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feudal round complete
Posted: Mon Mar 10, 2008 6:32 pm
by friendly1
Feudal round is complete for this game:
Game 1839318
Round 26
[refresh map] [larger map] [add colour codes]
Players
* greenoaks ( 43-3 )
* friendly1 ( 106-7 )
* solar ( 59-2 )
* wolfmaster ( 54-0 )
* Riskmaster101 ( 108-8 )
* andersonw ( 3-0 )
Thanks,
friendly1
ummm
Posted: Mon Mar 10, 2008 6:36 pm
by friendly1
jwithington wrote:Can I make a suggestion?
Adjacent fort on these maps is going to continue to make the games. So. Slow.
Think about how long it takes to get those armies from castles to the front...or else you have to sit and build and build and not do anything.
Can you switch the settings to chained or unlimited for the remaining rounds?
Just a thought.....
A couple of thoughts:
One, I'm one player who enjoys this tournament because it is adjacent settings, the style of game I prefer.
Two, it may just be me, but I don't see an issue with games going longer??? As the tourney was clear all games were to be adjacent I would think players would recognize games will likely not be completed in a couple of days. Just an opinion though
friendly1
Posted: Thu Mar 13, 2008 12:28 pm
by gdeangel
The decision to use adjacent fort was deliberate to make the game play more strategic and complex. Part of the challenge of any campaign is getting your troops to the front without being sacked, figuring how to divide your armies, establish defenses, and so on.
Take consoluation that as you get into the other maps where pair and village bonuses are deployable, the games may go somewhat faster... and be simpler to get armies to the front lines if that is your strategy.
When it comes down to the finals I will consider changing the fort setting if all four finalists request it.
Posted: Wed Mar 19, 2008 10:06 pm
by gdeangel
bump
Re: 6-man Fog of War Tournament [Second Round]
Posted: Thu Mar 27, 2008 1:20 pm
by gdeangel
bump
Re: 6-man Fog of War Tournament [Last Qualifying Round - Magic]
Posted: Thu Apr 10, 2008 11:56 am
by gdeangel
Updated... one more match to conclude for finalists to be chosen.
Query to wolfmaster, 4V4T4R, and friendly1 - the 3 who have already qualified for the finals - would you object to qualifying the top three finishers from the wildcard game, rather than just the top 1? This will let close out the finals roster a little faster as soon as there are 3 eliminations, rather than waiting for the entire wildcard game to conclude.
Re: 6-man Fog of War Tournament [Last Qualifying Round - Magic]
Posted: Thu Apr 10, 2008 12:14 pm
by greenoaks
sounds good to me
Re: 6-man Fog of War Tournament [Last Qualifying Round - Magic]
Posted: Tue May 27, 2008 9:54 am
by gdeangel
Bump - finalists have qualified. We are keeping the four finalist format. Looking at using Age of Mayhem as the fourth "castle start" map for the finals...
Re: 6-man Fog of War Tournament [Final Round - 4 Player Face-off
Posted: Wed Jun 04, 2008 9:59 am
by gdeangel
bump
Re: 6-man Fog of War Tournament [Final Round - 4 Player Face-off
Posted: Wed Jun 18, 2008 9:41 am
by gdeangel
Bump - updated
Re: 6-man Fog of War Tournament [Congratulations Wolfmaster]
Posted: Sun Jul 20, 2008 10:22 pm
by gdeangel
The tournament has concluded. Thanks to everyone who played in this my first tournament as organizer. Results are posted on page 1.
After a couple of other tournament ideas which did not quite get off the ground, my next project is a tournament that follows a parallel plot to the 7 books of the Dark Tower cycle by Stephen King. Space appears to be filling up well, so check it out:
http://www.conquerclub.com/forum/viewtopic.php?f=90&t=55283. There will be FOW games, but, alas, none of the favorite "castle" maps. It should be interesting and somewhat innovative... and slightly more fast paced
