Now that I have proven some of the strengths and limitations of Time Warping, I want to align it to a themed game... preferably Zelda. The mechanics need a sever overhaul and I already have ideas on this, and I already have some great flavor ideas. The main reason I want a co-mod is that this will probably crescendo around exams, and maybe even go into summer when I am usually too busy to mod.
Note to Interested Players: The time warping will be downplayed a LOT compared to the first game, so don't be scared to join.
Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
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- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
What kind of Co-Mod are you looking for? One to do VC's/Night Action PM's that kind of stuff? Or a different kind of co-mod?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
I will help if nobody else volunteers. Ive been working on my own game as well, but I have recently hit a point where I need to stop looking at it as to come back with a fresh outlook on it.
Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
rishaed wrote:What kind of Co-Mod are you looking for? One to do VC's/Night Action PM's that kind of stuff? Or a different kind of co-mod?
You can pick whatever the favourite parts you want to do are. Also, it helps if I am too busy to do vote counts, for example, to have a second person to do them. I want to spend the beginning talking about mechanics/characters and getting a decent and balanced game.
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- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
I'm torn on whether or not I want to mod/play. . . I could learn alot from co-modding a game like this, however a desire to play it instead out of pure curiosity is there as well. Could you tell me the expected release date? I want to mod an adapted version of Werewolf, (RL Mafia to Forum changes) as well, but I need to think about which one comes first. Put me down as a maybe atm.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
i'm interested doom. never moded yet, and co modding seems like a great opportunity. also i entered a fair share of games lately, ranking bass being my last one active and don't pretend to play any other for the moment. I d like to just follow a thread knowing all mechanics and roles, haven t done it yet and should be pretty fun.

Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
I still am to play the game first, so I doubt I'll be much help.
Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
Ok, rishaed, new guy and aage seem interested in playing, so I will go with betiko. Betiko, sometime soon I will send you a PM. Send me a PM with which Zelda games you have played.
Last edited by DoomYoshi on Sat Feb 09, 2013 3:28 pm, edited 1 time in total.
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- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
Thanks and enjoy!
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

- Kanin Usagi
- Posts: 7
- Joined: Thu Jan 21, 2010 4:09 pm
- Gender: Male
- Location: Georgia, U.S.
Re: Looking for Co-Mod: Time Warp/Legend of Zelda Crossover
Good luck guys! I look forward to the craziness that will be this game. xD
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