[Rules] Kick first turn dead beats
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[Rules] Kick first turn dead beats
[MOD EDIT: This is a repository for all suggestions that would have players kicked out of a game for missing the first turn. This includes suggestions that would have this rule be applicable only to new recruits.
For other missed turn suggestions, see here.
If you see any suggestions that should be merged here, please post here or inform a moderator. Thank you. --agentcom]
I think there should be an option to auto kick first turn deadbeats. I don't really want to play with people who I don't even know if they are gonna be bothered to show up, and are gonna make me wait for the privelidge of knowing, and perhaps, after many days of waiting, to play with them.
I'm playing a sequential game at the moment where NO ONE has attacked except for me. It is a total unfun, frustrating waste of time waiting 5 days for a turn in a dead game, just to not surrender.
Not to mention the fact that (in comparison to the frustration it causes) it isn't even really a very fun or fair tactic to pretend you are a total deadbeat, then make someone who is actually playing fairly wait through ALMOST A MONTH OF UTTER BOREDOM before suddenly surprising them with a squillion armies. You should at least have the option to play a sequential game without playing in such a total farce.
That's my 2c anyhow.
For other missed turn suggestions, see here.
If you see any suggestions that should be merged here, please post here or inform a moderator. Thank you. --agentcom]
I think there should be an option to auto kick first turn deadbeats. I don't really want to play with people who I don't even know if they are gonna be bothered to show up, and are gonna make me wait for the privelidge of knowing, and perhaps, after many days of waiting, to play with them.
I'm playing a sequential game at the moment where NO ONE has attacked except for me. It is a total unfun, frustrating waste of time waiting 5 days for a turn in a dead game, just to not surrender.
Not to mention the fact that (in comparison to the frustration it causes) it isn't even really a very fun or fair tactic to pretend you are a total deadbeat, then make someone who is actually playing fairly wait through ALMOST A MONTH OF UTTER BOREDOM before suddenly surprising them with a squillion armies. You should at least have the option to play a sequential game without playing in such a total farce.
That's my 2c anyhow.
Last edited by JamesKer1 on Sun Mar 01, 2015 2:59 pm, edited 2 times in total.
Reason: Edited title and post and created introduction
Reason: Edited title and post and created introduction
- lackattack
- Posts: 6097
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I feel that it would be too harsh to auto-kick after missing round 1. I'm sure many new players miss the first round, recover and become good veteran players.
There has to be a balance between giving new players a chance to figure it out and not pissing off veterans. I am open to adjusting auto-kick to happen after 3 missed turns instead of 4.
Why don't you add a poll to this topic: When should deadbeats be kicked-out?
a) after missing round 1
b) after missing 2 consecutive rounds
c) after missing 3 consecutive rounds
d) after missing 4 consecutive rounds
Like a dictator, I will do what I see fit but I can be swayed by the vote
There has to be a balance between giving new players a chance to figure it out and not pissing off veterans. I am open to adjusting auto-kick to happen after 3 missed turns instead of 4.
Why don't you add a poll to this topic: When should deadbeats be kicked-out?
a) after missing round 1
b) after missing 2 consecutive rounds
c) after missing 3 consecutive rounds
d) after missing 4 consecutive rounds
Like a dictator, I will do what I see fit but I can be swayed by the vote
I agree it might be too harsh as a blanket rule.
However, it should be an option when you start a game, so veterans can choose not to play with first turn deadbeats. This would get rid of an awful lot of "total" deadbeats right off the bat, making people less frustrated overall, and with an option to deal with their frustration.
I'll maybe I'll start a poll and see.
However, it should be an option when you start a game, so veterans can choose not to play with first turn deadbeats. This would get rid of an awful lot of "total" deadbeats right off the bat, making people less frustrated overall, and with an option to deal with their frustration.
I'll maybe I'll start a poll and see.
Deatbeats from start of game
Hi,
I was wondering if you think anyone who misses the first and second turn of a game, shold be kicked automatically?
IE Dont wait for the 3rd turn if they miss the 1st 2. Perhaps its a small change but I think it would improve the overall experience.
JB
I was wondering if you think anyone who misses the first and second turn of a game, shold be kicked automatically?
IE Dont wait for the 3rd turn if they miss the 1st 2. Perhaps its a small change but I think it would improve the overall experience.
JB
- gavin_sidhu
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Not first turn, ppl do sometimes miss there turn. When in a busy period i log on once a day and sometimes they are spaced more than 24 hours apart.Spockers wrote:I would say just first turn.
I think another good suggestion would be to have armies only doubled, u can usually deal with double armies, triple armies hurt.
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This is what I wrote in a thread similar thread and I think it applies to this suggestion as well
moz976 wrote:This has been suggested several times in many different forms. I think the bottom line is we don't want to discourage anyone from coming back to play. I remember the first game I set up I didn't realize how the game worked and went deadbeat on the first few games that I signed up for. But later I came back and haven't left since.
So just remember we were all noobs at one time and we wouldn't have wanted to be restricted when we first came to the site.
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- wcaclimbing
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- Herakilla
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just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies
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- gavin_sidhu
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What about those games that go on for a long time, easy to get 5 missed turns.Herakilla wrote:just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies
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- wcaclimbing
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Missed first turn automatic deadbeat [Rejected]
* Suggestion Idea: Players who miss their first turn should be kicked out of the game immediately.
* Why it is needed: Many new recruits sign up, join four games, and then deadbeat. In most cases, they never play a single turn. Everyone has to wait for them to miss three turns and deadbeat, delaying the game 72 hours. If missing turn 1 was an automatic deadbeat, almost all the new recruit deadbeats would be kicked after delaying the game only 24 hours. Very few other players would be affected, because missing turn 1 is almost always a sign that the player is going to deadbeat.
* Why it is needed: Many new recruits sign up, join four games, and then deadbeat. In most cases, they never play a single turn. Everyone has to wait for them to miss three turns and deadbeat, delaying the game 72 hours. If missing turn 1 was an automatic deadbeat, almost all the new recruit deadbeats would be kicked after delaying the game only 24 hours. Very few other players would be affected, because missing turn 1 is almost always a sign that the player is going to deadbeat.
- AndyDufresne
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I'm not sure how kicking someone on the first turn makes them not want to come back. Surely, when they do come back, they'd have just as much fun joining another game using their now-free slot as they would trying to get a start in a game where everyone else has a lead of a turn or two? If points are an issue, this goes well with the "no points for new recruit deadbeats" idea.
Suggestion for dealing with deadbeats
I don't know if this has been suggested before. How about if you miss the first turn of the game, you automatically get kicked out. There's really no excuse for missing the first turn. If you just signed up, you should know that you're going to play in the next few days. After the first turn, it could go back to the usual 3 days for disqualification. It seems like most of the deadbeats (and I've only played 4 games so far) haven't played a single turn, and it takes the game 3 turns to get going.
Any thoughts?
Any thoughts?
- misterman10
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- BeastofBurson
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if you want faster games..play 1v1 games
99% of the time they end up becoming RT games....
thats usually what I play when I want faster games
99% of the time they end up becoming RT games....
thats usually what I play when I want faster games
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Kick new players sooner
Far too often new players join a game and never re login for their second turn
lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked
lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked
Re: Kick new players sooner
This would be open to abuse. Someone could create a bunch of multis, have them join their games, and then not have to wait as long for the payoff.
EDIT: Also, what if someone new is winning a game, then has something happen, and they cannot take their turn. Do we just end their game, not giving them the same chances as everyone else? This is a casual gaming site, people still have lives in the real world, stuff happens.
EDIT: Also, what if someone new is winning a game, then has something happen, and they cannot take their turn. Do we just end their game, not giving them the same chances as everyone else? This is a casual gaming site, people still have lives in the real world, stuff happens.
Re: Kick new players sooner
Sprocc wrote:Far too often new players join a game and never re login for their second turn
lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked
No

I'll never pay for another Premium on ConquerClub.
- AndyDufresne
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Re: Kick new players sooner
We don't want to get rid of our new players...because they are our new players! We want them to stay, not drive them away.
--Andy
--Andy
- Anarkistsdream
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Re: Kick new players sooner
Sprocc wrote:Far too often new players join a game and never re login for their second turn
lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked
You're premium. Make more games...
virus90 wrote: I think Anarkist is a valuable asset to any game.


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