The Citadel [Quenched]
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- Natewolfman
- Posts: 4599
- Joined: Wed Aug 29, 2007 6:37 pm
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- Location: omaha, NE
Re: The Citadel [Quenched]
why is it "F-Troop" rather then the military "Foxtrot"?
Re: The Citadel [Quenched]
Great map, I really enjoyed my first game on it. Clear, understandable, very nice. Well done and congrats on the quench! 
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming)
"amazzony is a beast" (Woodruff)
"amazzony is a beast" (Woodruff)
Re: The Citadel [Quenched]
Because the company on campus refuses to be known as Foxtrot, it kinda removes all badassness from their name.
Re: The Citadel [Quenched]
...if you belong to the camp that refuses to ever cut across the Parade Deck through neutrals. I'd say that's the perfect solution to most circular maps, personally.
- Natewolfman
- Posts: 4599
- Joined: Wed Aug 29, 2007 6:37 pm
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- Location: omaha, NE
Re: The Citadel [Quenched]
TaCktiX wrote:Because the company on campus refuses to be known as Foxtrot, it kinda removes all badassness from their name.
lol nice, great map btw!
- barterer2002
- Posts: 6311
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Re: The Citadel [Quenched]
So had an interesting issue in this game Game 3392341
Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.
Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.


Re: The Citadel [Quenched]
Yeah - this will be an engine problem - not a Map problem...
C.
C.

Highest score : 2297
- barterer2002
- Posts: 6311
- Joined: Mon Jul 02, 2007 11:51 am
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Re: The Citadel [Quenched]
I thought that likely but since I didn't know I figured I'd post it here as well JIC


Re: The Citadel [Quenched]
Minor bug: The territ Commandant seems to be in the XML as "search_cnt"
Re: The Citadel [Quenched]
Code: Select all
<territory>
<name>Commandant</name>
<borders>
<border>ROTC</border>
<border>Jenkins Hall</border>
<border>Canteen</border>
</borders>
<coordinates>
<smallx>73</smallx>
<smally>96</smally>
<largex>84</largex>
<largey>108</largey>
</coordinates>
</territory>screenshot? i don't see any issue.

