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Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 10:29 am
by mibi
are those territory shapes relevant to anything, or are they arbitrary.
I agree that the black version looks better, but it also carries racial overtones. I think it would be cool to have only the outer territories around the landing points to have "light" and the interior be dark. This would give the mood you should be looking for without wholly classified Africa as the "Sark Continent" If you don't know what I am talking about I can whip up a draft.
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 10:53 am
by iancanton
mibi wrote:I agree that the black version looks better, but it also carries racial overtones.
no, it doesn't! europe is a lot darker than africa, so the racial overtones disappear.
gimil, can u change round some of the territory numbers in such a way that one territory is not adjacent to two others that have the same number? an example is congo 7, which can attack both congo 6 and southern africa 6. u'll know all about this problem from feudal war!
ian.

Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 11:13 am
by gimil
iancanton wrote:mibi wrote:I agree that the black version looks better, but it also carries racial overtones.
no, it doesn't! europe is a lot darker than africa, so the racial overtones disappear.
gimil, can u change round some of the territory numbers in such a way that one territory is not adjacent to two others that have the same number? an example is congo 7, which can attack both congo 6 and southern africa 6. u'll know all about this problem from feudal war!
ian.

I will look for into this at some point ian, right now the numbers are quickly put on for athetic purposes.
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 11:18 am
by gimil
mibi wrote:are those territory shapes relevant to anything, or are they arbitrary.
I agree that the black version looks better, but it also carries racial overtones. I think it would be cool to have only the outer territories around the landing points to have "light" and the interior be dark. This would give the mood you should be looking for without wholly classified Africa as the "Sark Continent" If you don't know what I am talking about I can whip up a draft.
I think I understand what you mean. Something like an inner glow or radial gradient that makes the heart of africa darker than the coast? Or rather than a gradient/glow do you mean making outer terrs light with each individual terr getting darker as you move closer to the center?
For the record thou, I don't think the darkness gives racisal overtone.
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 12:56 pm
by MarVal
I like the dark style, please let it on the map. Its fantastic around all the brightness maps on CC.
Grtz
MarVal
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 1:48 pm
by iancanton
this wouldn't be gimil's map without his homeland being misspelt.
ian.

Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 3:01 pm
by mibi
gimil wrote:
For the record thou, I don't think the darkness gives racisal overtone.
unfortunately, in these situations, it raelly doesn't matter what you think. It matters what
someone else thinks.
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 3:43 pm
by cairnswk
Racial overtones....i don't think so. Anyone who goes that far lives in fear of living itself, and watching either too much TV or reading too many blogs.
I would be very interested to see the 888 army digit test on some of those terts. Do you think they would all fit Gimil? Have you checked?
BTW, the latest V3 is a lot more legible as it's not so dark although orange could do with some work.
Is Coleman dead?
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 7:45 pm
by gimil
cairnswk wrote:I would be very interested to see the 888 army digit test on some of those terts. Do you think they would all fit Gimil? Have you checked?
Im working through territories just now. Many of them will need reworked. I just put everything together so that I would start getting feedback.
Is Coleman dead?
I hope not!
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 7:59 pm
by cairnswk
gimil wrote:cairnswk wrote:...
Is Coleman dead?
I hope not!
Then why the dedication?
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 8:09 pm
by gimil
cairnswk wrote:gimil wrote:cairnswk wrote:...
Is Coleman dead?
I hope not!
Then why the dedication?
Why not? This is an evolution of his idea, its just a shame he isn't here.
Re: Colonial Africa! Update p.4
Posted: Fri Jan 16, 2009 8:22 pm
by edbeard
colours are a lot better for visibility issues
I don't particularly like the orange or the teal
I suggest putting red where green is. put green where teal is. put purple where orange is. put something else where red is. maybe teal would work there since it's a smaller spot.
I agree with mibi on the whole "Dark Continent" thing. that's very 1700s. colourizing it like this seems fine.
this all might be a "moo point" if your other idea works
the blue legend text on the top right is slightly unreadable in some spots. maybe it's the blue on blue.
Re: Colonial Africa! Update p.4
Posted: Sat Jan 17, 2009 11:56 am
by The Neon Peon
I like it, I think it is a bit dark for a map, but it is visible and adds a nice feel to it, so no complains there.
It is hard for me to tell where some of the flags (landing points) are. (like the British one).
I like that all territories have an autodeploy, makes expansion much ore appealing.
Re: Colonial Africa! Update p.4
Posted: Sat Jan 17, 2009 2:30 pm
by LED ZEPPELINER
The Neon Peon wrote:It is hard for me to tell where some of the flags (landing points) are. (like the British one).
oh i thought that each of the flags on africa were seperate territories, not part of any other, and that they were the landing points and they connected to the other territories they touch, but i may be wrong
Re: Colonial Africa! Update p.4
Posted: Mon Jan 19, 2009 6:30 pm
by MrBenn
Urg... You put up a map and get five pages of comments before I've had a proper look at it!
Personally, I am not a fan of numbering systems for territories - especially when they are of real-world places.
The darkness of this map seems to be a bit like marmite - you either love it or hate it... sadly, I'm in the 'hate it' camp... Africa to me, is a country full of colour and vitality. If you are going to proceed with the darker version, then I'd love to see some bright, tribal art creeping into the map somewhere...
Re: Colonial Africa! Update p.4
Posted: Mon Jan 19, 2009 6:33 pm
by gimil
MrBenn wrote:The darkness of this map seems to be a bit like marmite - you either love it or hate it... sadly, I'm in the 'hate it' camp... Africa to me, is a country full of colour and vitality. If you are going to proceed with the darker version, then I'd love to see some bright, tribal art creeping into the map somewhere...
I just had an image of what this map could look like. I may, may not try it.
Re: Colonial Africa! Update p.4
Posted: Mon Jan 19, 2009 7:43 pm
by Kaplowitz
I love the darkness, its unique.
For those saying Africa is vibrant colors, Africa has night too...





What I really dont like are the flags...they look so out of place!
Maybe have them desaturated, or in circles or something...idk : / i just dont like them
Re: Colonial Africa! Update p.4
Posted: Tue Jan 20, 2009 2:46 pm
by gimil
What about this as an alternative? I like both dark and bright but right now I am leaning towards the lighter one.

Re: Colonial Africa! Update p.4 (alternative pg.5)
Posted: Tue Jan 20, 2009 2:58 pm
by ZeakCytho
I prefer the darker one.
Re: Colonial Africa! Update p.4 (alternative pg.5)
Posted: Tue Jan 20, 2009 3:32 pm
by captainwalrus
I like the dark one better but, if you do take the bright one then you should swithch the two greens around, it will look better.
Re: Colonial Africa! Update p.4 (alternative pg.5)
Posted: Tue Jan 20, 2009 3:50 pm
by yeti_c
Dark.
C>
Re: Colonial Africa! Update p.4 (alternative pg.5)
Posted: Tue Jan 20, 2009 5:43 pm
by The Neon Peon
I like the darker one more.
Re: Colonial Africa! Update p.4 (alternative pg.5)
Posted: Tue Jan 20, 2009 5:47 pm
by edbeard
I think the colour choices themselves might be off a bit: land (playable and non-playable); the sea might be better darker
but I think this might be more interesting a look than the other one
Re: Colonial Africa! Update p.4 (alternative pg.5)
Posted: Tue Jan 20, 2009 5:49 pm
by InkL0sed
I think you should desaturate the bright map a little.
Re: Colonial Africa! Update p.4 (alternative pg.5)
Posted: Tue Jan 20, 2009 6:02 pm
by edbeard
one thing I've just thought about
if you continue with this lighter path...
I think either the colours should all fit one theme
you have two oranges and a yellow. add more that fit this spectrum. A deeper red and another yellow maybe.
or
there should be more colours represented (red, green (upper one), orange (upper one), yellow, purple)
one thing I've noticed is that the right orange and the lower green are a lot more solid or hotter or deep than the others. they don't fit with the other colours and with the rest of the map