[Abandoned] Paris : Métropolitain
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Re: Paris : Métropolitain [v8][2012-09-21]
Maybe we could erase the drawn river in this version, or color the one on the satellite view. The fact is we move a little some stations : Eiffel and Trocadero to the west, and Victor Hugo and Etoile to the North, so we bent the river at the same time.
We also prefer this one, but some railroads become unreadable, especially darker one (11 & 14). We may solve this issue by change the color.
We also prefer this one, but some railroads become unreadable, especially darker one (11 & 14). We may solve this issue by change the color.

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nolefan5311
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Re: Paris : Métropolitain [v8][2012-09-21]
Qyu wrote:Maybe we could erase the drawn river in this version, or color the one on the satellite view. The fact is we move a little some stations : Eiffel and Trocadero to the west, and Victor Hugo and Etoile to the North, so we bent the river at the same time.
We also prefer this one, but some railroads become unreadable, especially darker one (11 & 14). We may solve this issue by change the color.
I think removing the drawn one and giving the actual river a sort of glow would look great.
And I agree, changing the darker rail lines is probably for the best. #2 and #12 are a little hard to make out against the background.
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BisdeCapri
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Re: Paris : Métropolitain [v8][2012-09-21]

We've removed the river.
We've also put a black glow on yellow and blue lines for a better contrast and understanding.
If you like it, we can do the same for every lines
- thenobodies80
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Re: Paris : Métropolitain [v8][2012-09-21]
I've added the above image to the first post, remember to keep your first post updated, it's easier for people to look at it and maybe leave a comment or two, than go through the whole thread to find out the latest version. 
Btw i like the map graphics, not a fan of the rail maps, but on the whole if i look at the map I find it nice.
It would be nice if everything was a bit larger, considering that this is the large version I'm a bit worried the small one will result too much cramped.
if you're willing to do the map larger, I can discuss with the guys if maybe we can allow some more pixels.
Nobodies
Btw i like the map graphics, not a fan of the rail maps, but on the whole if i look at the map I find it nice.
It would be nice if everything was a bit larger, considering that this is the large version I'm a bit worried the small one will result too much cramped.
if you're willing to do the map larger, I can discuss with the guys if maybe we can allow some more pixels.
Nobodies
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nolefan5311
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Re: Paris : Métropolitain [v9][2012-10-09]
Any more gameplay related comments? If not, this map will be given the gameplay stamp in 48 hours.
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nolefan5311
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Re: Paris : Métropolitain [v9][2012-10-09]

Onward and upward guys. Congrats!
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BisdeCapri
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Re: Paris : Métropolitain [v9][2012-10-09]
Great !!! We still have to fix some graphic issues... I'm working on it !

Re: Paris : Métropolitain [v6][2012-08-29]
Qyu wrote:all territories start with 2 neutrals, except the Rail Stations (3 neutrals), and the territs with only one line (1 neutral)
please can u correct the first post, which still has the old neutral values?
BisdeCapri wrote:We've also put a black glow on yellow and blue lines for a better contrast and understanding.
there is a definite increase in clarity. the blue line especially stands out very well now.
ian.
- thenobodies80
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Re: Paris : Métropolitain [v8][2012-09-21]
Qyu wrote:what if this one is the small size map ?
I think it's too much. Try to create a small, make some test....make sure everything fit the map. (but you don't need to be accurate for now)
Then let me know what is the best minimum size you can use for the small map. When we have that size we can discuss how much over that size we can go.
Nobodies
Re: Paris : Métropolitain [v9][2012-10-09]
[bigimg]http://www.faucon.org/i/metro-paris-conquerclub-def800v10.png[/bigimg]
All lines have now their black under glow and the L14 color is red instead of purple, for a better readability.
Some rails were also moved, for improve the continuity of the line at each station.
We also reduce the size of the map to 806x747, by reducing the surround and moving the title, but the playground size didn't change.
All lines have now their black under glow and the L14 color is red instead of purple, for a better readability.
Some rails were also moved, for improve the continuity of the line at each station.
We also reduce the size of the map to 806x747, by reducing the surround and moving the title, but the playground size didn't change.

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nolefan5311
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Re: Paris : Métropolitain [v10][2012-11-05]
Damn, this is a pretty map.
- AndyDufresne
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Re: Paris : Métropolitain [v10][2012-11-05]
You know, it'd be nice if you could add a little graphic flair to the troop boxes. Right now, they kind of look like someone clipped a bunch of coupons out of the map. There probably isn't much you can do though, because of their number and size, but I've often liked it when maps employed a unique troop shadow / box that was a part of the theme (like Arms Race! or Siege!, etc).
Best,
--Andy
Best,
--Andy
- RedBaron0
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Re: Paris : Métropolitain [v10][2012-11-05]
A little Parisian flair would be quite welcome, to whatever you'd wanna add it too, boxes, legend, etc, etc.




Re: Paris : Métropolitain [v10][2012-11-05]
[bigimg]http://www.faucon.org/i/metro-paris-conquerclub-def800v11.png[/bigimg]
Some suggestions about territories decorations
1/ add a black thin border, like BBS or gND.
2/ change the background color of main Rail Stations with grey, like gLZ
3/ change only the title background color with black for main Rail Stations, like REP
4/ add a bordering pattern around main Rail Stations like gCH
Our opinion is the solution 1 for common stations and portes. and 4 for main stations. Just changing the background color of the pattern from the current dark grey to black
Some suggestions about territories decorations
1/ add a black thin border, like BBS or gND.
2/ change the background color of main Rail Stations with grey, like gLZ
3/ change only the title background color with black for main Rail Stations, like REP
4/ add a bordering pattern around main Rail Stations like gCH
Our opinion is the solution 1 for common stations and portes. and 4 for main stations. Just changing the background color of the pattern from the current dark grey to black

- koontz1973
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Re: Paris : Métropolitain [v11][2012-11-08]
I love gCH for all of he main stations. That works really well. gLZ is awful. REP does not work.
Could the edges be rounded out on the small stations a little to make the map slightly less boxy.
Could the edges be rounded out on the small stations a little to make the map slightly less boxy.

Re: Paris : Métropolitain [v11][2012-11-08]
Overall, I like it. I can already tell this will be a great addition to clan warfare.
░▒▒▓▓▓▒▒░
Re: Paris : Métropolitain [v11][2012-11-08]
Qyu, have you thought about how you are going to make this all fit on the small map? I see major problems with the station numbers as they are pretty small now, and when you shrink it down they will be unclear and hard to read.
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generalhead
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Re: Paris : Métropolitain [v11][2012-11-08]
That is a lot of black. You couldn't have picked another color for the land or the decorations up top. When I look at this map it makes me depressed. I want to lay down in my bed pull the covers over my head and cry. Sorry being a little dramatic. It is a lot of black though.
- AndyDufresne
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Re: Paris : Métropolitain [v11][2012-11-08]
generalhead wrote:That is a lot of black. You couldn't have picked another color for the land or the decorations up top. When I look at this map it makes me depressed. I want to lay down in my bed pull the covers over my head and cry. Sorry being a little dramatic. It is a lot of black though.
I get what you are saying, but I think the black and the contrast (like in the silhouette) is a pretty nice aesthetic touch for this map. If the top decoration flairs could be made some other color, and could keep a decent contrast, I'd probably be fine with it, but I like the black overall.
--Andy
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generalhead
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Re: Paris : Métropolitain [v11][2012-11-08]
AndyDufresne wrote:generalhead wrote:That is a lot of black. You couldn't have picked another color for the land or the decorations up top. When I look at this map it makes me depressed. I want to lay down in my bed pull the covers over my head and cry. Sorry being a little dramatic. It is a lot of black though.
I get what you are saying, but I think the black and the contrast (like in the silhouette) is a pretty nice aesthetic touch for this map. If the top decoration flairs could be made some other color, and could keep a decent contrast, I'd probably be fine with it, but I like the black overall.
--Andy
I love the black silhouette of the city and the land background has a neat look (like an overview of Paris at night). I agree that the decorative pieces could be made more lively. Maybe the background could be just a touch bluer. Qyu could try that and see if it looks good. It might not.
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BisdeCapri
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Re: Paris : Métropolitain [v11][2012-11-08]
We're working on a new version why more colors... Stay tuned... 
Re: Paris : Métropolitain [v11][2012-11-08]
BisdeCapri wrote:We're working on a new version why more colors... Stay tuned...
How's the update coming?? If it won't be coming soon, then we will have to bin it by the end of the week.
- AndyDufresne
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Re: Paris : Métropolitain [v11][2012-11-08]
You can always fish it out of the Bin though! 
--Andy
--Andy
Re: Paris : Métropolitain [v11][2012-11-08]
[Moved]
Two fortnightly review periods have passed without any updates or meaningful engagement from the mapmaker(s),therefore the map is considered stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
Two fortnightly review periods have passed without any updates or meaningful engagement from the mapmaker(s),therefore the map is considered stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.

