Timestables map

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply
obm311
Posts: 17
Joined: Thu May 27, 2010 8:51 pm

Timestables map

Post by obm311 »

So I like maths and I like the idea of having tones of territories so I made this map.

I was thinking about giving the areas listed as the result so (3x4=12) so you would just see12. But then I thought that is could be confusing as 1x12 also equals 12 and 6x2 also equals 12 and when you get up to the higher numbers, like 2256, it can get confusing and hard to calculate. So now I’m just thinking that saying (3,4) would work better saying the horizontal numbers first.

I was also thinking about what boundaries I should make, but then i though they were not necessary as there is 2500 or was meant to be by I forgot to add the side bar resulting in there only being 2401 territories.

Anyway tell me what you think and what you think would be the best way to play the game.

Image
User avatar
grifftron
SoC Training Adviser
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Timestables map

Post by grifftron »

I just got the biggest headache of my life looking at that for 1 sec. I vote PLEASE NO!

-griff
Image
obm311
Posts: 17
Joined: Thu May 27, 2010 8:51 pm

Re: Timestables map

Post by obm311 »

tone down the colours then do you think?
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Timestables map

Post by natty dread »

Way too many territories.
Image
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Timestables map

Post by Victor Sullivan »

What's your reasoning behind the color placement?
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
obm311
Posts: 17
Joined: Thu May 27, 2010 8:51 pm

Re: Timestables map

Post by obm311 »

placement? do you mean why these colours? i just thought they look colourful/cheerful and there very clear cut colours as they are the defalt colours on word, so are easly identifiable to the region they belong to
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Timestables map

Post by natty dread »

Have you thought how this would look with the army numbers on it?
Image
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Timestables map

Post by greenoaks »

obm311 wrote:placement? do you mean why these colours? i just thought they look colourful/cheerful and there very clear cut colours as they are the defalt colours on word, so are easly identifiable to the region they belong to

no, i'm sure Sully meant why are the colours in those patterns
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: Timestables map

Post by Victor Sullivan »

greenoaks wrote:
obm311 wrote:placement? do you mean why these colours? i just thought they look colourful/cheerful and there very clear cut colours as they are the defalt colours on word, so are easly identifiable to the region they belong to

no, i'm sure Sully meant why are the colours in those patterns

Yes. If it's gonna be a times table map there has to be something times-table-related in the bonus structure, otherwise it's just a grid of pretty colors that hurt our eyes, I'm afraid.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Timestables map

Post by natty dread »

I thought the map was about time stables. You know, the place where you keep your time horses.
Image
Streaker
Posts: 940
Joined: Sun Oct 05, 2008 10:05 am
Gender: Male

Re: Timestables map

Post by Streaker »

natty_dread wrote:I thought the map was about time stables. You know, the place where you keep your time horses.


I thought that exactly. The map reminds me of the feeling when I first saw Hive.
First Tournament Victory: Game 6518858

Image[/quote]
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Timestables map

Post by ManBungalow »

Good lord.

Eh, interesting idea..
Image
User avatar
declan.west
Posts: 57
Joined: Sun Jun 28, 2009 4:58 am

Re: Timestables map

Post by declan.west »

natty_dread wrote:Way too many territories.


Hes not going to be decreasing the number of territories in any hurry, so i doubt its going to go through

also, with the 'times tables' idea, mabey getting all territories that have the same product gives a bonus. ie having the 30's (3.10, 10.3, 5.6, 6.5, 1.30, 2.15, 15.2,) obviously the more factors the larger the bonus. And then give prime numbers a larger bonus so they are 'special', or make them killer neutrals...just something interesting

If you really want to keep the idea of fighting over one territory that has a huge bonus then maybe make it 1. But I think that falls out of the criteria 'useable for all game types'.
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Timestables map

Post by greenoaks »

make the size of the neutral army on it the answer

or you must have deployed on for example the 5x6 square 30 troops in order to get a bonus

the smaller answers give smaller bonuses, the larger answers give larger bonuses
User avatar
declan.west
Posts: 57
Joined: Sun Jun 28, 2009 4:58 am

Re: Timestables map

Post by declan.west »

obm, if you want more support make another version with some of the suggestions of people
obm311
Posts: 17
Joined: Thu May 27, 2010 8:51 pm

Re: Timestables map

Post by obm311 »

so ill edit the map a little but i was thinking, about the idea of giveing the peron on 3.10 30 armies but i thought that everyone would just be drawn to the bottom right side of the map and the numbers would get to big. but your idea (5.6, 3.10...) of equaling 30 would enable me to give the middle numbers the most bonuses. and thats a good idea greenoks, ill see what i can do...
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Timestables map

Post by natty dread »

Frankly, I'd say you'd be better off discarding this map idea for now, and thinking of a more feasible concept. I don't frankly see much potential in this map, and I'd like to see you put your time and effort into something that has a better chance of actually making it.

(sorry, but someone has to administer the "bad medicine")
Image
Post Reply

Return to “Melting Pot: Map Ideas”