I'm afraid I personally don't like the islands. I just think it's a lot cleaner without them. Maybe, you could have the previous map (pre-islands), but insert two new sea routes. Firstly, from Auckland to Coramandel - only a short route across the little bay. Secondly, you do a route from Northland across to Great Barrier Island and down to Coromandel. Great Barrier Island would not be a territory, just a sensible stopping point for an invasion force. You would then get rid of the new islands, but you wouldn't need them. When you think about it, Blue continent has three borders to defend, and with the changes I suggested Aqua would have two. And from there you would have to capture the Dark Green, which wouldn't be particularly easy. And even if we don't implement this in the end, could you maybe just draft it up?
Personally i'd like to not have the islands either, but i think they need to stay.
-Definitely keep the islands. I think 32 is a better territory number than 29.
I have to agree here.
-I would make the islands a +3, and the northernmost continent a +1.
I'll be running a propers bonus calculator at some point, these are just made up numbers
-Chatham and Auckland islands should be the same dark green as Sunday island.
Yeah, the problem here is a used a digital elevation model and rendered it myself for the main part, but i couln't find much for the islands, they still need some work.
The mini map colors are relics from old versions...you should consider changing them to better reflect the actual map (plus their brightness is kind of an eyesore).
Working on it
Do these continents have names of their own?
There is probably some name for them, but im yet to find out, i will put it in when i do though, don't worry.
You could probably find a more atlas-y font for the title (territory font is good). It's those lower case a's that seem less professional. (Like I said, this is almost a non-issue, so don't stress over it).
Yup, but i made the changes the uploaded it, realised i had no title so i just chucked that one on.
. And if you want to make it an atlas theme you could perhaps use any open space to provide geographical info or somesuch. Population, area, etc.
Funnily enough, i have this info on another layer already, i sort of started with that when i did the re-draw but i've left it out for now. It will more than like;y be included int he future.
On an admin side, you may need to start using version numbers rather than letters

Concepts get letters, when it moves from Drafts and its actual idea stamp then it gets numbers. why, because if i can't prove the idea is valid within 25 concepts then i don't think i will ever prove it.
I'm not sure that you need the North arrow, especially as you have long/lat lines on the map, and that the direction of North varies slightly

Its an atlas, its gotta have a North arrow... maybe
I'm not convinced by the orange border around the inset maps, and I have no idea about the scale of them (not that it's overly important

) I'd be inclined to use simpler inset boxes with a 1 or 2 pixel stroke... Have you considered using a minimap similar to gimils one on the British Isles revamp? There's plenty of space for additional detail like that...
I used the orange border because it was the ugliest colour i could find at the time and i wanted it to stand out like dogs balls, its ok, i hate it too but at the time it seemed like a fun thing to do. Inset boxes for islands will change. Will have a look at British isles re-vamp (sorry to gimil in advance for plagiarism)
I'm still wary about the map height, but can't think of a simple solution, apart from adding in some rotation or using a different projection.
I've already given my thoughts on this issue in page 1, and the reasoning behind it.
Postby reggie_mac on Wed Aug 27, 2008 9:26 pm
This is the large version of the map, not the small one, and it fits into the size restrictions for a Map
1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
3. SIZE DIFFERENTIAL: A large map must be noticably larger than their small map; 9% larger is required but 33.3% (1/3rd) is recommended.
4. NOTE: Mapmakers are encouraged to make their large maps smaller than the maximum size limits when possible to eliminate scrolling to attack/read the sidebar info.
Scrolling isn't ideal, but like web design you have to make a call for the screen res you are creating it for. Heres some quick stats.
Resolution vs. % of Internet Users
Higher than 1024×768 = 38%
1024×768 = 48%
800×600 = 8%
Lower than 800×600 = < 1%
Unknown = 6%
So as we can see 80%+ of people use a screen res of 1024x768 or higher, which is pretty much the new standard for 4:3 monitors, i plan on having the small map fit nicely into this size. However a lot of people these days get wide screen monitors which have are generally in the 1200x800 mark. The display size of higher than 1024x768 is up 12% for 2008 on last year so going by these trends we can expect around 50% plus people to be using the SXGA (1280 x 1024) by mid next year, so really im future proofing my map. I know scrolling is not ideal, but NZ is a tall long country and if i make it too much smaller then half of the territories wouldn't fit the armies on them.
so yeah. I have to scroll on some maps too, I pretty much just play the small versions.
5. Do the inset islands connect to each other? ie Does Auckland Isle connect to Chatham Isle? I'm assuming they don't, although am not very certain??
Will be fixed as part of sorting out the borders, and yes is the answer, they do connect.
I'm not a fan of the bottleneck at the north of the island, as it favours Kaitai on the drop, and makes the +2 for 3 terrs very unbalanced. If you were to move the Sunday Island route from Auckland to Northland it would open up the bottleneck; either that, or reducing the bonus to a +1 would help
Again, bonuses calculated later once i have the territory numbers sorted.
the minimap colors are too jarring and not in lnie with the rest of the map. I would also like to see more new zealand flavor, whatever that is
Minimap under development. NZ flavor .. i have a few ideas that will be added in later, once again i need to get the territory numbers a bit more locked down first so i know how much space i have. But what ever i do it will be very subtle, kind of like fine cooking, less is more if you know what i mean.
Is this thing still in Drafts - it looks good enough to play on if you ask me!?!?
C.
Even i don't think its ready yet...that orange is f#&king ugly... although i could probably knock the XML out in a couple of hours and we'd be away laughing.
On another note, once this is done i will make the nice big 300DPI version available so people can print and play IRL (which is what i'm doing to test gameplay)