anyway, tell me what ya think
Map Name: Gallic wars
Mapmaker(s): waauw
Number of Territories: 66
Map size(large map): 830x770
[spoiler= bonuses]Number of Bonus zones: 8
- cyan: Gallia Belgica(+6)
- Dark green: Armorica Celtica(+6)
- Dark blue: East Celtica(+4)
- Dark pink: Central Celtica(+3)
- Light pink: Gallia Aquitania(+2)
- Red: Gallia Narbonensis(+5)
- Purple: Gallia Helvetica(+3)
- Light green: Gallia Cisalpina(+3)
- Capital tribe gets auto +2, can attack auxiliairy options
- victory conditions, hold 5 capitals
- Auxiliairies can attack each other but nothing else. They unlock special bonus abilities.
- +1 per 2 letters
- +1 per 2 banners
- banner combinations give extra bonuses according to historic campaign
- hold 1 of each letter for a +3
- Get auxiliairy troops to get a +1 per letter(depends on which letter you picked)
- Hold both of Caesar's capitals for +2
What Makes This Map Worthy of Being Made:
- featuring historic campaigns of Julius Caesar
- featuring historic names of cities and tribes
- special auxiliairy options
- non-classical gameplay
- The auxiliairies make it able for everyone to hit
- 8 player games: 1 capital tribe + 5 other random territories
- 7 player games: 1 capital tribe + 5 other random territories
- 6 player games: 1 capital tribe + 6 other random territories
- 5 player games: 1 capital tribe + 6 other random territories
- 4 player games: 2 capital tribe + 8 other random territories
- 3 player games: 2 capital tribe + 8 other random territories
- 2 player games: 4 capital tribe + 10 other random territories
territories certain of starting neutral: - all auxiliairies(5 neutrals)
- battlesites Treveri, Vosges, Alesia, Gergovia, Aduatuca & Avaricum(3 neutrals) ==> to prevent problems in games with less players
- the unused capital tribes(5 neutrals)
[spoiler= Background story]The year is 58 BC. Julius Caesar is proconsul of both Gallia Cisalpina and Gallia Narbonensis. For years have the Romans been good partners with the Gauls. Some of them are even under protectorate of the Roman empire, like for example the Aedui.
All of a sudden the Arverni, Sequani and the Suebi conspire to attack the Aedui. The Romans don't intervene and thereby lose an ally. In the aftermath of this conspiration, the Sequani reward the Suebi for helping them by giving them a piece of territory in Gaul. This germanic tribe moves into Gaul with a strong army.
The Romans had just having defeated the Helvetii in the Battles of Bibracte & Arar, whom had dared to attack another ally of the Romans, the Alobroges. With the Helvetii gone, Caesar now turns his attention to the Suebi. He doesn't like the presence of their large army in Gaul. Together with the Sequani, who by now regretted giving land to the barbaric Suebi, Caesar attacks the Suebi to drive the back out. He defeats them in the Battle of Vosges.
Right after this once again the same thing happens. This time it are the Belgae tribes who attacked an ally of Rome, so Caesar launches a campaign against them. At Sabis River Caesar gets surprised by an attack of Nervii, Atrebates and Viromandui. He himself almost gets caught. But just in time reinforcements arrives and he is able to turn the battle to victory. Though even wit hthe Atrebates in Viromandui on the run and the Nervii far outnumbered, the hord of Nervii stood their ground, willing to fight to the death.
Next a series of punitive wars started. The Armorican tribe of Veneti had assembled tribes who wanted the Romans out of Gaul. This was the first time Caesar had to fight a seabattle. He launched his navy to fight in the Bay of Morbihan against the enemy fleet and triumphs. A little later Suebi come raiding from north of the Rhine and Caesar has to push 'm back at the battle of Treveri. After having punished these tribes, Caesar does the same yet again, but this time crosses the channel to Britain. He almost loses this battle because of the weather which wrecked his ships and because of the large numbers of chariots the Brittons used to confuse the Roman ranks.
At this moment Caesar has taken all of Gaul even if it were with some help of allied gaelic tribes. There are however still rebels. It is to irradicate these threats that the Roman legions once again set out to war. At the battle of Atuatuca, the Belgae tribe of the Eburones under the command of Ambiorix almost wipes out an entire garrison of Roman troops, if it were not for Caesar arriving just in time to save the day. Following this battle Caesar exterminates all of the Eburones tribe and all it's allies. But knowing how much trouble he's had with the Belgae, both with the Eburones and the Nervii, he writes "Of all the Gauls the Belgae are the bravest".
Lastly he starts his last campaign against the even bigger rebellion under the leadership of the Arverni chief Vercingetorix, whom had succesfully united many gaelic tribes under his command. This led to several great battles at Lutetia & Avaricum. In Gergovia most of the troops of Vercingetorix get defeated and he flees to Alesia, where he makes his last stand but in the end loses and gets captured by the Romans.
http://en.wikipedia.org/wiki/Gallic_Wars[/spoiler]
[spoiler= overall strategy expectance for 8 player standard games]The strategy of the player will severly differ according to what capital you start with and what bonuses you are closest to. However I think the following steps will be followed:
- First people will try and grow their army by getting the Auxiliairy troops option.
- Then they will expand outwards from their capital. Some people will fight in Gaul, others will fight over the auxiliairies.
- In the end some people will grow faster than others and will start taking away other peoples bonuses by attacking their auxiliairies. But the strongest player has to watch out cuz he is vulnerable in the auxiliairies
- Finally the strongest player after having eliminated a couple of players, will hold victory conditions and win.
To do-list:
- check if everything is readable on small map scale
Map Image(latest version):
[bigimg]http://i41.tinypic.com/rtg8ll.png[/bigimg]
[spoiler= older versions]1.0 http://i43.tinypic.com/ngxdt.png
1.1 http://i39.tinypic.com/dw751i.png
1.2 http://i40.tinypic.com/24ms3s1.jpg
1.3 http://i41.tinypic.com/5ahyex.png
1.4 http://i41.tinypic.com/2556qmf.png
1.5 http://i40.tinypic.com/207md1t.png
1.6 http://i44.tinypic.com/312thmt.png
1.7 http://i43.tinypic.com/11ik07b.png
1.8 http://i41.tinypic.com/2ikd1ci.png
1.9 http://i40.tinypic.com/95wsap.png
1.10 http://i40.tinypic.com/xqgdb4.png
1.11 http://i41.tinypic.com/2wq911i.png
1.12 http://i39.tinypic.com/2mre820.jpg[/spoiler]
The Copyright Agreement
The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.


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