CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

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CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by thehippo8 »

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Welcome Comrades to the 81st edition of the Dispatch :)

Well, it's lonely here. Everyone is out having fun or doing exams or both. Just me and Duke to hold the fort. Nevermind! The Foundry and Tourney divisions are brimming with articles so there's plenty to keep you occupied. And I've popped in a few teasers in the other divisions as well. At least they can all yell at me when they get back. Speaking of which, isn't it time that YOU got on board and helped us out? Would be great to hear from you!

[player]thehippo8[/player]
Foundry Executive


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If you would like to apply to join the news team, please visit the thread below for more details! :)

Click here for Recruitment Details...

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Hello all to the mess hall. And boy is it messy today! There was a party and no-one has cleaned up. Leehar is off and Saf is having an extra helping of exams! So I've waded in and tried to clean up some of this mess. Underneath a shop mannequin I found The Scum Insider but it had gotten wet and I've had to rewrite it from scratch. Goodness only knows what they've done with the Interview so we'll just have to do without that for this issue!

[player]thehippo8[/player]
Foundry Executive


The Scum Insider by thehippo8
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We've had a total fire in this wing of the newsletter and there's only one small parchment that I could save.

Three by thehippo8
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Hello again my friends, and welcome to your favorite part of the Newsletter, "War Games", where you can find information about CC Tournaments!

Thehippo8 not only is the Publisher of the Dispatch this time around, but he has given us an excellent article about his impressions of the recently-completed Chatters Tournament. Thank you hippo!

Unstoppable workhorse DaveH weighs in with his two series. The different strands of his work have now come completely together, as his rescue of the TPA series provides new material for his Tournament Tips, and vice versa.

[player]Dukasaur[/player]
Tournament Executive

SMAC by thehippo8
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A Quick Look At the Completed Forum by Dukasaur
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Tournament Tips by DaveH
[spoiler=TPA2 Scoring Spreadsheet.]Tournament Players Association Year 2 (TPA2) is a series of tournaments that goes on over a year. The first year there was one tournament released every week, this year I am helping to maintain the scoring for the 46 tournaments either completed or in progress and have used the spreadsheet that I will be describing in this article.

Last issue's article described the routine used to update the individual tournament scores from the finishing positions. Each tournament has its own sheet, so the routine needs to do the following actions:
* Input the tournament that you want to add its scores to the main spreadsheet scores;
* Add the players names and their scores to the main spreadsheet;
* Sort the spreadsheet by players names;
* Check for duplicate names - if you fine a duplicate, add the scores to one and delete the other;
* Sort by scores

And that's it - basically. It is complicated by the fact that the three types of tournaments have their own sub totals and also that it is such a large spreadsheet that I have found some anomalies with the way in which Excel works. For instance, I like to maintain totals as a way of checking and have found that the formula used in Excel, SUM (A1:A300) say, needs to be restated as it can reduce in value even though the routine has not changed it. I therefore found that checksums were incorrect when the size of the spreadsheet increased beyond a certain point.

OK. The spreadsheet looks like this:[bigimg]http://img600.imageshack.us/img600/3257/tpa2.jpg[/bigimg]
This is sheet 1 of the spreadsheet. Sheets 2 to 48 hold the individual tournament results and sheet 49 is the Scoring sheet that I referred to last week and holds the table of possible scores for the three different types of tournament.

We start, as usual, defining a few variables and assigning them values:

Code: Select all

Sub AddTourney() 'name of this routine
    Dim irow As Integer           'row number for start
    Dim icol As Integer            'column number for start
    Dim isheet As Integer       'sheet stating number
    Dim iplayers As Integer     'number of players
    Dim itourneys As Integer    'number of tournaments
    Dim aplayer As String          'player's name
    Dim asheet As String         'sheet number
   
    irow = 7      'starting row position
    icol = 2        'starting column position
    iplayer = 0
    itourneys = 52     '52 maximum tournaments
    isheet = 3   
    aplayer = ""
    addsheet = True   'this is a flag to erase a tournament score
Then we have a call to a subroutine to count the number of players:

Code: Select all

Call FindNumber(irow, icol, iplayers) 'find number of players
This subroutine takes the starting row and column position of the player list and also the starting number of players to the routine and is is coded as follows:

Code: Select all

Sub FindNumber(irow, icol, iplayers)
    'Find number of players on master sheet
    Sheets("Summary").Activate  'ensure you at the master sheet (called "Summary")
    iplayers = 0 'number of players already
    aplayer = Cells(irow + iplayers, icol).Value
    While aplayer <> ""     'do this loop until we find a blank player name
        iplayers = iplayers + 1  'increment number of players
        aplayer = Cells(irow + iplayers, icol).Value  'get next player name
        Cells(irow + iplayers, icol).Value = StrConv(aplayer, vbLowerCase)   ' convert to lower case
    Wend
    Cells(irow - 1, icol).Value = iplayers & " Players"
End Sub
The conversion to lower case is to minimise the chance of mistyping players names.
We now want to find out which tournament is to be added to the master score sheet.

Code: Select all

    'Add a sheet
    For i = 1 To iplayers + 100
        Cells(irow + i - 1, 1).Value = i 'put ranking order in
    Next i
    ' which sheet?
    B = InputBox("Add a tournament's scores?  Enter week number (or 0 to exit)  Enter a negative week number to subtract the scores.")
    If B < 0 Then
        addsheet = False    'subtract that sheet
        B = -B
    End If
If B <> "0" And B <> "" And B < itourneys Then 'b=week number
        asheet = "Week " & B    'go to
        Sheets(asheet).Activate
    Else
        Exit Sub    'invalid sheet number
    End If
The ranking order is copied to the first column as this was found to change as the spreadsheet grew - without doing anything to it. Perhaps Excel 2007 gets over this? You enter the week number of the tournament to enter and you can also enter a negative number to erase a sheet's scores. Entering zero or a sheet higher than 52 or pressing cancel will exit the routine. The sheet is then activated so that you can get the information you need.

Now we need to get the players names.

Code: Select all

 i = 0
    aplayer = Cells(i + 2, 1).Value 'player name

    If aplayer = "" Then     'no players' names in
        MsgBox ("Week " & B & " is not completed yet.")
        Sheets("Summary").Activate
        Exit Sub
    ElseIf Cells(8, 1).Value = "Entered" Then
        MsgBox ("Week " & B & "'s results have already been entered.")
        Sheets("Summary").Activate
        Exit Sub
    End If
    While aplayer <> ""
        i = i + 1                   'i=number of players on the individual tourney sheet
        aplayer = Cells(i + 2, 1).Value
        If addsheet = False Then Cells(i + 1, 4).Value = -Cells(i + 1, 4).Value
    Wend

    Range(Cells(2, 1), Cells(2 + i - 1, 1)).Select
    Selection.Copy          'copy list of players
    atype = Cells(1, 5).Value 'type of tournament
The sheet is checked to see if there is a players name in the first position. If not then there is an error message. If the cell in position (8, 1) has "Entered" in it then an error message is given and you return to the main spreadsheet screen. Otherwise the list of players is counted and copied as is the type of tournament. Note that if the scores are to be subtracted from the master spreadsheet than the scores are all changed to negative scores.

Code: Select all

    Sheets("Summary").Select
    Cells(irow + iplayers, icol).Select
    ActiveSheet.Paste   'paste list of players below last one on master
It is a simple matter to paste in the copied list of players into the master sheet below the set of names already there.

Code: Select all

Select Case atype
        Case Is = "Major"
            j = 1
        Case Is = "Premier"
            j = 2
        Case Is = "Standard"
            j = 3
        Case Else
            MsgBox (atype & " is not permitted")
            Exit Sub
    End Select

    l = 1
    If addsheet = False Then l = -1
    For k = 1 To i
        Cells(irow + iplayers + k - 1, icol + j).Value = Cells(irow + iplayers + k - 1, icol + j).Value + l 'increment number of Tournaments
    Next k
The tournament type is checked to be a valid one of the three types and there is a "1" or a "-1" put into the tournament number next to all the new players' names under the correct column for the tournament type.

Code: Select all

    Sheets(asheet).Activate  'back to individual sheet
    Range(Cells(2, 4), Cells(1 + i, 4)).Select
    Selection.Copy      'copy score list

    Sheets("Summary").Select
    Cells(irow + iplayers, Val(B) + 9).Select
    ActiveSheet.Paste   'paste in next column

    Cells(irow + iplayers, icol + 3 + j).Select
    ActiveSheet.Paste   'paste
Back to the tournament page to copy the score. Returning to the master sheet this is pasted under the correct column for the tournament itself and also the column for the type of tournament.

Code: Select all

    If addsheet = False Then
        Sheets(asheet).Activate  'back to individual sheet
        Cells(8, 1).Value = "Entered"
        For k = 1 To i
            Cells(k + 1, 4).Value = -Cells(k + 1, 4).Value
        Next k
        Sheets("Summary").Select
    End If
If the scores were negative than the routine returns to the individual sheet and turns them positive. "Entered" is copied to the sheet to inhibit repeated entry.

Code: Select all

 Call FindNumber(irow, icol, iplayers) 'find number of players
    Rows(irow & ":" & irow + iplayers - 1).Select 'select the players rows

    Application.CutCopyMode = False
    Selection.Sort Key1:=Range("B" & icol), Order1:=xlAscending, Header:=xlGuess, _
    OrderCustom:=1, MatchCase:=False, Orientation:=xlTopToBottom, _
    DataOption1:=xlSortNormal   'sort into alpha order
The new number of players is found by calling a subroutine and the whole set of rows copies and sorted by players names.

Code: Select all

  For k = 1 To iplayers - 1
        aplayer = Cells(irow + k - 1, icol).Value
        aplayer2 = Cells(irow + k, icol).Value
        If aplayer = "" Then
        ElseIf aplayer = aplayer2 Then

            Cells(irow + k - 1, icol + j).Value = Cells(irow + k - 1, icol + j).Value + Cells(irow + k, icol + j).Value
            Cells(irow + k - 1, icol + j + 3).Value = Cells(irow + k - 1, icol + 3 + j).Value + Cells(irow + k, icol + 3 + j).Value

            For l = 10 To 10 + itourneys - 1
                Cells(irow + k - 1, l).Value = Cells(irow + k - 1, l).Value + Cells(irow + k, l).Value
                If Cells(irow + k - 1, l).Value = 0 Then Cells(irow + k - 1, l).Value = ""
            Next l

            ActiveWindow.Panes(1).Activate
            Rows((irow + k) & ":" & (irow + k)).Select
            Selection.Delete Shift:=xlUp
        End If
    Next k
The next block of code is to scan down the list of players' names and, if it finds two identical ones then each column value is added to the top row and then the bottom row deleted.

Code: Select all

 Call FindNumber(irow, icol, iplayers) 'find number of players
   
    For k = 1 To iplayers
        Cells(irow + k - 1, 9).Value = Cells(irow + k - 1, 8).Value + Cells(irow + k - 1, 7).Value + Cells(irow + k - 1, 6).Value
    Next k

    Rows(irow & ":" & irow + iplayers - 1).Select
    Application.CutCopyMode = False
    Selection.Sort Key1:=Range("I" & icol), Order1:=xlDescending, Header:=xlGuess, _
    OrderCustom:=1, MatchCase:=False, Orientation:=xlTopToBottom, _
    DataOption1:=xlSortNormal
The number of players is then recalculated and the whole set of data resorted into score order.

Code: Select all

 Call FindNumber(irow, icol, iplayers) 'find number of players
    For i = 1 To iplayers
        Cells(irow + i - 1, 1).Value = i 'put ranking order in
    Next i
    Range("F4").Select
    ActiveCell.FormulaR1C1 = "=SUM(R[3]C:R[" & iplayers + 10 & "]C)"
    Range("F4:I4").Select
    Selection.FillRight
    Range("I6").Select
    ActiveCell.FormulaR1C1 = "=SUM(R[1]C:R[" & iplayers + 10 & "]C)"
    Range("I6:BD6").Select
    Selection.FillRight
End Sub
To finish off the niumber of players is copied down and put in a heading box and then a couple of formulas put in to act as checksums.

The complete subroutines are as follows:

Code: Select all

Sub AddTourney()
    Dim irow As Integer 'row number for start
    Dim icol As Integer 'column number for start
    Dim isheet As Integer   'sheet stating number
    Dim iplayers As Integer 'number of players
    Dim itourneys As Integer 'number of tournaments
    Dim aplayer As String
    Dim asheet As String    'sheet number
   
    irow = 7    'starting row position
    icol = 2    'starting column position
    iplayer = 0
    itourneys = 52
    isheet = 3
    aplayer = ""
    addsheet = True
   
    Call FindNumber(irow, icol, iplayers) 'find number of players

    'Add a sheet
    For i = 1 To iplayers + 100
        Cells(irow + i - 1, 1).Value = i 'put ranking order in
    Next i
    ' which sheet?
    B = InputBox("Add a tournament's scores?  Enter week number (or 0 to exit)  Enter a negative week number to subtract the scores.")
    If B < 0 Then
        addsheet = False    'subtract that sheet
        B = -B
    End If
If B <> "0" And B <> "" And B < itourneys Then 'b=week number
        asheet = "Week " & B    'go to
        Sheets(asheet).Activate
    Else
        Exit Sub    'invalid sheet number
    End If

    i = 0
    aplayer = Cells(i + 2, 1).Value 'player name

    If aplayer = "" Then
        MsgBox ("Week " & B & " is not completed yet.")
        Sheets("Summary").Activate
        Exit Sub
    ElseIf Cells(8, 1).Value = "Entered" Then
        MsgBox ("Week " & B & "'s results have already been entered.")
        Sheets("Summary").Activate
        Exit Sub
    End If
    While aplayer <> ""
        i = i + 1                   'i=number of players on the individual tourney sheet
        aplayer = Cells(i + 2, 1).Value
        If addsheet = False Then Cells(i + 1, 4).Value = -Cells(i + 1, 4).Value
    Wend

    Range(Cells(2, 1), Cells(2 + i - 1, 1)).Select
    Selection.Copy          'copy list of players
    atype = Cells(1, 5).Value 'type of tournament

    Sheets("Summary").Select
    Cells(irow + iplayers, icol).Select
    ActiveSheet.Paste   'paste list of players below last one on master

    Select Case atype
        Case Is = "Major"
            j = 1
        Case Is = "Premier"
            j = 2
        Case Is = "Standard"
            j = 3
        Case Else
            MsgBox (atype & " is not permitted")
            Exit Sub
    End Select

    l = 1
    If addsheet = False Then l = -1
    For k = 1 To i
        Cells(irow + iplayers + k - 1, icol + j).Value = Cells(irow + iplayers + k - 1, icol + j).Value + l 'increment number of Tournaments
    Next k

    Sheets(asheet).Activate  'back to individual sheet
    Range(Cells(2, 4), Cells(1 + i, 4)).Select
    Selection.Copy      'copy score list

    Sheets("Summary").Select
    Cells(irow + iplayers, Val(B) + 9).Select
    ActiveSheet.Paste   'paste in next column

    Cells(irow + iplayers, icol + 3 + j).Select
    ActiveSheet.Paste   'paste

    If addsheet = False Then
        Sheets(asheet).Activate  'back to individual sheet
        Cells(8, 1).Value = "Entered"
        For k = 1 To i
            Cells(k + 1, 4).Value = -Cells(k + 1, 4).Value
        Next k
        Sheets("Summary").Select
    End If

    Call FindNumber(irow, icol, iplayers) 'find number of players
    Rows(irow & ":" & irow + iplayers - 1).Select 'select the players rows

    Application.CutCopyMode = False
    Selection.Sort Key1:=Range("B" & icol), Order1:=xlAscending, Header:=xlGuess, _
    OrderCustom:=1, MatchCase:=False, Orientation:=xlTopToBottom, _
    DataOption1:=xlSortNormal   'sort into alpha order
   
    For k = 1 To iplayers - 1
        aplayer = Cells(irow + k - 1, icol).Value
        aplayer2 = Cells(irow + k, icol).Value
        If aplayer = "" Then
        ElseIf aplayer = aplayer2 Then

            Cells(irow + k - 1, icol + j).Value = Cells(irow + k - 1, icol + j).Value + Cells(irow + k, icol + j).Value
            Cells(irow + k - 1, icol + j + 3).Value = Cells(irow + k - 1, icol + 3 + j).Value + Cells(irow + k, icol + 3 + j).Value

            For l = 10 To 10 + itourneys - 1
                Cells(irow + k - 1, l).Value = Cells(irow + k - 1, l).Value + Cells(irow + k, l).Value
                If Cells(irow + k - 1, l).Value = 0 Then Cells(irow + k - 1, l).Value = ""
            Next l

            ActiveWindow.Panes(1).Activate
            Rows((irow + k) & ":" & (irow + k)).Select
            Selection.Delete Shift:=xlUp
        End If
    Next k

    Call FindNumber(irow, icol, iplayers) 'find number of players
   
    For k = 1 To iplayers
        Cells(irow + k - 1, 9).Value = Cells(irow + k - 1, 8).Value + Cells(irow + k - 1, 7).Value + Cells(irow + k - 1, 6).Value
    Next k

    Rows(irow & ":" & irow + iplayers - 1).Select
    Application.CutCopyMode = False
    Selection.Sort Key1:=Range("I" & icol), Order1:=xlDescending, Header:=xlGuess, _
    OrderCustom:=1, MatchCase:=False, Orientation:=xlTopToBottom, _
    DataOption1:=xlSortNormal
   
    Call FindNumber(irow, icol, iplayers) 'find number of players
    For i = 1 To iplayers
        Cells(irow + i - 1, 1).Value = i 'put ranking order in
    Next i
    Range("F4").Select
    ActiveCell.FormulaR1C1 = "=SUM(R[3]C:R[" & iplayers + 10 & "]C)"
    Range("F4:I4").Select
    Selection.FillRight
    Range("I6").Select
    ActiveCell.FormulaR1C1 = "=SUM(R[1]C:R[" & iplayers + 10 & "]C)"
    Range("I6:BD6").Select
    Selection.FillRight
End Sub
Sub FindNumber(irow, icol, iplayers)
    'Find number of players on master sheet
    Sheets("Summary").Activate
    iplayers = 0 'number of players already
    aplayer = Cells(irow + iplayers, icol).Value
    While aplayer <> ""
        iplayers = iplayers + 1
        aplayer = Cells(irow + iplayers, icol).Value
        Cells(irow + iplayers, icol).Value = StrConv(aplayer, vbLowerCase)
    Wend
    Cells(irow - 1, icol).Value = iplayers & " Players"
End Sub


Phew!

(These "tips" are ones that I have tried to make it a bit easier in managing my own tournaments. I am sure there are different and better methods than these, so please let me know. Any queries on the above I'll be glad to respond to! Please note that I use Excel 2003, so there may be variation in the menu instructions if you have Excel 2007)[/spoiler]
TPA Wrap by DaveH
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There is such a thing as a blue moon. According to Bridie Smith, as quoted in Wikipedia:
The term blue moon is the name for the third full moon in a season that has four full moons, instead of the usual three. A blue moon occurs only every two or three years, and the term blue moon is used colloquially to mean a rare event, as in the phrase "once in a blue moon".

Well, depending on how you calculate that, we have had two, possibly three, blue moons pass us by in the time that [player]cairnswk[/player] has prepared for us 30 (YES THIRTY) full maps that have passed through the Foundry, through the Beta processes and into CC proper. What a fantastic achievement!! And to commemorate this momentous occasion, [player]koontz1973[/player] brings us two articles featuring [player]cairnswk[/player]. The first covers those 30 maps and the second covers maps that are out of Beta, where cairns features again. We all owe an incredible debt of gratitude to [player]cairnswk[/player] so let's be upstanding and sing his favourite song ...

Done that? Good! Onto the rest of the issue then. [player]Qyu[/player] brings us a fascinating look at that favourite map of yours Arms Race! while I take a look at a new map being developed and some interesting issues it throws up Ring of Fire. [player]koontz1973[/player] gives an in-depth insight into the working of the Foundry and how that may change for the better. We are looking forward to your input (good CC community) to this article. And finally, [player]koontz1973[/player] tickles your dendrites with this issue's comp, a crossword puzzle. Who will be the winner for this issue? And on that note, I leave you with a Turkish proverb:

He who sleeps with a blind man will wake up cross-eyed.


[player]thehippo8[/player] -- Foundry Executive

Image30 Maps koontz1973
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Quenched Maps koontz1973
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Arms Race by Qyu
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Ring of Fire – doing the undoable by thehippo8
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Open versus Closed koontz1973
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Foundry Dispatch Competition koontz1973
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I'm sorry to say, but the Clan locker was completely cleaned out by thieves. I could have stopped them but it simply isn't my job! So when they had gone I have put what little I could glean from the covers of the books they stole.

[player]thehippo8[/player]
Foundry Executive


Highlights by thehippo8
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Stay Tuned for the next issue of the ConquerClub Dispatch for an interrogation of [player]interviewee[/player]. Post any questions you may have for them here --> Interrogation with Masli

Submitting Your Own Articles

If you have a story you think the ConquerClub Community would find interesting, you can submit your articles to [player]Victor Sullivan[/player] and you may just see your article published in the Newsletter!

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ConquerClub Dispatch Team

  • [player]Victor Sullivan[/player] - Chief Executive
    • [player]Leehar[/player] - Aide Executive
  • [player]Victor Sullivan[/player] - Strategy Executive
    • [player]Viceroy63[/player] - Strategy Reporter
    • [player]macbone[/player] - Strategy Assistant
  • [player]Dukasaur[/player] - Tournament Executive
    • [player]WorldCup4James[/player] - Tournament Reporter
    • [player]DaveH[/player] - Tournament Reporter
    • [player]Woopintroysbutt[/player] - Tournament Reporter
    • - Tournament Reporter
    • [player][/player] - Tournament Reporter
  • [player]thehippo8[/player] - Foundry Executive
    • [player]koontz1973[/player] - Foundry Reporter
    • [player]Flapcake[/player] - Foundry Reporter
    • [player]nolefan5311[/player] - Foundry Reporter
    • [player]Qyu[/player] - Foundry Reporter
  • [player]skillfusniper33[/player] - Clan Executive
    • [player]Swifte[/player] - Clan Reporter
    • [player]QuikSilver[/player] - Clan Reporter
    • [player]Master Fenrir[/player] - Clan Reporter
    • [player]DJ Teflon[/player] - Clan Freelance
    • [player]IcePack[/player] - Clan Freelance
    • [player]The Voice[/player] - Clan Freelance
  • [player]safariguy5[/player] - Freestyle Executive
    • [player]shieldgenerator7[/player] - Freestyle Writer
    • [player]Jdsizzleslice[/player] - Freestyle Writer
    • [player]Commander9[/player] - Freestyle Writer
    • [player]vodean[/player] - Freestyle Writer
    • [player]Quirk[/player] - Freestyle Writer
    • [player]kentington[/player] - Freestyle Writer
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User avatar
TheCrown
Posts: 1531
Joined: Thu Aug 05, 2010 1:25 pm
Gender: Male
Location: California, US

Re: CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by TheCrown »

cairnswk has made most of my favorite maps... thanks man! =D>
User avatar
ckyrias
Posts: 1177
Joined: Mon Sep 06, 2010 3:27 pm
Gender: Male

Re: CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by ckyrias »

Across.
3.A map you have to flush with. (8) Waterloo
6.Athens and Sparta get bloody. (13,3) Peloponnesian War
7.One of the last maps made by the dreaded map maker. (7) Eurasia
8.The terminator state. (10) California
9.Go sight seeing in beta land. (10) Copenhagen
Down.
1.Hiding under the desks really works. (4,3,5) Duck And Cover
2.Pixar made a film about this map. (8) Monsters
4."Top of the world ma" (10) Antarctica
5.Nelson's brown trouser time. (9) Trafalgar
8.Number one. (7) Classic

*reason for edit forgot waterloo
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thehippo8
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Re: CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by thehippo8 »

@ ckyrias -congrats! That's two out of three to you ... well done indeed!
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ckyrias
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Re: CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by ckyrias »

thehippo8 wrote:@ ckyrias -congrats! That's two out of three to you ... well done indeed!


cheers!! and remember people! Charleston is not the terminator state! its not even a state! :D
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koontz1973
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Re: CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by koontz1973 »

congrats ckrias. Remember folks, a new comp every issue in the dispatch section of the foundry.
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Dukasaur
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Re: CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by Dukasaur »

I don't imagine newsletter volunteers will ever be eligible for the contest. Since we have access to the article before it's published, it would be a monstrously unfair advantage. I wonder, though, if at some point you might develop the contest in secret, and insert it only at the moment of publication, so that we could compete? Perhaps not every time, but maybe 1 in 5 times or something like that.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
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x-raider
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Re: CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by x-raider »

Great crossword; lot's of fun.
Hip, hip hoorah for the hippo's dispatched dispatch.
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thehippo8
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Re: CC Dispatch [Issue 81: 16-10-2012] Hipposaur Chaos

Post by thehippo8 »

You are all very kind!

I agree Duke, why shouldn't Team CC be able to play the Dispatch comp! So, yes, from now on they will be promulgated in secret and dispersed on publishing. The only ones in the know will be the Foundry team and the publisher.

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