Pushing borders poly(2) random map - Stealth99 wins!

Tournaments Completed in 2014.

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SiriusCowKing
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Pushing borders poly(2) random map - Stealth99 wins!

Post by SiriusCowKing »

[spoiler=Pushing borders rules]This is called pushing borders.

Each player starts with 4 virtual territories. They form a circle being neighbor with the player to the right and to the left. Each round, every player fight their neighbors in 1v1 games. The winner of each 1v1 game steal a territory to his neighbor.

There is also a special neutral territory in the middle of the virtual map which everyone are neighbor to. Each round, every player alive will also fight for the middle in 1 freestyle 20 rounds limit game. The winner of the battle for the middle will control it, which gives him the power to bombard a player next round. The player must to choose a target and attempt to bombard him, which will be done in a 1v1 game. If the bombarding player wins the 1v1, the target lose a territory which cannot be gained back. There is no penalty for failing a bombardment.

At the end of each round, every players lose 1 territory. When a player lost all his territories, he is out of the tournament. There is also a round limit of 8 in case this drags on. The player with the most territories, or the last one to survive, at the end of round 8 wins the tournament.


Specific rules:

When a player drops from the tournament or lose all his territories, his 2 neighbors become neighbors themselves, closing the virtual circle. This makes it unnecessary to have players in reserves.

When a player hold for the middle ground he will bombard someone next round. During the next round there will still be the fight for the middle ground and this game can happen at the same time than the game for the bombardment, the 2 are not conflicting with each other.

If there are only 2 players left alive, they will border each other to the right and to the left, meaning that they will fight 2 games each round to try to steal territories from each other. They will also fight the freestyle battle for the middle ground, and the winner will try to bombard the other player next round. This means that they will fight a total of 4 games with each other every round until the end of the tournament.

If a player holds no territory at the end of a round but won the middle ground, he is not eliminated. He will still be alive as long as he win the next fights for the middle ground.

If there are more than 12 players alive in the tournament, the middle ground will be split into 2 territories. The players will also be split into 2 territories and fight into 2 separate freestyle games. The winner of each game will be entitled a bombardment as usual, meaning that there will be 2 bombardments.

If the 2 top players have the same number of territories at the end of round 8, They will fight in one last game to determine who is the winner. The settings of that game will be the same as all the 1v1 games. In case of 3 or more players with the exact same territory count at the end of round 8, the settings of the tiebreaker game will be the same but standard instead of polymorphic so that all the players can join the same game. The middle ground is included in the territory count at the end of round 8.

If a player owns only 1 territory and both his neighbors win the game against him, they both gain a territory. Which mean that a territory is created.[/spoiler][spoiler=Visual example]I used only 6 players in the example to make things simpler.Image[/spoiler][spoiler=Tournament rules]Entry requirements:
premium membership
minimum score of 1200


Every 1v1 games will be played with these settings:
polymorphic(2)
automatic
sequential
no spoils
chained
fog
20 round limit
24h time limit

map:
random


The battles for the middle ground will be played with these settings:
standard
automatic
freestyle
no spoils
chained
fog
20 round limit
24h time limit

map:
7-12 players: usa 2.1
4-6 players: eurasia mini
2-3 players: duck and cover[/spoiler]

Number of territories:
Suppurator - 0
legionnare - 0
tintoreti - 0
general cod - 0
overlander - 0
dazza2008 - 0
stealth99 - 3 + middle ground
Serreski - 0
SiriusCowKing - 0
redspyder - 0
jordy2425 - 0
gemini1512 - 1
loenatiek - 0
mcshanester29 - 0
lynch5762 - 0
ziggy62 - 0
TheCrown - 0
Domination_44 - 0
King Edward 3rd - 0
Roofless - 2 (inactive)
Last edited by SiriusCowKing on Fri Sep 19, 2014 6:52 pm, edited 43 times in total.
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SiriusCowKing
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Re: Pushing borders [0/20] poly(2) random map

Post by SiriusCowKing »

I would like to co-host this tournament with [player]TheCrown[/player] as this is my first time hosting a tournament.

[player]mcshanester29[/player] approved this type of tournament via PM.

Tournament medal for first place.
Last edited by SiriusCowKing on Fri Feb 21, 2014 8:40 am, edited 1 time in total.
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redspyder
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Re: Pushing borders [0/20] poly(2) random map

Post by redspyder »

Very cool idea. I am in.
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mcshanester29
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Re: Pushing borders [0/20] poly(2) random map

Post by mcshanester29 »

SiriusCowKing wrote:I would like to co-host this tournament with [player]TheCrown[/player] as this is my first time hosting a tournament.

[player]mcshanester29[/player] approved this type of tournament via PM.

Can I get a tournament medal for first place?


Yes a tournament medal is automatically issued to the winner of the tournament when it is finished...also in please :)
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Armandolas
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Re: Pushing borders [0/20] poly(2) random map

Post by Armandolas »

Imagine that u have 20 ppl signed. How is it going to be in circle fs battle?
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SiriusCowKing
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Re: Pushing borders [4/20] poly(2) random map

Post by SiriusCowKing »

redspyder wrote:Very cool idea. I am in.

Nice picture, I would have put the 7 leg spider drawing tho:
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Armandolas wrote:Imagine that u have 20 ppl signed. How is it going to be in circle fs battle?

Not sure what you mean by fs battle. The players will be placed in a virtual circle in random order. The description of pushing borders explains how the 1v1 fights will rowk and the specific rules explains how the battle for the middle ground will work. Was there something you didn't understood about that?
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redspyder
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Re: Pushing borders [4/20] poly(2) random map

Post by redspyder »

Nice picture, I would have put the 7 leg spider drawing tho:
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Thank you. But I really like my awkward spider. 6 legs is odd, but 7 is just crazy! :D
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gemini1512
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Re: Pushing borders [4/20] poly(2) random map

Post by gemini1512 »

In please
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overlander
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Re: Pushing borders [5/20] poly(2) random map

Post by overlander »

in please
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Serreski
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Re: Pushing borders [5/20] poly(2) random map

Post by Serreski »

i'd like to play, please
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jordy2425
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Re: Pushing borders [5/20] poly(2) random map

Post by jordy2425 »

in please
ziggy62
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Re: Pushing borders [5/20] poly(2) random map

Post by ziggy62 »

Sound fun in please
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stealth99
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Re: Pushing borders [5/20] poly(2) random map

Post by stealth99 »

In please. Thanks a lot, this looks very interesting. 3 stars for originality =D>
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legionnare
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Re: Pushing borders [5/20] poly(2) random map

Post by legionnare »

in please
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Roofless
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Re: Pushing borders [5/20] poly(2) random map

Post by Roofless »

In please.
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HHedyHH
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Re: Pushing borders [5/20] poly(2) random map

Post by HHedyHH »

sorry, I was wrong, I had not seen freestyle
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SiriusCowKing
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Re: Pushing borders [5/20] poly(2) random map

Post by SiriusCowKing »

HHedyHH wrote:sorry, I was wrong, I had not seen freestyle

I'm guessing that means you don't want to try.
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loenatiek
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Re: Pushing borders [12/20] poly(2) random map

Post by loenatiek »

in please
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general cod
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Re: Pushing borders [13/20] poly(2) random map

Post by general cod »

Plaice for cod
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tintoreti
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Re: Pushing borders [14/20] poly(2) random map

Post by tintoreti »

in please
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Domination_44
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Re: Pushing borders [15/20] poly(2) random map

Post by Domination_44 »

=D> Amazing! Very creative! I love the idea! I'm in.. :D
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SiriusCowKing
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Re: Pushing borders [16/20] poly(2) random map

Post by SiriusCowKing »

Thanks everyone for the good comments :P

Only 4 left to fill so we can start.
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dazza2008
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Re: Pushing borders [16/20] poly(2) random map

Post by dazza2008 »

In please
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Suppurator
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Re: Pushing borders [17/20] poly(2) random map

Post by Suppurator »

Okay Moo man - I'll give it a shot. In please.
lynch5762
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Re: Pushing borders [18/20] poly(2) random map

Post by lynch5762 »

why not... in please :)
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