Game Chat Improvement *Rejected*
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- Banana Stomper
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- Location: Richmond, Virginia
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Game Chat Improvement *Rejected*
i'm not exactly sure how all of this works, but would it be possible to make the game chat a little more chat-like. A problem i have with it is that in order to see what someone has written, you must reload the entire screen. That makes it difficult to talk while moving. I'm not sure if that would be a great leap, or a little change, but it would rock!
Re: Game chat improvement
Banana Stomper wrote:i'm not exactly sure how all of this works, but would it be possible to make the game chat a little more chat-like. A problem i have with it is that in order to see what someone has written, you must reload the entire screen. That makes it difficult to talk while moving. I'm not sure if that would be a great leap, or a little change, but it would rock!
But, every time you move, the page is reloaded.
I do understand what you mean though. If it's not my turn anymore but we're having good conversation, it would be nice to be able to just chat.
- kingwaffles
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- lackattack
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- kingwaffles
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- lackattack
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- Location: Montreal, QC
Sometimes I take a turn first and read the chat later, only to find out that a teammate asked me to do something or an opponent proposed an alliance, and it's too late.
To detect whether something new appears in the chat or game log would be nice, but to be realistic that would have to wait untill I start working on the AJAX interface upgrade.
I thought flipping the log and chat would be a quick solution, but I won't do it if people prefer the log on top.
To detect whether something new appears in the chat or game log would be nice, but to be realistic that would have to wait untill I start working on the AJAX interface upgrade.
I thought flipping the log and chat would be a quick solution, but I won't do it if people prefer the log on top.
- kingwaffles
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- kingwaffles
- Posts: 718
- Joined: Mon Jan 23, 2006 9:05 am
- Location: Pseudopolis Yard, Ankh Morpork, Discworld
Call me odd but i'd like it if it was taller, narrower, and ran vertically on the right side of the screen, effectively a chat sidebar. The other thing is that both the menu side bar and the chat sidebar should be in sepreate frames to allow you to scroll large maps left and right without losing those.
"CAN YOU DIG IT?"
-thegrimsleeper
-thegrimsleeper
If you know anything about web design you've heard the term frames. By useing frameset document it allows to to divide up a web page and layout and display multiple html files. By at least putting the left side bar in a frame, and possible a right chat bar, than the map and all the game options in the center could scroll left right, up and down without the menu bar and chat moving. imho if the CC logo menu bar and chat were in seperate frames and the game it self was in it's own place than it would be really nice, especally if some huge maps come out. Lack is there anychance you could set up the game chats as an IRC server, that way people could logon and switch to the channel there game is in without even needing to use the internet browser.
"CAN YOU DIG IT?"
-thegrimsleeper
-thegrimsleeper
- Banana Stomper
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freakshow wrote:If you know anything about web design you've heard the term frames. By useing frameset document it allows to to divide up a web page and layout and display multiple html files. By at least putting the left side bar in a frame, and possible a right chat bar, than the map and all the game options in the center could scroll left right, up and down without the menu bar and chat moving. imho if the CC logo menu bar and chat were in seperate frames and the game it self was in it's own place than it would be really nice, especally if some huge maps come out. Lack is there anychance you could set up the game chats as an IRC server, that way people could logon and switch to the channel there game is in without even needing to use the internet browser.
Brillant!!!!
- General Brewsie
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- Location: Seville, Spain
Re: Game Chat Improvement *Rejected*
Both ideas, repositioning the chat board and putting a red flashing message to see the chat board when a new message (for the author's team) is enterred. Why not try one, then the other? I like the red flashing message better, but I agree wholeheartedly that something needs to be done so that "distracted" team members know to see the chat board. Maybe even a button to click on to activate the flashing message.
