Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
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Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
Vote Count:
thehippo8
new guy1 - Jak, Hippo - (Lynch)
jak111 - new gjy - (L1)
With 3 alive it takes 2 to make someone walk the plank.
thehippo8
new guy1 - Jak, Hippo - (Lynch)
jak111 - new gjy - (L1)
With 3 alive it takes 2 to make someone walk the plank.
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
soundman wrote:Vote Count:
thehippo8
new guy1 - Jak, Hippo - (Lynch)
jak111 - new gjy - (L1)
With 3 alive it takes 2 to make someone walk the plank.
Seems really fun at this point.
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Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
Ship's Log, July 22th, 1712
Yo Ho! We did it! The last scurvy dog has been found and pushed off the plank. With only two crew members remaining it will be hard to sail the ship but we are only a few hours from a safe harbor. We'll live.
New Guy - Government Official (Roleblocker) - Has walked the plank.
Jak - Carpenter (Mason) - Has made it safely to port
Hippo - Captain (Vigilante) - Has made it safely to port
Roles, night actions, etc. will be up soon!
Yo Ho! We did it! The last scurvy dog has been found and pushed off the plank. With only two crew members remaining it will be hard to sail the ship but we are only a few hours from a safe harbor. We'll live.
New Guy - Government Official (Roleblocker) - Has walked the plank.
Jak - Carpenter (Mason) - Has made it safely to port
Hippo - Captain (Vigilante) - Has made it safely to port
Roles, night actions, etc. will be up soon!
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
[spoiler=Roles]“Player”, you are the “Pirate Hunter (Mafia Godfather)”. You are bulletproof and immune to investigations. You and several others have been pressed into service on the pirate ship “Queen’s Booty”. Together with a few of them you have formed a team to defeat the pirates and take over the ship.
“Player”, you are the “Government Official (Roleblocker)”. Through all of your days in political office you have become adept at blocking the moves of others. You may block one person’s night action every night.
“Player”, you are the “Preacher (Mafia Flavor Cop)”. You may one person each night. You hear the confessions of the crewmember and from that are given a clue to their role/position. Since you are a man of the cloth you may not make the night kill unless you are the only one left.
“Player”, you are the “Swab (Mafia Framer)”. Since you are the one to clean the ship you have ample opportunity to plant false evidence. Each night you may frame one person. Having been mistreated and put to work scrubbing the deck you are eager to take down your captors.
You win when all threats to the mafia are eliminated. Go confirm in thread (But not all at once).
You may converse at night and before the start of Day 1.
You will not be given fake claims however I will tell you that the ship position of “Sailing Master” is one of the positions that is not in use.
Any one of you may make the night kill except for the Preacher.
You are the Captain (Vigilante) of the “Queen’s Booty”. You are the leader of the crew in battle, pushing aside all opposition with your two trusty pistols. You are bulletproof and have two (2) shots.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the Parrot (Commuter). Being one of the lucky ones with wings, you can fly away at night. You have three (3) shots with this ability. By flying away you are immune to everything but investigations.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Quartermaster (Jailkeeper). You run the ship, split the booty, and maintain discipline. You may put one person in jail each night which both keeps them safe and blocks any night actions they may have.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Boatswain (JOAT). You are in charge of deck activities, running drills, and ship maintenance. Being such a great multitasker you are a Jack Of All Trades (JOAT). You have a 1-shot kill, 1-shot investigation, and 1-shot protection (of someone else, not you).
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Carpenter (Mason). You share your tools with the ship surgeon and as such are masoned with him. You may talk at night with him and before the start of Day 1. The Surgeon is:
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Surgeon (Doctor). You may protect one person each night. Since you share your tools with the ship carpenter you are masoned with him. You may talk with him each night and before the start of Day 1. The Carpenter is:
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Master Gunner (Gunsmith). As the one in charge of the ship’s arms you may pass out a gun two times (2-shot ability) to another player who may use it during the day. If they use it then there is a 50% chance that THEY will be revealed as the shooter. Once given to someone they may use it on any day following the give. Be careful who you pass a gun to as you may give guns to someone who is not town aligned.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s First Mate (Cop). You are an apprentice to the ship’s captain. Since your position relies on his well being, you search out those that would replace him. You may investigate one person each night to determine their alignment.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Rigger (Watcher). Being up in the sails gives you a great view allowing you to watch all that happens on the ship. You may watch one person each night to see who visits them.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Cabin Boy (Tracker). You are a servant to the ship’s officers. Being small and having an excuse to run around the ship you can easily track anyone on board. You may track one person each night to see who they visit.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Cook (Roleblocker). You can put sleeping powder in another shipmate’s food causing him to sleep all night, effectively blocking any night actions he may have. You may only target one person each night. You may also block everyone’s night actions once (1) during the game.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are a Victim (Serial Killer). The pirates killed your family and pressed you into service aboard their ship. You do not care for your life and have vowed to kill them all. You may kill one person each night. You are immune to investigations. You will not be given a fake claim however the ship position of Powder Monkey is not in use.
You win when you have eliminated all threats to you. Go confirm in the thread.[/spoiler]
[spoiler=Night Actions]
[/spoiler]
I thought for sure this was going to be over fast after losing two mafia before Day Two. And then losing the SK Night Two. But it turned out pretty good.
Questions? Comments? Constructive criticism?
“Player”, you are the “Government Official (Roleblocker)”. Through all of your days in political office you have become adept at blocking the moves of others. You may block one person’s night action every night.
“Player”, you are the “Preacher (Mafia Flavor Cop)”. You may one person each night. You hear the confessions of the crewmember and from that are given a clue to their role/position. Since you are a man of the cloth you may not make the night kill unless you are the only one left.
“Player”, you are the “Swab (Mafia Framer)”. Since you are the one to clean the ship you have ample opportunity to plant false evidence. Each night you may frame one person. Having been mistreated and put to work scrubbing the deck you are eager to take down your captors.
You win when all threats to the mafia are eliminated. Go confirm in thread (But not all at once).
You may converse at night and before the start of Day 1.
You will not be given fake claims however I will tell you that the ship position of “Sailing Master” is one of the positions that is not in use.
Any one of you may make the night kill except for the Preacher.
You are the Captain (Vigilante) of the “Queen’s Booty”. You are the leader of the crew in battle, pushing aside all opposition with your two trusty pistols. You are bulletproof and have two (2) shots.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the Parrot (Commuter). Being one of the lucky ones with wings, you can fly away at night. You have three (3) shots with this ability. By flying away you are immune to everything but investigations.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Quartermaster (Jailkeeper). You run the ship, split the booty, and maintain discipline. You may put one person in jail each night which both keeps them safe and blocks any night actions they may have.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Boatswain (JOAT). You are in charge of deck activities, running drills, and ship maintenance. Being such a great multitasker you are a Jack Of All Trades (JOAT). You have a 1-shot kill, 1-shot investigation, and 1-shot protection (of someone else, not you).
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Carpenter (Mason). You share your tools with the ship surgeon and as such are masoned with him. You may talk at night with him and before the start of Day 1. The Surgeon is:
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Surgeon (Doctor). You may protect one person each night. Since you share your tools with the ship carpenter you are masoned with him. You may talk with him each night and before the start of Day 1. The Carpenter is:
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Master Gunner (Gunsmith). As the one in charge of the ship’s arms you may pass out a gun two times (2-shot ability) to another player who may use it during the day. If they use it then there is a 50% chance that THEY will be revealed as the shooter. Once given to someone they may use it on any day following the give. Be careful who you pass a gun to as you may give guns to someone who is not town aligned.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s First Mate (Cop). You are an apprentice to the ship’s captain. Since your position relies on his well being, you search out those that would replace him. You may investigate one person each night to determine their alignment.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Rigger (Watcher). Being up in the sails gives you a great view allowing you to watch all that happens on the ship. You may watch one person each night to see who visits them.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Cabin Boy (Tracker). You are a servant to the ship’s officers. Being small and having an excuse to run around the ship you can easily track anyone on board. You may track one person each night to see who they visit.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are the ship’s Cook (Roleblocker). You can put sleeping powder in another shipmate’s food causing him to sleep all night, effectively blocking any night actions he may have. You may only target one person each night. You may also block everyone’s night actions once (1) during the game.
You win when all threats to the town are eliminated. Go confirm in the thread.
You are a Victim (Serial Killer). The pirates killed your family and pressed you into service aboard their ship. You do not care for your life and have vowed to kill them all. You may kill one person each night. You are immune to investigations. You will not be given a fake claim however the ship position of Powder Monkey is not in use.
You win when you have eliminated all threats to you. Go confirm in the thread.[/spoiler]
[spoiler=Night Actions]
[/spoiler]I thought for sure this was going to be over fast after losing two mafia before Day Two. And then losing the SK Night Two. But it turned out pretty good.
Questions? Comments? Constructive criticism?
- Victor Sullivan
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- Location: Columbus, OH
- Contact:
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
w00t! Also who I would have picked 
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
wtf is wrong with NoS? That guy is definitely on my blacklist now.
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Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
DoomYoshi wrote:wtf is wrong with NoS? That guy is definitely on my blacklist now.
I have no idea. He got right back to me when I PMed him. He said he was going to post but never did. I set a deadline for him and was then going to find a replacement if he didn't post but you guys lynched him.
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
I know right? I was definatly ticked when he wouldnt respond AT ALL. I wont put him on my blacklist, but it does tick me off that we was GF and he died day 1.
fastposted- that is still no excuse, he had over a week to post.
fastposted- that is still no excuse, he had over a week to post.
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
new guy1 wrote:fastposted- that is still no excuse, he had over a week to post.
But I PMed him only a day or two before he got lynched. At least I think that was when I did. Going several RT days without posting Day One is not unusual. It was only when he was close to being lynched and hadn't responded that I prodded him.
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
Oh well, then maybe something you can do next time is prod earlier
. Despite that, great game soundman, and I will join another one of yours whenever you make it as long as I dont have too many others
. I have no critisism as I thought it was very balanced and very fun!
- crazymilkshake5
- Posts: 745
- Joined: Tue Aug 09, 2011 3:30 pm
- Gender: Male
- Location: Georgia.
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
*Gives Jak a Ghostly hug for a job well done*
highscore


Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
That was fun and my first win
I still sit back and marvel at you wordsmiths!! Anyone wanna write for the dispatch?
I still sit back and marvel at you wordsmiths!! Anyone wanna write for the dispatch?
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
Lol, believe me I still wonder how these people pull out so many words from one line posts, enough to put the entire picture together. I like being mafia, but not playing as mafia, you have to be careful as mafia. I like it though because your more aware of whats going on around you. Like night 2, when there were three kills. We knew there were three killing roles, but town didnt. Its nice to have inside info. Thats why one of these days I plan to mod a game
. I think it would be fun to watch everyone go at it when you know what everyone is
.
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SPARTACUS1974
- Posts: 73
- Joined: Wed Aug 31, 2011 5:54 am
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- Location: skegnes england
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
great game all i really enjoyed this 1
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
soundman wrote:With only two crew members remaining it will be hard to sail the ship but we are only a few hours from a safe harbor. We'll live.
Definitely added when I asked about the sailing back
Highest Rank:
Major:2157
"All wars are civil wars, because all men are brothers"
Jak Eliminator: Prison Riot [0/16] *Sign Ups*
Major:2157
"All wars are civil wars, because all men are brothers"
Jak Eliminator: Prison Riot [0/16] *Sign Ups*
Re: Yo Ho, A Pirate's Life! [3/16] Day Six: The Last Day
jak111 wrote:soundman wrote:With only two crew members remaining it will be hard to sail the ship but we are only a few hours from a safe harbor. We'll live.
Definitely added when I asked about the sailing backXDD It must have been infuriating for Neb to know who the last 2 mafia were and not be able to say... Though we still never heard from isaiah... why were you so trigger happy? >.< You could've waited for the votes at least. XD
I didn't say? I thought I did?? Sorry, I had a gut feeling about neb, turned out I was wrong, just like hippo was wrong about kiwi.
Great game everyone, I learned a few things on what not to do next time round.
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
If only I had lived a little longer...
There was such a good defense on new guy, in that he actually stupidly lynched our Godfather
There was such a good defense on new guy, in that he actually stupidly lynched our Godfather
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
Hey, Im sorry I didnt know he was coming back
. I wanted to earn some points with town man.
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
new guy1 wrote:Hey, Im sorry I didnt know he was coming back. I wanted to earn some points with town man.
but you never used it in your defence. It could have been the die to flip hippo towards you
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
True... Im sorry guys
lol.
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
Aye, Hippo. Once we finish putting up 'ere crosses fer the poor mates who died at sea, a round of drinks ar' on me 
This was a very enjoyable game and hopefully we see some more fun mafia's down the road eh?
Ye matey's be watching yerselves, ye hear? Ol' Jak be learning yer nasty 'ittle tricks ye be pulling.
This was a very enjoyable game and hopefully we see some more fun mafia's down the road eh?
Ye matey's be watching yerselves, ye hear? Ol' Jak be learning yer nasty 'ittle tricks ye be pulling.
Highest Rank:
Major:2157
"All wars are civil wars, because all men are brothers"
Jak Eliminator: Prison Riot [0/16] *Sign Ups*
Major:2157
"All wars are civil wars, because all men are brothers"
Jak Eliminator: Prison Riot [0/16] *Sign Ups*
-
Nebuchadnezer
- Posts: 4
- Joined: Sun Jan 01, 2012 9:26 pm
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
Um...let's be honest. Town got lucky on NoSurvivors. If he plays the game, this is a different game. Town absolutely destroyed itself all game.
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
Nebuchadnezer wrote:Um...let's be honest. Town got lucky on NoSurvivors. If he plays the game, this is a different game. Town absolutely destroyed itself all game.
Mafia got really lucky with TeeGee though. In the end that didn't help us, but it was close.
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Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
Yeah, it was a tight game regaurdless of the circumstances the presented themselves. I enjoyed it non the less.
- Some7hingCLEVER
- Posts: 0
- Joined: Tue Jan 24, 2012 9:07 am
Re: Yo Ho, A Pirate's Life! [2/16] Endgame: Pirates Win!
Nebuchadnezer wrote:Um...let's be honest. Town got lucky on NoSurvivors. If he plays the game, this is a different game. Town absolutely destroyed itself all game.
lol got lucky? the guy had said he was gonna post but didnt to reasons we still dont know so yes a little luck was in involved
PLUS MY AWESOME HAMMERING SKILLS