M:tG Planeswalker mafia - Town wins!

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jgordon1111
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Re: M:tG Planeswalker mafia - Town wins!

Post by jgordon1111 »

I found that the lore following a story line in the end,is what sealed the deal for town. Giving mafia more durable fakeclaims might have had us still going. So dont leave the fake claim up to the player to make up,have one in place that still fits the story line,but that might be a role that could go either way if possible.
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freezie
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Re: M:tG Planeswalker mafia - Town wins!

Post by freezie »

Definitly make the fakeclaims beleivable if there is no real possible way to find a real fakeclaim, like in this game. If there were a few 'normal' creatures ( probably legendary guys ) it would have been a whole different story for fakeclaims. Sheep really didn't have a choice.

Heck, his watcher role got him the town's trust till lore hit him back...
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sheepofdumb
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Re: M:tG Planeswalker mafia - Town wins!

Post by sheepofdumb »

I was lazy too. I trusted the fakeclaim instead of doing my own research. If I had looked into my character I wouldn't have claimed him. I think I had the game in the bag otherwise. I think it was within my ability to get Iliad and edoc/shield lynched if I didn't have to deal with the fact that I was the only one who claimed an evil planeswalker. As soon as PCM said I was a bad guy I knew my days were numbered.

Anyways I was right, my counterclaim got me really excited about the game. It would have been an amazing gambit if I found another name to claim.
I AM MASTER SHEEP, TEH AWESOME

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shieldgenerator7
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Re: M:tG Planeswalker mafia - Town wins!

Post by shieldgenerator7 »

good job town!
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV

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