[OFFICIAL] Stack the Deck mafia (4/12)Endgame: MAFIA WIN

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Streaker
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[OFFICIAL] Stack the Deck mafia (4/12)Endgame: MAFIA WIN

Post by Streaker »

This will be the Official Game for November.

A 3.500 CC credit prize will be awarded to the mvp of the game, this will be a majority vote. MVP will be chosen from the winning team.

Please read the setup carefully, it's a little tricky but quite ordinary at the same time. If you have any questions post them in the thread or PM me.

The Setup:

-2 Mafia Goon (will not know who traitor is, unless they recruit him)
-1 Mafia Traitor (will know both other mafia goons)
-9 Town

The specs:

When signups finish, there will be a 72-hour interval in which mafia get to discuss in their QT. Here they will have to decide what powers they want for their team, and who will carry what power. A maximum of 3 power roles may be chosen:

-Bulletproof
-Role Cop
-JOAT (1 shot Strongman, 1 shot Ninja)
-Daytalk (passive ability)
-Recruit Traitor as Mafia Goon (this is an insta-use power and will recruit the Traitor as a mafia goon into mafia ranks prior to game start).

Town will start with 2 power roles, a cop and a bodyguard. For each power that mafia has chosen, an additional power will be given to Town. This will be randomly chosen from this list:

-Roleblocker
-Tracker
-Vigilante
-Innocent Child (reveal at start of day one)

Some additional notes:

-At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
-No player may receive more than one role/modification
-The mafia traitor becomes a goon when recruited. This means mafia is allowed to give him a power. However, the mafia traitor is a 1-shot bulletproof if not recruited. In this case, if he is the last remaining mafia, he will take over the factional kill.

In short, the 72 hours prior to game start are a bit out of the ordinary, the rest of the game will have a very normal flow.

Spots are limited, so sign up now!

Player list

-bosaardbeitje replaced by Epitaph1, start of D4.
-Endgame422, Vanilla Townie, killed N2.
-dakky21
-the white rose, mafia goon, lynched D1.
-MADmitch, vanilla townie, lynched D3.
-Marashu
-Anamainiacks, Vanilla Townie, killed N2
-TimWoodbury, Vanilla Townie, killed N1.
-WingCmdr Ginkapo
-ptlowe, Town Tracker, killed N1.
-rizky_biznezz
-Iron Butterfly, Town Vigilante, killed N3.

Reserves:
-Epitaph1
-HotShot53
-Metsfanmax
Last edited by Streaker on Thu Oct 29, 2015 2:22 am, edited 9 times in total.
First Tournament Victory: Game 6518858

Image[/quote]
bosaardbeitje
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Re: [OFFICIAL] Stack the Deck mafia (0/12) TAKING SIGNUPS

Post by bosaardbeitje »

First!
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Endgame422
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Re: [OFFICIAL] Stack the Deck mafia (0/12) TAKING SIGNUPS

Post by Endgame422 »

In please
dakky21
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by dakky21 »

also in... while this one starts, other will end I suppose
the white rose
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by the white rose »

I would like to play, but can you describe the roles in more detail please.
bosaardbeitje
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by bosaardbeitje »

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madmitch
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by madmitch »

IN PLEASE
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Marashu
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by Marashu »

What's really amusing is, this set-up was runner-up to what I want to run next. I'm in.
dakky21
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by dakky21 »

I want a RPG mafia, where every post gives you XPerience and after X posts you can level up and get new abilities and powers :-D
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Endgame422
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by Endgame422 »

dakky21 wrote:I want a RPG mafia, where every post gives you XPerience and after X posts you can level up and get new abilities and powers :-D

Expect something along these lines soon ;)
Likely around when political ends.
the white rose wrote:I would like to play, but can you describe the roles in more detail please.

Innocent child-Town player who is confirmed as town at gamestart(typically cannot vote)
Vigilante-Can kill one player each night
Tracker-Can follow one player and see who(if anyone)that player visits
Roleblocker-Blocks a players night actions
Bulletproof-Cannot be killed by normal killing actions
Role cop-Can investigate one player to determine what NAs they can use
Daytalk-Extra thread where scum can plan without town seeing their interactions
Strongman-Cannot be blocked from committing nightkill
Ninja-Cannot be tracked/watched while commiting nightkill
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anamainiacks
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by anamainiacks »

Sounds cool (: count me in!
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TimWoodbury
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by TimWoodbury »

im in just hope i dont end up innoceant child seems like a bad role to get as its insta revelaed thus seems like a automatic night kill
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Marashu
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by Marashu »

TimWoodbury wrote:im in just hope i dont end up innoceant child seems like a bad role to get as its insta revelaed thus seems like a automatic night kill

Like any role, depends what you do with it. Having someone confirmed town is good for the town, narrows down suspect list for lynch, town PRs don't need to use a night investigating that player, and if mafia tries to kill it, that's one free night for the cop and potential tracker.
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WingCmdr Ginkapo
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by WingCmdr Ginkapo »

TimWoodbury wrote:im in just hope i dont end up innoceant child seems like a bad role to get as its insta revelaed thus seems like a automatic night kill


Not necessarily, it also confirms the player as being zero threat to mafia. It depends how good they are at reading scum and pursuading others as to how much of a threat they are.

Streaker - I'll play/reserve/whatever
ptlowe
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Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

Post by ptlowe »

I'll play
Do you want to know who you are? Don't ask. Act! Action will delineate and define you.
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Epitaph1
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Re: [OFFICIAL] Stack the Deck mafia (10/12) 2 SPOTS OPEN

Post by Epitaph1 »

Put me down as a reserve for now.
StorrZerg wrote:i find no joy in this
rizky_biznezz
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Re: [OFFICIAL] Stack the Deck mafia (10/12) 2 SPOTS OPEN

Post by rizky_biznezz »

In please
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Iron Butterfly
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Re: [OFFICIAL] Stack the Deck mafia (11/12) 1 SPOT OPEN

Post by Iron Butterfly »

Ill take the slot
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Streaker
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Re: [OFFICIAL] Stack the Deck mafia (12/12) TAKING RESERVES

Post by Streaker »

And with that, this game is FULL! I will be taking reserves until the 1st of November, at which time ALLIGNMENT pm's go out. After this, mafia will have 72 hours to discuss in their QT which, if any, powers they want.

After the 72 hours, ROLE pm's go out and the game will begin once at least half of the players have confirmed.
Any questions, ask here or PM me.

(Possibly postponed until 2nd of November, as my schedule is unclear the 1st)
First Tournament Victory: Game 6518858

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HotShot53
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Re: [OFFICIAL] Stack the Deck mafia (12/12) TAKING RESERVES

Post by HotShot53 »

I'll reserve if you need a replacement at some point
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Metsfanmax
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Re: [OFFICIAL] Stack the Deck mafia (12/12) TAKING RESERVES

Post by Metsfanmax »

I'll reserve as well.
Streaker
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Re: [OFFICIAL] Stack the Deck mafia (12/12) STARTING NOV. 2N

Post by Streaker »

Allignment PM's are out, please confirm here.

Mafia now has 72 hours to decide, in their QT, on what powers they want. Based on this, the number of town power roles are decided.
After 72 hours, Role PM's go out and the game begins.
First Tournament Victory: Game 6518858

Image[/quote]
the white rose
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Re: [OFFICIAL] Stack the Deck mafia (12/12) STARTING NOV. 2N

Post by the white rose »

confirmed
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Marashu
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Re: [OFFICIAL] Stack the Deck mafia (12/12) STARTING NOV. 2N

Post by Marashu »

confirming.
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madmitch
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Re: [OFFICIAL] Stack the Deck mafia (12/12) STARTING NOV. 2N

Post by madmitch »

confirming
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