Bit by Bit 0x01 [Cancelled]
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Bit by Bit 0x01 [Cancelled]
Randomness is a fact of life, including computers. So this will be a tournament where the map is Random, and the settings are random (designated by random.org).
The Premise
Error detection is a fairly common requirement in low-level computing. The easiest way to accomplish this is through a mechanic called "bit parity." Long story short, if certain bits are not as they "should" be on the other side of being transmitted, it's easily found out. In this tournament, you will either need to keep from getting too many errors by placing high in certain games, or cause overflow by winning half of the round's matches. Otherwise, a parity check will be done on you, and you might get eliminated.
The Setup
Premium is Required, sorry Freemies
Players: 32, split tentatively into 4 groups of 8.
Map: Random
Settings: Random, tossed at random.org's List Generator in the following sets, first in the list is selected:
- Standard, Terminator
- Automatic, Manual
- Sequential, Freestyle
- Escalating, Flat Rate, No Spoils
- Unlimited, Chained, Adjacent
Games/round: 8
Rounds: Unlimited, until only 8 people remain.
Victory
- Finishing positions in Standard matches are the determiner for victory.
- Finishing positions in Terminator matches will be determined by number of kills, then by last eliminated.
The Bytes
Each player will sign up for a particular byte, each bit corresponding to one of the eight games in a round. For each "1" in your byte, you must place in the top half of the finishers in the game. For example, if you had byte 00100111, you would have to place in the top four of games 3, 6, 7, and 8. If you do not, you face elimination unless you fulfill one of the following conditions:
Overflow
Winning 4 or more games is an automatic berth into the next round.
Parity
Your finishing positions in each game are bitwise ANDed to each other in sequence (Game 1 through Game 8 ) and the result checked for even-bit parity (an even number of 1's), with bits 7 and 8 (finishing in the bottom 2) discarded. This is more or less random, so the chances of staying in via this condition are not high.
Victory and Other Details
- When the tournament drops to 8 players, the player who finishes highest in the next round wins.
- All matches that exceed 30 rounds of play will be termed an Infinite Loop and automatically be called a loss for all players.
- All effort will be made to make sure 8 players are in each game, though some players may be filler and not at risk of elimination if they do not place high in the match.
- Player signups in the topic are based in hexadecimal, hence the use of "20."
I know there are questions on this setup, PLEASE ask them. It's not that complex of a tournament, but my liberal usage of bit-based terminology likely threw practically everyone for a loop.
Signups
00001111:
00010111:
00100111:
01000111:
10000111:
00011011:
00110011:
01101001: [player]PepeAtila[/player]
11000011: [player]Jobiwan[/player]
00011101:
00111001:
01110001:
11100001: [player]mongbane[/player]
00011110:
00111100: [player]NotNowKato[/player]
01111000:
11110000: [player]lurkerleader[/player]
01010101: [player]Little Witt[/player]
10101010: [player]magneto_acolyte[/player]
10111000:
10011100:
10001110: [player]Hopscotcher[/player]
11011000:
11001100:
11000110: [player]harvmax[/player]
11101000:
11100100: [player]denominator[/player]
11100010:
10110100:
10110010: [player]kumandgo13[/player]
10110001:
10101100: [player]Zivel[/player]
The Premise
Error detection is a fairly common requirement in low-level computing. The easiest way to accomplish this is through a mechanic called "bit parity." Long story short, if certain bits are not as they "should" be on the other side of being transmitted, it's easily found out. In this tournament, you will either need to keep from getting too many errors by placing high in certain games, or cause overflow by winning half of the round's matches. Otherwise, a parity check will be done on you, and you might get eliminated.
The Setup
Premium is Required, sorry Freemies
Players: 32, split tentatively into 4 groups of 8.
Map: Random
Settings: Random, tossed at random.org's List Generator in the following sets, first in the list is selected:
- Standard, Terminator
- Automatic, Manual
- Sequential, Freestyle
- Escalating, Flat Rate, No Spoils
- Unlimited, Chained, Adjacent
Games/round: 8
Rounds: Unlimited, until only 8 people remain.
Victory
- Finishing positions in Standard matches are the determiner for victory.
- Finishing positions in Terminator matches will be determined by number of kills, then by last eliminated.
The Bytes
Each player will sign up for a particular byte, each bit corresponding to one of the eight games in a round. For each "1" in your byte, you must place in the top half of the finishers in the game. For example, if you had byte 00100111, you would have to place in the top four of games 3, 6, 7, and 8. If you do not, you face elimination unless you fulfill one of the following conditions:
Overflow
Winning 4 or more games is an automatic berth into the next round.
Parity
Your finishing positions in each game are bitwise ANDed to each other in sequence (Game 1 through Game 8 ) and the result checked for even-bit parity (an even number of 1's), with bits 7 and 8 (finishing in the bottom 2) discarded. This is more or less random, so the chances of staying in via this condition are not high.
Victory and Other Details
- When the tournament drops to 8 players, the player who finishes highest in the next round wins.
- All matches that exceed 30 rounds of play will be termed an Infinite Loop and automatically be called a loss for all players.
- All effort will be made to make sure 8 players are in each game, though some players may be filler and not at risk of elimination if they do not place high in the match.
- Player signups in the topic are based in hexadecimal, hence the use of "20."
I know there are questions on this setup, PLEASE ask them. It's not that complex of a tournament, but my liberal usage of bit-based terminology likely threw practically everyone for a loop.
Signups
00001111:
00010111:
00100111:
01000111:
10000111:
00011011:
00110011:
01101001: [player]PepeAtila[/player]
11000011: [player]Jobiwan[/player]
00011101:
00111001:
01110001:
11100001: [player]mongbane[/player]
00011110:
00111100: [player]NotNowKato[/player]
01111000:
11110000: [player]lurkerleader[/player]
01010101: [player]Little Witt[/player]
10101010: [player]magneto_acolyte[/player]
10111000:
10011100:
10001110: [player]Hopscotcher[/player]
11011000:
11001100:
11000110: [player]harvmax[/player]
11101000:
11100100: [player]denominator[/player]
11100010:
10110100:
10110010: [player]kumandgo13[/player]
10110001:
10101100: [player]Zivel[/player]
Last edited by TaCktiX on Tue Dec 08, 2009 7:54 pm, edited 14 times in total.
Re: Bit by Bit 0x01 [0x00/20]
[ Reserved for Scores ]
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Jobiwan
- Posts: 1011
- Joined: Sat Dec 20, 2008 11:46 pm
- Gender: Male
- Location: Whidbey Island, Washington, USA
Re: Bit by Bit 0x01 [0x00/20]
In please, I'll try to figure it out later 
Re: Bit by Bit 0x01 [0x00/20]
Please pick a bit pattern of the 32 in the first post.
- Little Witt
- Posts: 560
- Joined: Mon Mar 02, 2009 12:03 am
- Gender: Male
- Location: USA
Re: Bit by Bit 0x01 [0x00/20]
i please
01010101
is this right? well that number i pick
01010101
is this right? well that number i pick
Re: Bit by Bit 0x01 [0x01/20]
Indeed, and you're signed up. Prepare to do well in Games 2, 4, 6, and 8. 
- wcaclimbing
- Posts: 5598
- Joined: Fri May 12, 2006 10:09 pm
- Location: In your quantum box....Maybe.
- Contact:
Re: Bit by Bit 0x01 [0x01/20]
*whooooosh*
Thats the sound of this tournament flying way over the heads of most of Conquerclub's members.
Thats the sound of this tournament flying way over the heads of most of Conquerclub's members.

-
lurkerleader
- Posts: 321
- Joined: Mon Feb 23, 2009 7:47 am
- Gender: Male
Re: Bit by Bit 0x01 [0x01/20]
in please, and I am feeling lucky so ill choose 240 or ummm 11110000, thanks
Highest score: 2644
Highest rank: 193
July 24, 2010
Highest rank: 193
July 24, 2010
-
Jobiwan
- Posts: 1011
- Joined: Sat Dec 20, 2008 11:46 pm
- Gender: Male
- Location: Whidbey Island, Washington, USA
Re: Bit by Bit 0x01 [0x02/20]
I'll take 11000011 please
Re: Bit by Bit 0x01 [0x02/20]
in please
10101100
10101100
- denominator
- Posts: 1796
- Joined: Thu May 24, 2007 9:41 am
- Gender: Male
- Location: Fort St John
Re: Bit by Bit 0x01 [0x04/20]
Sounds sufficiently complicated to intrigue me. In spirit of the tournament, I'd like you to randomly place me on one of the numbers.

Re: Bit by Bit 0x01 [0x05/20]
put me anywhere
- kumandgo13
- Posts: 82
- Joined: Wed Mar 25, 2009 1:17 pm
- Gender: Male
- Location: columbus ohio
Re: Bit by Bit 0x01 [0x05/20]
im sure i get it wants we start in please
- magneto_acolyte
- Posts: 606
- Joined: Thu Sep 06, 2007 12:26 pm
- Gender: Male
- Location: Danville, Virginia, USA
- Contact:
Re: Bit by Bit 0x01 [0x08/20]
in please 11100001
Re: Bit by Bit 0x01 [0x08/20]
in
0110 1001 or any.
0110 1001 or any.
- Hopscotcher
- Posts: 733
- Joined: Wed Oct 29, 2008 9:06 pm
- Gender: Male
- Location: Colorful Colorado
Re: Bit by Bit 0x01 [0x0A/20]
Sounds Fun. I'll Play.
- NotNowKato
- Posts: 879
- Joined: Fri Feb 13, 2009 5:27 pm
- Gender: Male
- Location: Isle of Man (a hidden away Island off the shores of the UK & Ireland)
Re: Bit by Bit 0x01 [0x0B/20]
Byte 00111100 plse 
.................Trip on the Edge of Reality & Open up the Doors of Perception
- Boss_oss_ss
- Posts: 1003
- Joined: Tue Mar 27, 2007 6:43 am
- Gender: Male
- Location: England, next to Strider24!
- Contact:
Re: Bit by Bit 0x01 [0x0C/20]
Due to a mandated lack of internet access for two months starting in January, I will be discontinuing this tournament for the time being. I will pick it back up in March.

