ANCIENT EGYPT [Abandoned]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
some countrys ARE the crossingssully800 wrote:So qwert, is the nile meant to be impassable? You would assume so, but that would make the map impossible to play because the two halves couldn't access each other. Add in some bridge connections so we can comment on what works and what doesn't.
Hardai
Cysae
Antaeopolis
Lykopolis
Panopolis
Abydos
Tentyris
these are the crossings
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
Founder of the Commonwealth of Planets
Founder and CEO of JF
map looks great - nice work.
It is a bottleneck, however - this would become a two player game in no time, as whoever got lucky enough to start on the north and south ends would squeeze everybody else into oblivion.
Also, vertical maps make gameplay difficult, since we all sit in front of horizontal monitors.
It is a bottleneck, however - this would become a two player game in no time, as whoever got lucky enough to start on the north and south ends would squeeze everybody else into oblivion.
Also, vertical maps make gameplay difficult, since we all sit in front of horizontal monitors.

- Qwert
- SoC Training Adviser
- Posts: 9262
- Joined: Tue Nov 07, 2006 5:07 pm
- Location: VOJVODINA
- Contact:
i can put bridge but for these its no need becouse these map have no umppasabile borders.
Army circle in TENTYRIS,ABYDOS, PANOPOLIS,LUKOPOLIS,ANTAEOPOLIS,CUSAE and HARDAI show that teritory from side river nile present 1 teritory.River NILE its regular borders of teritory.
TERITORY and BORDERS
UPPER EGYPT
Alexandria---8--5
Gizza--------7--5
MIDDLE EGYPT
Herakleopolis-6--4
Cysae---------6--4
LOWER EGYPT
Tentyris------5--3
Aswan---------6--2
oases maybe no mans land.
I thinking to put for capital siti Obelisk stone.
Ancient egypt go all vertical becouse river nile, and its wery difficylt to create map horizontal.
Army circle in TENTYRIS,ABYDOS, PANOPOLIS,LUKOPOLIS,ANTAEOPOLIS,CUSAE and HARDAI show that teritory from side river nile present 1 teritory.River NILE its regular borders of teritory.
TERITORY and BORDERS
UPPER EGYPT
Alexandria---8--5
Gizza--------7--5
MIDDLE EGYPT
Herakleopolis-6--4
Cysae---------6--4
LOWER EGYPT
Tentyris------5--3
Aswan---------6--2
oases maybe no mans land.
I thinking to put for capital siti Obelisk stone.
Ancient egypt go all vertical becouse river nile, and its wery difficylt to create map horizontal.
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
onbekende wrote:some countrys ARE the crossingssully800 wrote:So qwert, is the nile meant to be impassable? You would assume so, but that would make the map impossible to play because the two halves couldn't access each other. Add in some bridge connections so we can comment on what works and what doesn't.
Hardai
Cysae
Antaeopolis
Lykopolis
Panopolis
Abydos
Tentyris
these are the crossings
Yes, some territories cross the river. But all the northern sections would be inaccessible if the river was impassable. Apparently it is not.
- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
- Contact:
Marvaddin wrote:Nobunaga wrote:... qwert, we appreciate your efforts, but this map just doesn't work.
... My humble opinion.
^^^^ Agreed. this map seems a giant bottleneck.![]()
(alike to Indochina, like Kyle said)
Ron said it, but thats why I went with a wider egypt on my ancient egypt map.
DANCING MUSTARD FOR POOP IN '08!
Firstly, I thought you were going to put a vote for the map to continue?
Again, your fonts are different sizes. This is 1 thing you have constantly ignored. Why do you keep doing it in all your maps???
The army shadows are really bad. Yellow? What made you do that? And they need to be more transparent. And again, you have made them "ball like" you did this with your first 2 maps and ended up changing them.
The map is still too linear. It is too long. It is a bottleneck. It is too vertical.
How many ways does all that need to be said? How many times does it need to be said? Even if I actually liked this map, I would never play it because of the scrolling that would be involved.
I dont think you can make this map work and strongly feel you are wasting your time.
Again, your fonts are different sizes. This is 1 thing you have constantly ignored. Why do you keep doing it in all your maps???
The army shadows are really bad. Yellow? What made you do that? And they need to be more transparent. And again, you have made them "ball like" you did this with your first 2 maps and ended up changing them.
The map is still too linear. It is too long. It is a bottleneck. It is too vertical.
How many ways does all that need to be said? How many times does it need to be said? Even if I actually liked this map, I would never play it because of the scrolling that would be involved.
I dont think you can make this map work and strongly feel you are wasting your time.
Im not the only 1.
Here is a list of people that have said anything AGAINST this map.
s.xkitten
KEYOGI
oaktown - said was great but also said it was bottleneck - negative comment.
Marvaddin
Nobunaga
happysadfun
qeee1
DublinDoogey
sully800
Im not attacking constantly. Im repeating things that you are ignoring.
Here is a list of people that have said anything AGAINST this map.
s.xkitten
KEYOGI
oaktown - said was great but also said it was bottleneck - negative comment.
Marvaddin
Nobunaga
happysadfun
qeee1
DublinDoogey
sully800
Im not attacking constantly. Im repeating things that you are ignoring.
DublinDoogey wrote:Are we allowed to tell a mapmaker that we don't want his/her map? Hate to be harsh, but stick to the other maps, they're going somewhere and this one'll just end up straight in the Foundry Fires.
(PS, maybe this is just me, but that's where it's at)
Whats the point in telling someone we dont want the map if they wont listen?
-
Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
-
Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha

