Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
Victor Sullivan wrote:Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
-Sully
maybe he wants a challenge, maybe he's bored of landgrab. since when do we need to know people's reasons for making maps? and why does it matter if he's a mod there and a new recruit here?
let's just be glad new people are coming in the foundry making maps and giving feedback.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Victor Sullivan wrote:Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
-Sully
ye it's good he's willing to try to help here. he may be a new artist. right now tho he still has much to learn.
zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
It would??
Its something I've wanted for ages I was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.
killer neutrals, decays, one way borders and bombardments are the only tools at your disposal i can think of for making more difficult border, but you'd need to use them wisely.
zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
It would??
Its something I've wanted for ages I was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.
I wonder how hard it would be to give a territ the power to use an extra die, attacking and/or defending.
I prefer having the dice bonus BETWEEN territories. We have +1 defence bonus possible at LG but that ON the territory and they do tend to clog up games if placed in good positiona or not!
Having an attack One way with nous but not the other would be very intersting indeed.
zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
It would??
Its something I've wanted for ages I was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.
I wonder how hard it would be to give a territ the power to use an extra die, attacking and/or defending.
that would require XML updates, it has been requested and denied before.
Extra dice are a HUGE advantage! Having 4 attack dice is crazy. +1 modifiers at select points on a map between certain borders would not unbalance the game.
It would appear that development of this map has stalled. Since the map has not stamps, I'm going to move it into the melting pot. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Drafting Room, after an update has been made.