Live and let Die (WINNER: MUSTERIUZ)

Tournaments completed in 2011.

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tokle
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Live and let Die (WINNER: MUSTERIUZ)

Post by tokle »

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In this tournament the players will chase each other around all the maps of conquer club.

Before each round each player will inform me of the map that they will be moving to, and also what settings they would prefer. Then all players on the same map will meet each other in an assassin game. If more than eight, they will be divided in equally sized groups (where possible). The settings used will be the most common choices among the players of that game. Players will be grouped according to matching setting preferences. If no plurality can be determined, CC default settings will be used (i.e. the ones furthest to the left). When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

If any player chooses a map that is chosen by no one else on that turn, that player will be facing an InterPol agent, played by myself.

You progress to the next round by staying alive. Only the player who is killed will be eliminated.

There are two ways of announcing your next move. You can either do it publicly, by posting to this thread. In case you would want to challenge your opponents, or maybe try to scare them away. Or you can do it secretly, by messaging me.

When a round is finsihed I will PM all survivors, asking for their next move. After this you will have 48 hours to respond. If no responce is recieved you will be placed in the random map pool. The random map chosen for each round will be selected by random.org among the picked maps, and the players will then face those who selected that map, if any.
If any game you have been invited to is not join within 48 hours you will be eliminated.

Freemiums are welcome. There will be only one game at a time.
There is no limit to how many can sign up. I will start the tournament when I think enough have joined.

When you sign up you need to announce a starting location, and preferred settings. You don't need to post them here in the thread, but you will need to send them to me before the tourney starts.

[spoiler=Agents in the Field]Sole remaining agent:
[player]musteriuz[/player][/spoiler]

[spoiler=Agents eliminated]Round1:
[player]WorldCup4James[/player] - Caught by InterPol - Game 7852101
[player]Risk_Averse[/player] - Killed by poguemahone - Game 7852203
[player]Falkomagno[/player] - Caught by InterPol - Game 7852096
[player]agressivo[/player] - Caught by InterPol - Game 7852108
[player]Yojimbo28[/player] - Caught by Interpol - Game 7852247
[player]spartacus65[/player] - Killed by Deadpool - Game 7852119
[player]benga[/player] - Caught by InterPol - Game 7852070
[player]theheadholes[/player] - Killed by deanios - Game 7852587
[player]Jimmy V[/player] - Caught by InerPol - Game 7852079
[player]NickJP[/player] - Caught by InterPol - Game 7852080
[player]Checco[/player] - Caught by InterPol - Game 7852087
[player]MrGlassB[/player] - Killed by Moop - Game 7852120

Round2:
[player]Hopscotcher[/player] - Killed by smix
[player]mrbang[/player] - Caught by InterPol - Game 7947372
[player]Razorvich[/player] - Killed by Hedronn - Game 7947345
[player]jmyork82[/player] - Caught by InterPol - Game 7947370
[player]NotNowKato[/player] - Killed by reahmma - Game 7947355
[player]KingRat[/player] - Killed by Deadpool - Game 7947342
[player]Jessamine[/player] - Killed by evilkingjay - Game 7947343

Round3:
[player]Revlisd[/player] - Caught by InterPol - Game 8133040
[player]poguemahone[/player] - Gave himself in to the police.
[player]reahma[/player] - Caught by InterPol - Game 8133041
[player]deanios[/player] - Caught by InterPol - Game 8133044
[player]darth emperor[/player] - Caught by InterPol - Game 8133050
[player]smix[/player] - Killed by murphy16 - Game 8133126
[player]Hedronn[/player] - Killed by Moop - Game 8133116

Round4:
[player]mwaser[/player] - Killed by musteriuz - Game 8298938

Round5:
[player]Lensois[/player] - Killed by musteriuz - Game 8443158
[player]kawe85[/player] - Killed by Moonchild - Game 8443118
[player]GlobeSmack[/player] - Killed by Deadpool - Game 8443154
[player]Mad777[/player] - Killed by co-co - Game 8443113
[player]Dontheroofer[/player] - Killed by sandman175 - Game 8443145
[player]Moop[/player] - Killed by murphy16

Round6:
[player]co-co[/player] and [player]Moonchild[/player] - Caught by InterPol

Round7:
[player]murphy16[/player] - Caught by InterPol

Round9:
[player]Leehar[/player] - Caught by Interpol - Game 8720163
Leehar escaped custody - Game 8720185

Round10:
[player]Deadpool[/player], [player]sandman175[/player] and [player]Leehar[/player] - Caught by InterPol

Round12:
[player]evilkingjay[/player] - Caught by InterPol - Game 8906053[/spoiler]
Last edited by tokle on Wed Apr 27, 2011 7:20 pm, edited 75 times in total.
shoop76
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Re: Live and let Die (Assassin)

Post by shoop76 »

in
benga
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Re: Live and let Die (Assassin)

Post by benga »

okay its one game per round so I can join :)
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spartacus65
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Re: Live and let Die (Assassin)

Post by spartacus65 »

in please
theheadholes
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Re: Live and let Die (Assassin)

Post by theheadholes »

in please - luxembourg, sunny, flat, chained
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sandman175
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Re: Live and let Die (Assassin)

Post by sandman175 »

In please, Woodboro, flat, unlimited, sunny.
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Re: Live and let Die (Assassin)

Post by Moop »

Im in if its alright to just play whatever maps or setting are going, I have no preference what so ever, so: random, random, random, random. :-)
GlobeSmack
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Re: Live and let Die (Assassin)

Post by GlobeSmack »

GlobeSmack will play. Thanks.
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Re: Live and let Die (Assassin)

Post by NotNowKato »

in plse, starting with Oceania - ASFCF
.................Trip on the Edge of Reality & Open up the Doors of Perception
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tokle
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Re: Live and let Die (Assassin)

Post by tokle »

added
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Jessamine
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Re: Live and let Die (Assassin)

Post by Jessamine »

in please....starting classic map..foggy, no spoils, adjacent
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Deadpool
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Re: Live and let Die (Assassin)

Post by Deadpool »

Sounds like fun, count me in
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tokle
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Re: Live and let Die (Assassin)

Post by tokle »

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Leehar
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Re: Live and let Die (Assassin)

Post by Leehar »

I'm in, pm me at the start of the tourney and I'll try thumbsuck a map and settings for you
show
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MrGlassB
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Re: Live and let Die (Assassin)

Post by MrGlassB »

In please. :)

tokle wrote:When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

What happens if we end up using all the maps? Not sure what the chances are, but figured I'd throw that out there. ;)

MGB
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tokle
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Re: Live and let Die (Assassin)

Post by tokle »

MrGlassB wrote:In please. :)

tokle wrote:When the round is over, all maps used will be discarded and cannot be selected again in the tourney.

What happens if we end up using all the maps? Not sure what the chances are, but figured I'd throw that out there. ;)

MGB

I doubt it very likely to happen.
But, I will judge the situation if it happens.
If there are a lot of players left, then we will start afresh with all the maps.
If only a few players remain, then the last games will be played on random.
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Re: Live and let Die (Assassin)

Post by jmyork82 »

in please, king of the hill flat, chained, sunny
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tokle
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Re: Live and let Die (Assassin)

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Jimmy V
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Re: Live and let Die (Assassin)

Post by Jimmy V »

In please and I will post here. Austerlitz, chained, escalating, foggy
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tokle
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Re: Live and let Die (Assassin)

Post by tokle »

you're added
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Re: Live and let Die (Assassin)

Post by Lensois »

in please
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tokle
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Re: Live and let Die (Assassin)

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added
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Re: Live and let Die (Assassin)

Post by poguemahone »

In please
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Re: Live and let Die (Assassin)

Post by NickJP »

in please

bamboo jack, chained, no spoils, sunny, seq, auto
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tokle
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Re: Live and let Die (Assassin)

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