both look too wide. Has anyone checked this?
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fumandomuerte
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Post by fumandomuerte »

Right click the images and choose properties, you'll see both images are on the limits (600px for the small and 800px for the large).
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FreeMan10
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Post by FreeMan10 »

Awesome! Thanks for the info.

Maybe they look wide because they're not that tall... Not that that's a bad thing.
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Post by Ogrecrusher »

Maybe it's just me, but the text on the Sur continent on the small map looks like something has gone wrong, like half the pixels are missing. It's fine on the large map though.
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FreeMan10
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Post by FreeMan10 »

BTW- I just learned some geometry. I didn't know that Quintana Roo was in Mexico. I always thought it was in Australia or New Zealand. :oops:
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Post by Ogrecrusher »

FreeMan10 wrote:BTW- I just learned some geometry. I didn't know that Quintana Roo was in Mexico. I always thought it was in Australia or New Zealand. :oops:


I hope you mean Geography ;)
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FreeMan10
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Post by FreeMan10 »

Yeah, I was never very good at that, either... :?
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tenio
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Post by tenio »

look good now

on the big map, in the legend

there is a space between

Gu and lf
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Ninjai Jr
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feedback

Post by Ninjai Jr »

it looks at first glance that "+5 seaports" are auto deploy but after looking at it for a min i see you mean +5 to hold all ports
im not sure how to address it but pointing it out

put more space between the "|" between the gulf and pacific bonus

just my thoughts as i see this map really coming together since v1
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iancanton
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Re: feedback

Post by iancanton »

i think the original bonus of 6 is suitable for anillo central; the new one of only 5 is too small. anillo central is very similar to iberia's castilla la mancha continent which, just like anillo central, has 7 territories, of which 5 are border territories; also like anillo central, it is located in the middle, so that nearly every continent can attack it directly. castilla la mancha has a bonus of 7.

http://www.conquerclub.com/maps/Iberia.S.jpg

in the anillo central box, the name for veracruz is diagonal. all other names on the map are straight left to right. it'll look better if veracruz also reads straight across from left to right.

i'm liking this map a lot. would some texture improve the look of the land, or would texture make the map less clear?

ian. :)
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KingPrime
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Post by KingPrime »

the borders between Noroeste and Norte need a bit of a darker colour.
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fumandomuerte
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Re: feedback

Post by fumandomuerte »

iancanton wrote:1. I think the original bonus of 6 is suitable for anillo central; the new one of only 5 is too small.
2. In the anillo central box, the name for veracruz is diagonal. all other names on the map are straight left to right. it'll look better if veracruz also reads straight across from left to right.
3. Would some texture improve the look of the land, or would texture make the map less clear?

1. I feel the same.
2. I guess you're right, I must keep the desinging scheme.
3. Let me try some experiments.

KingPrime wrote:the borders between Noroeste and Norte need a bit of a darker colour.

OK, that will be changed next version.

Thanks for the suggestions to everyone.
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fumandomuerte
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VERSION 5

Post by fumandomuerte »

VERSION 5
SMALL 600x391
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30 Terits
5 Seaports
7 Continents
2 Sub continents
-Changed the bonus for the Anillo Central region from 5 to 6.
-Translated the sea names to the spanish form.
-Added some texture to the land.
-A little touch-up to some graphic elements like the terits names.
-The neutrals are shown (ports).

Is the gameplay OK or should I make a major change?
Have fun and keep coming to the map foundry, Vladi (fumandomuerte).
Last edited by fumandomuerte on Mon Mar 17, 2008 5:49 pm, edited 1 time in total.
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Post by Ogrecrusher »

Been waiting for this update! It looks amazing! Love the textures. Having looked for 5 minutes, I honestly can't see anything that needs changing.
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