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Pushing borders poly(4) Winner: JBlombier

Posted: Thu Nov 27, 2014 11:46 am
by SiriusCowKing
There has been a change to the reward of the battle for the middle ground. The visual example has been reworked to reflect these changes.
[spoiler=Pushing borders rules]This is called pushing borders.

Each player starts with 4 virtual territories. They form a circle being neighbor with the player to the right and to the left. Each round, every player fight their neighbors in 1v1 games. The winner of each 1v1 game steal a territory to his neighbor.

There is also a special neutral territory in the middle of the virtual map which everyone are neighbor to. Each round, every player alive will also fight for the middle in 1 freestyle 20 rounds limit game. The winner of the battle for the middle ground will control it, which gives him the power to bombard a player next round. The player must to choose a target and attempt to bombard him, which will be done in a 1v1 game. If the bombarding player wins the 1v1, the target lose a territory which cannot be gained back. There is no penalty for failing a bombardment.

At the end of each round, every players lose 1 territory, except the player who won the middle ground. When a player lost all his territories, he is out of the tournament. The last one to survive wins the tournament.


Specific rules:

When a player drops from the tournament or lose all his territories, his 2 neighbors become neighbors themselves, closing the virtual circle. This makes it unnecessary to have players in reserves.

When a player hold for the middle ground he will bombard someone next round. During the next round there will still be the fight for the middle ground and this game can happen at the same time than the game for the bombardment, the 2 are not conflicting with each other.

If there are only 2 players left alive, they will border each other to the right and to the left, meaning that they will fight 2 games each round to try to steal territories from each other. They will also fight the freestyle battle for the middle ground, and the winner will try to bombard the other player next round. This means that they will fight a total of 4 games with each other every round until the end of the tournament.

If there are more than 12 players alive in the tournament, the middle ground will be split into 2 territories. The players will also be split into 2 territories and fight into 2 separate freestyle games. The winner of each game will be entitled a bombardment as usual, meaning that there will be 2 bombardments.

If a player owns only 1 territory and both his neighbors win the game against him, they both gain a territory. Which mean that a territory is created.

If a player wins the middle ground but loses all his territories during the same round, he will not be able to bombard during the next round as he is eliminated.

If the 2 last players are eliminated at the same time, they will fight in one last game to determine who is the winner. The settings of that game will be the same as all the 1v1 games. In case of 3 or more players, the settings of the tiebreaker game will be the same but standard instead of polymorphic so that all the players can join the same game.[/spoiler][spoiler=Visual example]If the visual example is too big for your resolution, you can save it to view it out of your browser instead.Image[/spoiler][spoiler=Tournament rules]Entry requirements:
premium membership
minimum score of 1600


Every 1v1 games will be played with these settings:
polymorphic(4)
automatic
sequential
no spoils
chained
fog
20 round limit
24h time limit

map:
random


The battles for the middle ground will be played with these settings:
standard
automatic
freestyle
no spoils
chained
fog
20 round limit
24h time limit

map:
The map will be chosen at random within the corresponding list.
7-12 players: 4 star meat, classic cities sydney, eurasia, first nation americas, fractured america, france 2.1, new zealand, rail south america, sydney metro, tribal war ancient israel, USA 2.1, world 2.1, WWII europe
4-6 players: baltic crusades, charleston, quad cities, solar system, transsib 1914
2-3 players: cyprus, doodle earth, duck and cover, dust bowl, eurasia mini, luxembourg[/spoiler]The entry requirements are listed in the tournament rules.

Pushing borders poly(4)

Posted: Thu Nov 27, 2014 11:46 am
by SiriusCowKing
[spoiler=visual representation][/spoiler]

Scores:

Everyone starts with 4 territories, remember that everyone loses 1 territory each round except the one who wins the middle ground.

[spoiler=round 1]Lancelot du Lac: 4-2-1=1
jordy2425: 4+(1-1)-1=3
muti: 4+(1-1)-1=3
M00NZIE: 4+(1-1)-1=3
stealth99: 4+2-1=5
King Edward 3rd: 4-2-1=1
slickstick: 4+2-1=5
ultrafit: 4-2-1=1
Gift Box?: 4+(1-1)-1=3
GlobeSmack: 4+(1-1)=4 (won middle ground)
gibby33: 4+(1-1)-1=3
JBlombier: 4+2-1=5
Slaylark: 4-2-1=1
TuffyLess: 4+2-1=5
Gods dad: 4+(1-1)-1=3
Cump Sherman: 4+(1-1)-1=3
MyTurnToWin: 4+(1-1)-1=3
mtamburini: 4+(1-1)-1=3
SiriusCowKing: 4-2=2 (won middle ground)
Loose Canon: 4+2-1=5[/spoiler][spoiler=round 2]Lancelot du Lac: 1+(1-1)-1=0
jordy2425: 3-2-1=0
muti: 3+(1-1)-1=2
M00NZIE: 3+2-1=4
stealth99: 5+(1-1)=5 (won middle ground)
King Edward 3rd: 1-2-1=0
slickstick: 5+2-1=6
ultrafit: 1+(1-1)-1=0
Gift Box?: 3-2-1=0
GlobeSmack: 4+2-1=5
gibby33: 3-2-1-1=0 (lost bombardment)
JBlombier: 5+(1-1)-1=4
Slaylark: 1+2-1=2
TuffyLess: 5-2-1=2
Gods dad: 3+(1-1)-1=2
Cump Sherman: 3+2=5 (won middle ground)
MyTurnToWin: 3+(1-1)-1=2
mtamburini: 3-2-1=0
SiriusCowKing: 2+2-1=3
Loose Canon: 5+(1-1)-1-1=3 (lost bombardment)[/spoiler][spoiler=round 3]muti: 2+(1-1)-1=1
M00NZIE: 4-2-1=1
stealth99: 5+2=7 (won middle ground)
slickstick: 6-2-1-2=1 (lost 2 bombardments)
GlobeSmack: 5+(1-1)-1=4
JBlombier: 4+2-1=5
Slaylark: 2+(1-1)-1=1
TuffyLess: 2-2-1=0
Gods dad: 2+(1-1)=2 (won middle ground) (Dropped through PM)
Cump Sherman: 5+(1-1)-1=4
MyTurnToWin: 2+(1-1)-1=1
SiriusCowKing: 3+(1-1)-1=2
Loose Canon: 3+2-1=4[/spoiler][spoiler=round 4]muti: 1+2-1=2
M00NZIE: 1+(1-1)-1=0
stealth99: 7+(1-1)=7 (won middle ground)
slickstick: 1-2-1=0
GlobeSmack: 4+(1-1)-1=3
JBlombier: 5+2-1=6
Slaylark: 1+(1-1)-1=0
Cump Sherman: 4+(1-1)-1=3
MyTurnToWin: 1+(1-1)-1=0
SiriusCowKing: 2-2-1=0
Loose Canon: 4+(1-1)-1=3[/spoiler][spoiler=round 5]muti: 2+(1-1)-1=1
stealth99: 7+(1-1)-1=6
GlobeSmack: 3+(1-1)-1=2
JBlombier: 6+2-1=7 (won middle ground) (lost bombardment)
Cump Sherman: 3-2-1=0
Loose Canon: 3+(1-1)-1=2[/spoiler][spoiler=round 6]muti: 1+(1-1)=1 (won middle ground)
stealth99: 6+(1-1)-1=5
GlobeSmack: 2-2-1=0
JBlombier: 7+(1-1)-1=6
Loose Canon: 2+2-1=3[/spoiler][spoiler=round 7]muti: 1+(1-1)=1 (won middle ground)
stealth99: 5+(1-1)-1=4
JBlombier: 6-2-1=3
Loose Canon: 3+2-1=4[/spoiler][spoiler=round 8]muti: 1-2-1=0
stealth99: 4+(1-1)-1=3
JBlombier: 3+2=5 (won middle ground)
Loose Canon: 4+(1-1)-1=3[/spoiler][spoiler=round 9]stealth99: 3-2-1=0
JBlombier: 5+2-1=6
Loose Canon: 3+(1-1)=3 (won middle ground)[/spoiler]

Round 10:
JBlombier: 6+2=8 (won middle ground)
Loose Canon: 3-2-1=0

Re: Pushing borders poly(4) [1/20]

Posted: Thu Nov 27, 2014 1:56 pm
by stealth99
Of course I am in.

I love the modifications you have made SCK, this thing keeps getting better.

This is one of the best tourneys on the site.

Re: Pushing borders poly(4) [1/20]

Posted: Thu Nov 27, 2014 4:20 pm
by MyTurnToWin
Sign me up, please.

Re: Pushing borders poly(4) [3/20]

Posted: Fri Nov 28, 2014 5:34 pm
by buster582
in please hopefully i can understand

Re: Pushing borders poly(4) [3/20]

Posted: Sat Nov 29, 2014 1:07 am
by bearshark3
in plz

Re: Pushing borders poly(4) [3/20]

Posted: Mon Dec 01, 2014 10:41 am
by MrBoom
in please

Re: Pushing borders poly(4) [4/20]

Posted: Mon Dec 01, 2014 9:04 pm
by M00NZIE
In please

Re: Pushing borders poly(4) [5/20]

Posted: Sun Dec 07, 2014 4:30 am
by slickstick
in pls.

Re: Pushing borders poly(4) [6/20]

Posted: Mon Dec 08, 2014 2:16 pm
by mtamburini
Ill try it

Re: Pushing borders poly(4) [6/20]

Posted: Mon Dec 08, 2014 4:04 pm
by Cump Sherman
In please.
and for the record, I miss ur cow avatar.

Re: Pushing borders poly(4) [6/20]

Posted: Tue Dec 09, 2014 4:26 am
by muti
I'm in though I really shouldn't play freestyle

Re: Pushing borders poly(4) [6/20]

Posted: Wed Dec 10, 2014 12:14 am
by gemini1512
In again, hoping to avoid stealth for a while :-)

Re: Pushing borders poly(4) [6/20]

Posted: Thu Dec 11, 2014 8:51 pm
by TuffyLess
Put me in too SCK, this looks good :)

EDIT:
Will you visualize the circle w/ colors in thread as the tourney progresses?

Re: Pushing borders poly(4) [6/20]

Posted: Fri Dec 12, 2014 10:01 am
by SiriusCowKing
TuffyLess wrote:Put me in too SCK, this looks good :)

EDIT:
Will you visualize the circle w/ colors in thread as the tourney progresses?

I'll think of some way to visualize, I know everyone wants it.

Re: Pushing borders poly(4) [11/20]

Posted: Sat Dec 13, 2014 6:48 am
by King Edward 3rd
In please

Re: Pushing borders poly(4) [11/20]

Posted: Sun Dec 14, 2014 10:15 am
by jordy2425
in please

Re: Pushing borders poly(4) [13/20]

Posted: Wed Dec 17, 2014 11:12 pm
by ultrafit
Count me in..

Re: Pushing borders poly(4) [13/20]

Posted: Thu Dec 18, 2014 6:47 am
by beardbuster
I'm In.

Re: Pushing borders poly(4) [15/20]

Posted: Sat Dec 20, 2014 11:29 pm
by Gift Box?
ehhh...read your play out and seems kinda F#$ked....so In Please and thanks for giving us something a little odd.

Re: Pushing borders poly(4) [15/20]

Posted: Sun Dec 21, 2014 6:47 am
by Loose Canon
in please Loose Canon

Re: Pushing borders poly(4) [15/20]

Posted: Wed Dec 24, 2014 8:42 am
by GlobeSmack
GlobeSmack will play. Thank you.

Re: Pushing borders poly(4) [15/20]

Posted: Wed Dec 24, 2014 8:58 am
by JBlombier
Please sign me up.

Re: Pushing borders poly(4) [15/20]

Posted: Fri Dec 26, 2014 12:23 am
by gibby33
In please.

Re: Pushing borders poly(4) [15/20]

Posted: Sat Dec 27, 2014 12:30 pm
by elonpuckhog
This tourney has 3 days to be full