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Conquer Club • How are the new mods doing? - Page 4
Page 4 of 5

Re: How are the new mods doing?

Posted: Sun Sep 18, 2016 9:41 am
by notyou2
Are there new mods?

Re: How are the new mods doing?

Posted: Thu Oct 06, 2016 7:01 pm
by BoganGod
Yes, there is the play against bots mod. The no longer enough players on site to fill a speed game mod. The new/old lag like there is no tomorrow ever mod.

Re: How are the new mods doing?

Posted: Thu Oct 06, 2016 7:19 pm
by Robespierre__
It does suck that this kind of game/site's lack of being able to be played well on a phone seems to have precluded its' ability to regenerate players over time. It is perfectly suited to my life of 15 minutes here and fifteen minutes there amidst family responsibilities. I hope the core stays large enough for the site to stay alive. Truly.

Re: How are the new mods doing?

Posted: Thu Oct 06, 2016 8:05 pm
by IcePack
Robespierre__ wrote:It does suck that this kind of game/site's lack of being able to be played well on a phone seems to have precluded its' ability to regenerate players over time. It is perfectly suited to my life of 15 minutes here and fifteen minutes there amidst family responsibilities. I hope the core stays large enough for the site to stay alive. Truly.


Yeah I do know of a number of people who would return tomorrow if they could only use it on mobile

Re: How are the new mods doing?

Posted: Thu Oct 06, 2016 8:23 pm
by iamkoolerthanu
IcePack wrote:
Robespierre__ wrote:It does suck that this kind of game/site's lack of being able to be played well on a phone seems to have precluded its' ability to regenerate players over time. It is perfectly suited to my life of 15 minutes here and fifteen minutes there amidst family responsibilities. I hope the core stays large enough for the site to stay alive. Truly.


Yeah I do know of a number of people who would return tomorrow if they could only use it on mobile


Not only would that get returning players, but it would get so many new players as well. Computers are used much less often for games now that there are smart phones

Re: How are the new mods doing?

Posted: Fri Oct 07, 2016 8:30 am
by elbitjusticiero
Artimis wrote:I've since heard from others about their experiences with Owenshooter and they weren't so dissimilar from my own. Given the number of players that nearly left because of Owenshooter harassing them, I would have to question the number of players we don't know about who DID LEAVE as a direct result of Owenshooters obnoxious behaviour towards them. Thus I object to you trumpeting Owenshooter as a mod in waiting, because a Mod should encourage players to get involved, NOT chase them away!

Warning: I kept saying the same thing in this forum and received a PM from a mod telling me to stop because I was "bordering on cyber-harassment". Owen's own brand of very open harassment has always been fine, though. (I told the mod this, but he didn't bother to answer.)

I had left the forum for exactly that reason, but now that it's been brought to my attention that he's been banned, I came here to say: I TOLD YOU. I TOLD YOU ALL. BWAHAHAHAHA

... aaaaaaaaaand now I'm gone again.

Re: How are the new mods doing?

Posted: Fri Oct 07, 2016 9:47 am
by King_Herpes
I'm actually playing from my wristwatch.

Re: How are the new mods doing?

Posted: Fri Oct 07, 2016 10:17 am
by Dukasaur
King_Herpes wrote:I'm actually playing from my wristwatch.



Go Go Gadget Herp!

Re: How are the new mods doing?

Posted: Fri Oct 07, 2016 12:19 pm
by BoganGod
King_Herpes wrote:I'm actually playing from my wristwatch.

When your wank spanner is that large from extra work, it is easy to play from a wristwatch. The wristwatch is the size of a tablet notepad.

Re: How are the new mods doing?

Posted: Fri Oct 07, 2016 11:50 pm
by Symmetry
iamkoolerthanu wrote:
IcePack wrote:
Robespierre__ wrote:It does suck that this kind of game/site's lack of being able to be played well on a phone seems to have precluded its' ability to regenerate players over time. It is perfectly suited to my life of 15 minutes here and fifteen minutes there amidst family responsibilities. I hope the core stays large enough for the site to stay alive. Truly.


Yeah I do know of a number of people who would return tomorrow if they could only use it on mobile


Not only would that get returning players, but it would get so many new players as well. Computers are used much less often for games now that there are smart phones


There does seem to be an odd hostility towards the idea of a modern game site, as if a closed off community is somehow better than an open one.

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 12:04 am
by King_Herpes
Symmetry wrote:There does seem to be an odd hostility towards the idea of a modern game site, as if a closed off community is somehow better than an open one.


Hmm, or even like some members that exist don't contribute to the site's success by playing/promoting let's say games for one or focusing more on highlighting thier individually percieved negatives more than it's actual positives. Almost as if there are those here whom only get their enjoyment out of tearing it's very fabric apart thread by thread.

Real strange.

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 12:27 am
by Symmetry
King_Herpes wrote:
Symmetry wrote:There does seem to be an odd hostility towards the idea of a modern game site, as if a closed off community is somehow better than an open one.


Hmm, or even like some members that exist don't contribute to the site's success by playing/promoting let's say games for one or focusing more on highlighting thier individually percieved negatives more than it's actual positives. Almost as if there are those here whom only get enjoyment out of tearing it's very fabric apart thread by thread.

Real strange.


Thank you for your honesty, KH. I think that's actually a step forward toward having a proper discussion. Kind of makes a change, no?

Pointing out flaws, I would say, can be a way of improving a community. You argue that protest is a destructive force, at least by implication. I disagree, pointing out a flaw is not the destructive process of tearing down that you describe- it's an active process of showing where fixes can be made.

I hope you're not suggesting some kind of alternative system whereby those who notice problems ignore or gloss over them, or perhaps are considered pariahs if they don't.

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 12:31 am
by iamkoolerthanu
Symmetry wrote:
King_Herpes wrote:
Symmetry wrote:There does seem to be an odd hostility towards the idea of a modern game site, as if a closed off community is somehow better than an open one.


Hmm, or even like some members that exist don't contribute to the site's success by playing/promoting let's say games for one or focusing more on highlighting thier individually percieved negatives more than it's actual positives. Almost as if there are those here whom only get enjoyment out of tearing it's very fabric apart thread by thread.

Real strange.


Thank you for your honesty, KH. I think that's actually a step forward toward having a proper discussion. Kind of makes a change, no?

Pointing out flaws, I would say, can be a way of improving a community. You argue that protest is a destructive force, at least by implication. I disagree, pointing out a flaw is not the destructive process of tearing down that you describe- it's an active process of showing where fixes can be made.

I hope you're not suggesting some kind of alternative system whereby those who notice problems ignore or gloss over them, or perhaps are considered pariahs if they don't.



I think you are both referring to different scenarios, and depending on which one you both can be correct or both can be wrong. And I agree with you both. :-$

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 12:38 am
by Symmetry
iamkoolerthanu wrote:
Symmetry wrote:
King_Herpes wrote:
Symmetry wrote:There does seem to be an odd hostility towards the idea of a modern game site, as if a closed off community is somehow better than an open one.


Hmm, or even like some members that exist don't contribute to the site's success by playing/promoting let's say games for one or focusing more on highlighting thier individually percieved negatives more than it's actual positives. Almost as if there are those here whom only get enjoyment out of tearing it's very fabric apart thread by thread.

Real strange.


Thank you for your honesty, KH. I think that's actually a step forward toward having a proper discussion. Kind of makes a change, no?

Pointing out flaws, I would say, can be a way of improving a community. You argue that protest is a destructive force, at least by implication. I disagree, pointing out a flaw is not the destructive process of tearing down that you describe- it's an active process of showing where fixes can be made.

I hope you're not suggesting some kind of alternative system whereby those who notice problems ignore or gloss over them, or perhaps are considered pariahs if they don't.



I think you are both referring to different scenarios, and depending on which one you both can be correct or both can be wrong. And I agree with you both. :-$


How so?

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 12:54 am
by King_Herpes
Symmetry wrote:Thank you for your honesty, KH. I think that's actually a step forward toward having a proper discussion. Kind of makes a change, no?


You're welcome, don't mention it but no I don't believe so actually. There are proper discussions moving forward everyday here.

Symmetry wrote:Pointing out flaws, I would say, can be a way of improving a community. You argue that protest is a destructive force, at least by implication. I disagree, pointing out a flaw is not the destructive process of tearing down that you describe- it's an active process of showing where fixes can be made.


Remarkable incite. However if I may just add that if one points out more flaw than right then there message, well it sort of loses it's merit. Especially when it's undeniable.

Symmetry wrote:I hope you're not suggesting some kind of alternative system whereby those who notice problems ignore or gloss over them, or perhaps are considered pariahs if they don't.


Never that, a suggestion like this would only make a certain suggestion about me. Which I pray you're not suggesting. Pariahs no, onerous in their method of cooperation yes.

What do you suggest?

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 12:55 am
by iamkoolerthanu
Symmetry wrote:
iamkoolerthanu wrote:I think you are both referring to different scenarios, and depending on which one you both can be correct or both can be wrong. And I agree with you both. :-$


How so?


To not go into details with specific situations, because I don't have any off the top of my head, but basically, KH is referring to (in my opinion), players who go around nitpicking, causing others fun experience to be diminished, and worrying about details that shouldn't matter when this is a site to play ris--er, play CC.

What I believe you are referring to, or are trying to infer, is that players who pose legitimate questions/concerns/thoughts/ideas or whatever, will be ignored by those who have any power to change.


KH is correct, I think there are too many members looking for the negatives rather than helping build some positives. And I think you are correct, in saying we should not have the people with power be ignorant of the sites users problems and concerns. But you are both also wrong, KH because I don't think the players who do these negative things cause enough of a ripple to make ant huge difference. And sym, I think that just because the community thinks something is important, doesn't automatically make it important. Still comes down to judgment by those in charge as they have greater views that we cant see

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 1:09 am
by Symmetry
iamkoolerthanu wrote:
Symmetry wrote:
iamkoolerthanu wrote:I think you are both referring to different scenarios, and depending on which one you both can be correct or both can be wrong. And I agree with you both. :-$


How so?


To not go into details with specific situations, because I don't have any off the top of my head, but basically, KH is referring to (in my opinion), players who go around nitpicking, causing others fun experience to be diminished, and worrying about details that shouldn't matter when this is a site to play ris--er, play CC.

What I believe you are referring to, or are trying to infer, is that players who pose legitimate questions/concerns/thoughts/ideas or whatever, will be ignored by those who have any power to change.


KH is correct, I think there are too many members looking for the negatives rather than helping build some positives. And I think you are correct, in saying we should not have the people with power be ignorant of the sites users problems and concerns. But you are both also wrong, KH because I don't think the players who do these negative things cause enough of a ripple to make ant huge difference. And sym, I think that just because the community thinks something is important, doesn't automatically make it important. Still comes down to judgment by those in charge as they have greater views that we cant see


It's a conundrum. Stuff that I consider constructive criticism, like opening up the forums to LGBT people, will always get push back from people who think that it's stirring up trouble if it gets discussed.

There's very much a "don't disturb the anthill" mentality, I agree. I don't think it's the right mindset to approach CC though.

Would you consider readjusting your model of the site more towards a classical forum, where ideas can be debated, rather than the model you suggest?

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 1:11 am
by King_Herpes
iamkoolerthanu wrote:But you are both also wrong.



Well if you would just drop this whole, "I'm cooler than you" act I'd be more inclined to believe that.

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 1:18 am
by Symmetry
King_Herpes wrote:
iamkoolerthanu wrote:But you are both also wrong.



Well if you would just drop this whole, "I'm cooler than you" act I'd be more inclined to believe that.


That is a valid point.

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 1:55 am
by iamkoolerthanu
That's where your wrong but! I can't say for sure that I am cooler than you. BUT I can definitely say with 100% certainty, that I am kooler than everyone here :D

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 2:17 am
by Symmetry
iamkoolerthanu wrote:That's where your wrong but! I can't say for sure that I am cooler than you. BUT I can definitely say with 100% certainty, that I am kooler than everyone here :D


Points for effort.

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 9:24 am
by Dukasaur
Symmetry wrote:
iamkoolerthanu wrote:
IcePack wrote:
Robespierre__ wrote:It does suck that this kind of game/site's lack of being able to be played well on a phone seems to have precluded its' ability to regenerate players over time. It is perfectly suited to my life of 15 minutes here and fifteen minutes there amidst family responsibilities. I hope the core stays large enough for the site to stay alive. Truly.


Yeah I do know of a number of people who would return tomorrow if they could only use it on mobile


Not only would that get returning players, but it would get so many new players as well. Computers are used much less often for games now that there are smart phones


There does seem to be an odd hostility towards the idea of a modern game site, as if a closed off community is somehow better than an open one.


Careful what you wish for. If the game was modernized and brought into line with what mobile games are doing, the interface would probably lead only to playing the game, and the forum wouldn't be supported at all. Someone like yourself who hangs out in the forums and never plays the game would vanish entirely.

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 9:32 am
by iamkoolerthanu
Dukasaur wrote:
Symmetry wrote:
There does seem to be an odd hostility towards the idea of a modern game site, as if a closed off community is somehow better than an open one.


Careful what you wish for. If the game was modernized and brought into line with what mobile games are doing, the interface would probably lead only to playing the game, and the forum wouldn't be supported at all. Someone like yourself who hangs out in the forums and never plays the game would vanish entirely.


Hmm... maybe I know what to wish for now xD JK!

Duk, you don't think if the site goes mobile, it wouldn't be able to keep the forum capabilities, at least when logged in from the computer? I was all for going mobile, but not if it rids of the forums! D: lol

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 10:14 am
by Dukasaur
iamkoolerthanu wrote:
Dukasaur wrote:
Symmetry wrote:
There does seem to be an odd hostility towards the idea of a modern game site, as if a closed off community is somehow better than an open one.


Careful what you wish for. If the game was modernized and brought into line with what mobile games are doing, the interface would probably lead only to playing the game, and the forum wouldn't be supported at all. Someone like yourself who hangs out in the forums and never plays the game would vanish entirely.


Hmm... maybe I know what to wish for now xD JK!

Duk, you don't think if the site goes mobile, it wouldn't be able to keep the forum capabilities, at least when logged in from the computer? I was all for going mobile, but not if it rids of the forums! D: lol

Oh, of course it could. In fact, you can do anything on Conquer Club from mobile. CC is committed to preserving the forums, but that's precisely because it's committed to the old-fashioned website model that it was originally built with. This is basically a game that designed by people who sit down at desktop computers for people who sit down at desktop computers, and it has a lot of frills (like general discussion forums) that are part of an older, more holistic, view of what a site should be. It can be played on mobile, but it's not primarily built around that as a goal.

More modern games that are built specifically for mobile strip away frills like that. Anything other than playing the game has to directly support playing the game. Here's what Candy Crush has as a "forum": https://care.king.com/en/ It's basically just a Q&A desk for playing the game. While Conquer Club has a few laid-back volunteer moderators that will occasionally delete some off-topic comments, Candy Crush has vigilant paid moderators who will efficiently and ruthlessly delete anything off-topic. Whether you can really call it a forum at all is highly debatable.

Re: How are the new mods doing?

Posted: Sat Oct 08, 2016 8:16 pm
by BoganGod
Yay!!!! Candy Crush doesn't really have a forum, and pays it's mods. That of course is because Candy Crush is making millions. Has a couple of hundred million daily users. Meh, modern sites eh who needs them. Maybe CC could separate the game engine/function from the fapping in fora function. Go truly global with the game, leave the DSOIV ego wanking non playing numpties to use the desktop supported functions like cutting and pasting outrage sentences. Not having viable mobile option for turn taking is a real pain. I can't just take a few turns during a spare 10minutes at work, I have to wait until I'm in front of my computer. Games like Hive and Conquerman are almost impossible to play properly from a mobile.