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Re: [POLL] POISON ROME V26

Posted: Wed Feb 04, 2009 5:43 pm
by cairnswk
iancanton wrote:...
i propose that the bonus system is changed so that there is only a +0.5 bonus, rounded down, for each childless marriage (or, equivalently, +1 for every two childless marriages). alternatively, +1 for each, but the first childless marriage held does not count for bonuses. in either case, for each marriage with one child, +1 is sufficient....

ian. :)

thanks for coming in ian....is .5 possible with the xml ?

Re: [POLL] POISON ROME V26

Posted: Thu Feb 05, 2009 3:59 am
by iancanton
unsure about that, but how did u do it in pearl harbor for the aircraft bonuses?

ian. :)

Re: [POLL] POISON ROME V26

Posted: Thu Feb 05, 2009 4:23 am
by cairnswk
iancanton wrote:unsure about that, but how did u do it in pearl harbor for the aircraft bonuses?

ian. :)

That was soooooooooooooooo....... long ago. I'll have to check. :)
Ah!.

Code: Select all

<collection>
  <name>Kate Aircraft</name>
  <components>
     <component>K1</component>
     <component>K2</component>
     <component>K3</component>
     <component>K4</component>
     <component>K5</component>
     <component>K6</component>
  </components>
  <bonuses>
     <bonus quantity="2">3</bonus>
     <bonus quantity="4">4</bonus>
  </bonuses>
</collection>

I don't think this would apply here to get +1 bonus for 2 (equalling .5 for each tert.)
that's why i have to ask that question.

Re: [POLL] POISON ROME V26

Posted: Thu Feb 05, 2009 6:52 am
by iancanton
i see what u mean: it isn’t quite the same. how feasible is +1 for each childless marriage except the first (hold 1 for +0, hold 2 for +1, hold 3 for +2 and so on)? compared with +0.5 for each childless marriage, this reduces the incidence of “permanent” neutrals in 2-player games (because of no-one wanting to kill typically 3 or 6 neutrals and hold 4 territories for each +1 bonus). this can be also be replicated by a +0.9 bonus (rounded down) for each childless marriage, if the xml allows this method.

ian. :)

Re: [POLL] POISON ROME V26

Posted: Thu Feb 05, 2009 8:37 am
by cairnswk
iancanton wrote:i see what u mean: it isn’t quite the same. how feasible is +1 for each childless marriage except the first (hold 1 for +0, hold 2 for +1, hold 3 for +2 and so on)? compared with +0.5 for each childless marriage, this reduces the incidence of “permanent” neutrals in 2-player games (because of no-one wanting to kill typically 3 or 6 neutrals and hold 4 territories for each +1 bonus). this can be also be replicated by a +0.9 bonus (rounded down) for each childless marriage, if the xml allows this method.
ian. :)

of course this is feasible...but where to write it on the map? The graphic is not structured on this schemata.
It is structured on
+1 for marriage & 1 marriage plus 1 child, etc.
Were +.5 possible in xml i would definitely consider .5 for each person in the family.

Re: [POLL] POISON ROME V30

Posted: Thu Feb 05, 2009 8:49 am
by cairnswk
Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/poison%20rome/poison_rome_V30L.jpg[/bigimg]

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Fri Feb 06, 2009 1:36 pm
by cairnswk
Where's that yeti_c to look at these bonuses?....

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Fri Feb 06, 2009 1:44 pm
by InkL0sed
The title is great, excellent.

I'll try to give the bonuses a look later.

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Fri Feb 06, 2009 1:48 pm
by InkL0sed
I've just had a thought.

Maybe marriage bonuses should be +1 for every child it yielded, and having an emperor as a child would be +2.

Because, after all, isn't that what they're all scheming about? Making their children emperor?

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Fri Feb 06, 2009 1:58 pm
by cairnswk
InkL0sed wrote:I've just had a thought.

Maybe marriage bonuses should be +1 for every child it yielded, and having an emperor as a child would be +2.

Because, after all, isn't that what they're all scheming about? Making their children emperor?


Well, no Ink. the only people in this lot who were concerned about their child becoming Emperor was Livia and Agrippinella.
Julius Caesar & Octavian did it for themselves because they were such political animals; Tiberius never wanted it and was only there because of Livia; Caligula only got it because he was so debauched and "playmate" to Tiberius; Claudius got it because the Praetorian Guards needed an Emperor so they could remain employed; and Nero got it because Agrippinella poisoned Claudius.

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Fri Feb 06, 2009 8:56 pm
by Blitzaholic
I like the title

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Fri Feb 06, 2009 9:05 pm
by cairnswk
Blitzaholic wrote:I like the title

Very Good. Is there anything else you like about this map?

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Sat Feb 07, 2009 3:30 pm
by yeti_c
cairnswk wrote:Where's that yeti_c to look at these bonuses?....


Cairns - I'll see if I can have a look sometime in the next week or so.

C.

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Sat Feb 07, 2009 4:34 pm
by InkL0sed
cairnswk wrote:
InkL0sed wrote:I've just had a thought.

Maybe marriage bonuses should be +1 for every child it yielded, and having an emperor as a child would be +2.

Because, after all, isn't that what they're all scheming about? Making their children emperor?


Well, no Ink. the only people in this lot who were concerned about their child becoming Emperor was Livia and Agrippinella.
Julius Caesar & Octavian did it for themselves because they were such political animals; Tiberius never wanted it and was only there because of Livia; Caligula only got it because he was so debauched and "playmate" to Tiberius; Claudius got it because the Praetorian Guards needed an Emperor so they could remain employed; and Nero got it because Agrippinella poisoned Claudius.


Well, alright, I wasn't being completely accurate, but I still think it's worth a thought.

Re: [POLL] POISON ROME V26

Posted: Mon Feb 09, 2009 5:22 pm
by iancanton
cairnswk wrote:Were +.5 possible in xml i would definitely consider .5 for each person in the family.

+0.5 for each person would still be +1.0 (no change) for a childless marriage, which does not solve the problem of too many starting bonuses. from a suggestion made by oaktown in the holy roman empire thread, where many people had been noticing that their opponents were starting with bonuses, how about coding each of the childless families with starting positions (but only in 2-player games)? would this change the number of starting territories in total in a 2-player game?

ian. :)

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Mon Feb 09, 2009 5:31 pm
by InkL0sed
How many childless marriages are there that aren't with an emperor? I think the problem could be mostly solved if the emperors started neutral.

Re: [POLL] POISON ROME V30

Posted: Mon Feb 09, 2009 5:41 pm
by cairnswk
Current Version
Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/poison%20rome/poison_rome_V30L.jpg[/bigimg]

Re: [POLL] POISON ROME V30

Posted: Mon Feb 09, 2009 6:03 pm
by cairnswk
iancanton wrote:
cairnswk wrote:Were +.5 possible in xml i would definitely consider .5 for each person in the family.

+0.5 for each person would still be +1.0 (no change) for a childless marriage, which does not solve the problem of too many starting bonuses. from a suggestion made by oaktown in the holy roman empire thread, where many people had been noticing that their opponents were starting with bonuses, how about coding each of the childless families with starting positions (but only in 2-player games)? would this change the number of starting territories in total in a 2-player game?

ian. :)

InkL0sed wrote:How many childless marriages are there that aren't with an emperor? I think the problem could be mostly solved if the emperors started neutral.


OK here is a version with some starting positions that are neutral that may eliminate all the bonuses.

Image

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Mon Feb 09, 2009 9:47 pm
by oaktown
Poll removed as per mapmaker's request.

Results:
Are the graphics on this map good enough?
Poll ended at Tue Feb 03, 2009 2:39 am

1. Yes - they are not flat but have character, substance and provide theme for the map
10, 42%

2. Yes - but with comments as noted below
2, 8%

3. They're not good enough
11, 46%

4. Not good enough and comments are below
1, 4%

Total votes : 24

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Mon Feb 09, 2009 10:31 pm
by Incandenza
I definitely like the bombarding terits starting neutral... as far as the other childless marriages, I dunno....

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Tue Feb 10, 2009 1:32 am
by cairnswk
oaktown wrote:Poll removed as per mapmaker's request.

Results:
Are the graphics on this map good enough?
Poll ended at Tue Feb 03, 2009 2:39 am

1. Yes - they are not flat but have character, substance and provide theme for the map
10, 42%

2. Yes - but with comments as noted below
2, 8%

3. They're not good enough
11, 46%

4. Not good enough and comments are below
1, 4%

Total votes : 24



Poll results split even 50-50.
Mapmaker's choice is to continue with the map. :)

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Tue Feb 10, 2009 1:34 am
by cairnswk
Incandenza wrote:I definitely like the bombarding terits starting neutral... as far as the other childless marriages, I dunno....

but there are only about three childless marriages starting like that because i have placed Emperor's as starting neutral terts.

Re: [POLL] POISON ROME V30(P20) [D] - New Title

Posted: Tue Feb 10, 2009 2:16 am
by yeti_c
I think the gods might be all powerful with a +3 autodeploy...

If you managed to hold all 4 gods - you would be nigh on unstoppable - as you would be able to access almost anywhere on the board with a big lump of armies each time.

Consider +2

Otherwise I can't see much else...

Graphically - The 2 left most god houses (Ceres & Jove) could do with a little more space from their almost touching neighbours though.

C.

POISON ROME V31

Posted: Tue Feb 10, 2009 3:31 am
by cairnswk
Version 31.....+2 autodeploy as suggested for Gods and space given to left hand gods temples.
Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/poison%20rome/poison_rome_V31L.jpg[/bigimg]

Re: POISON ROME V31 - Bonuses almost there

Posted: Tue Feb 10, 2009 5:01 am
by Incandenza
Quick proposal: I think that the Gaius Julius Caesar - Marica bonus should be a 1, because even tho it's a 2-child family, it and the neighboring Gaius Marius - Julia Caesaris 1 bonus can be held behind just one terit (Proconsul Caesar). It's basically a 5-terit Oceania.

And I think the Emperors should go back to 5's, or at least Caesar and Caligula, to prevent easy bonus pickups.