Mapmaker(s): DiM, Zimmah
Number of Territories: 105, 97 start as neutral
Special Features: bombardments, lots of neutrals, winning objectives, non-classic gameplay
What Makes This Map Worthy of Being Made: it's awesome
Stamps:


map of neutrals:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V16.jpg[/bigimg]
large: http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-1.png
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-1.png[/bigimg]
small:http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-1.png
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-1.png[/bigimg]
[spoiler=V15]V15:
*i've tweaked it more i hope it's ok now
*added a light glow to the icons. it should make the icons more visible.
*moved zlogy and costelul and gave some distance there.
*fixed the roads.
large:
[bigimg]http://img20.imageshack.us/img20/4748/knightswarlockslv15.jpg[/bigimg]
small:
[bigimg]http://img708.imageshack.us/img708/4250/knightswarlockssv15.jpg[/bigimg][/spoiler]
[spoiler=V14]V14:
*fixed & in the legend
*moved the legend top border
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V14.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V14.jpg[/bigimg][/spoiler]
[spoiler=V13]V13:
*fixed wording in legend.
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V13.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V13.jpg[/bigimg][/spoiler]
[spoiler=V12]V12:
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V12.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S-V12.jpg[/bigimg][/spoiler]
[spoiler=V11]V11:
*changed title and legend border
*changed terit names colour
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V11.jpg[/bigimg][/spoiler]
[spoiler=V10]V10:
*bolded/underlined some parts in the legend
*tweaked stroke/outline/glow for darker couloured terit names
*changed "strait" and "bonuses"
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V10-2.jpg[/bigimg][/spoiler]
[spoiler=V9]V9:
*improved readability of darker coloured terit names (blue, violet and red)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V9.jpg[/bigimg][/spoiler]
[spoiler=V8]V8:
*made the paths more visible
*added 1 way arrows
*changed the legend.
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V8.jpg[/bigimg][/spoiler]
[spoiler=V7]V7:
*finalized legend.
*added arrows requested by andy
still haven't added the wining/losing conditions. would that add anything to the gameplay? should i add them?
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V7.jpg[/bigimg][/spoiler]
[spoiler=V6]V6:
*started working on the legend
*changed some bombardment rules.
*tweaked some text
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V6.jpg[/bigimg][/spoiler]
[spoiler=V5]V5:
*increased terit font size to make it more visible
*improved visibility of the roads
*added neutral values (a lot of discussion needed to balance these)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L-V5.jpg[/bigimg][/spoiler]
[spoiler=V4]V4:
reduced size to 1000*857
added some graphic touches
[bigimg]http://img171.imageshack.us/img171/8872/knightswarlockslv4.png[/bigimg][/spoiler]
[spoiler=V3]V3:
*added buildings
*finished terit naming, and also added some new terits bringing the total to somewhere a little over 100.
*changed the fonts used and the styling
*added rules for bombarding and bonuses as well as icon explanations in the legend (of course they will need to be made pretty)
*added icons on the map
[bigimg]http://img571.imageshack.us/img571/1085/knightswarlocksv3.png[/bigimg][/spoiler]
[spoiler=V2]V2:
*added: forests, rivers, terits, connections, some terit names and icons, title, legend space
[bigimg]http://img822.imageshack.us/img822/4449/knightswarlocksv2.png[/bigimg][/spoiler]
[spoiler=V1]this is not even worthy of a draft yet but i'm excited about the map and i wanted to post something to get things going.
it will be a conquest hybrid type map.
there will be two types of starting positions. one where a player gets one knight to start the adventure, but also he'll have a few followers that heard of his honourable deeds and wish to follow him and aid him in his path of becoming king. so basically 1 knight plus a few randomly distributed non important terits. and another starting position where a player starts with an evil warlock that plans to usurp the throne and kill the brave knights. just the same as in the previous case there will also be some random terits. what i want now and not sure if it is possible is to have a little control over the random terits.
basically if you start with a knight you also get some terits from pool A and if you start with a warlock you get some random terits from pool B. it would be great if this is possible. if not then i'll deal with it.
there will be various resources to gather, villages to liberate/plunder, capitals to take over, etc.
also the knights might get help from the clergy to kick some warlock ass but getting help from the curch has a hefty price and your income from villages will be halved as you have to pay church taxes.
more will come soon.
as i said this is still an unfinished first version as i have to add rivers, forests, terits links icons and of course a legend which will be in the top part of the map in case anybody is wondering what's with the big empty space over there.
V1:
[bigimg]http://img21.imageshack.us/img21/9493/ageofknightsv1.png[/bigimg][/spoiler]





