I was wondering if someone wanted to make a map based on the electoral college.
Each voting district would be a territory and your would need to hold a majority of the voting districts in the state to get a bonus.
I'm not going to do it, I'm to lazy to make a map. I was just wondering if someone else wanted to do it.
Electoral college
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Electoral college

16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together
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ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Electoral college
No thanks.
USA has been done so much, and....well, it's just not an idea that appeals to me in any way.
USA has been done so much, and....well, it's just not an idea that appeals to me in any way.
Re: Electoral college
Seeing that this is just an idea for a map, it has been [MOVED].
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: Electoral college
Honestly a political map of the united states could be fun to play if it were done right. Not just trying to conquer electoral college votes. But adding fund raiding and other campaigning elements might make it a worthwhile endeavor.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: Electoral college
I don't think this would work well at the district level. There are 435 of them, and many are gerrymandered into extreme shapes that would be difficult to show on a map. Then, there's the fact that the winner of a state may not have won the most voting districts, just the most votes statewide.
I have an idea for an electoral college map, but it is not possible with the current xml. It could be a conquest-style map where each player starts with a political party as a base. All states would start as neutrals with their electoral vote count (55 for California, etc.) States do not attack each other, but territories representing media, activists, special interests, etc. would provide bonuses and open up conditional attacks on multiple states. The objective would be to control states worth 270 electoral votes... and there's the problem. There are over 51 trillion different possible ways to accumulate 270, 271, 272 or 273 electoral votes, and I don't think there's any way to code this in the current xml.
I've submitted a suggestion for an xml change that would allow this, in case anyone's interested.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=199843
I have an idea for an electoral college map, but it is not possible with the current xml. It could be a conquest-style map where each player starts with a political party as a base. All states would start as neutrals with their electoral vote count (55 for California, etc.) States do not attack each other, but territories representing media, activists, special interests, etc. would provide bonuses and open up conditional attacks on multiple states. The objective would be to control states worth 270 electoral votes... and there's the problem. There are over 51 trillion different possible ways to accumulate 270, 271, 272 or 273 electoral votes, and I don't think there's any way to code this in the current xml.
I've submitted a suggestion for an xml change that would allow this, in case anyone's interested.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=199843
- ViperOverLord
- Posts: 2487
- Joined: Sun Apr 19, 2009 3:19 pm
- Location: California
Re: Electoral college
I proposed Red State/Blue State back in the day. The idea got scorched. Rightfully so, possibly.
