Experimental deployment rule WINNER: Donche64

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molespe
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Experimental deployment rule WINNER: Donche64

Post by molespe »

This is a tournament that wishes to experiment a new courtesy rule for 1/1 games. The player who starts is deemed to declare the war and is allowed to deploy and move troops but not to conquer any territory.

This experimental courtesy rule tries to enhance more balanced opportunities in 1 v 1 games

The tournament is open to 16 players under the format of round robin. Tie breaker will be a play-off between the players with the same number of points

Settings will be random map, sunny, escalating, chained, automatic, sequential, 24 hours

Players must be premium.

If the player who starts the game conquers a territory during the first round, the game will be awarded to his opponent for the tournament purposes. The case will be eventually referred to the Court of the Hague for violation of the Hague Convention of 1907 relative to the Opening of Hostilities.

Players:

1. molespe
2. goldenwarrior
3. rmjw10
4. Dukasaur
5. donche64
6. MyTurntoWin
7. Blitzkrieg Frank
8. Silly Knig-it
9. Fuzzy316
10. b00060
11. jigger1986
12. baddestbrute
13. robellis00
14. RabooeyRanbo
15. ariskocrat
16. celliottii

Reserves:
1. frank_tank
2. Bobby4254
Last edited by molespe on Sat Jan 30, 2016 5:58 am, edited 4 times in total.
goldenwarrior
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Re: Experimental deployment rule 16 players round-robin

Post by goldenwarrior »

in please
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rmjw10
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Re: Experimental deployment rule 16 players round-robin

Post by rmjw10 »

in please
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Dukasaur
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Re: Experimental deployment rule 16 players round-robin

Post by Dukasaur »

I'll join, but I hope you plan to put a warning right in the title of the games.

When one plays a lot of games, it's easy to forget when some of them have special rules.

Also, how many games at a time?
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
donche64
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Re: Experimental deployment rule 16 players round-robin

Post by donche64 »

in pls :)
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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MyTurnToWin
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Re: Experimental deployment rule 16 players round-robin

Post by MyTurnToWin »

Dukasaur wrote:I'll join, but I hope you plan to put a warning right in the title of the games.

When one plays a lot of games, it's easy to forget when some of them have special rules.

Also, how many games at a time?



I agree!!! Without a reminder right on the game listing I know I'll forget. If you are going to put a reminder then please sign me up.
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Blitzkrieg Frank
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Re: Experimental deployment rule 16 players round-robin

Post by Blitzkrieg Frank »

Sounds like a good idea - I will play it
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Silly Knig-it
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Re: Experimental deployment rule 16 players round-robin

Post by Silly Knig-it »

In please

Reminder please
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Fuzzy316
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Re: Experimental deployment rule 16 players round-robin

Post by Fuzzy316 »

Ill try it out
The Fuzzy One

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b00060
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Re: Experimental deployment rule 16 players round-robin

Post by b00060 »

Count me in please
jigger1986
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Re: Experimental deployment rule 16 players round-robin

Post by jigger1986 »

sounds fun, in pls
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baddestbrute
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Re: Experimental deployment rule 16 players round-robin

Post by baddestbrute »

in please
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robellis00
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Re: Experimental deployment rule 16 players round-robin

Post by robellis00 »

Count me in! Always willing to try something new!
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Re: Experimental deployment rule 16 players round-robin

Post by RabooeyRanbo »

In please
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ariskocrat
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Re: Experimental deployment rule 16 players round-robin

Post by ariskocrat »

I'm in.
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celliottii
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Re: Experimental deployment rule 16 players round-robin

Post by celliottii »

In please...this is something we've talked about with the SoC 1v1 Ladder that I run, so I'd like to see how it works/plays out.
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frank_tank
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Re: Experimental deployment rule 16 players round-robin

Post by frank_tank »

in please..
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Bobby4254
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Re: Experimental deployment rule 16 players round-robin

Post by Bobby4254 »

In please, if there is still room.
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molespe
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Re: Experimental deployment rule 16 players round-robin

Post by molespe »

Thank you for joining

Yes, I will put a reminder in the title :)

The idea is to create the 15 games at the same time (more or less)
celliottii
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Re: Experimental deployment rule [Ongoing]

Post by celliottii »

I've talked to a few of my opponents about this, but one thing we've noticed is the dice. Yes, we all get bad dice from time to time. But during this first round of matches/games, several people have noticed (and remarked in game chat) about how one-sided the matches. Are we also using experimental dice? :P :lol:
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donche64
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Re: Experimental deployment rule [Ongoing]

Post by donche64 »

true that!
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
donche64
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Re: Experimental deployment rule [Ongoing]

Post by donche64 »

btw, is there any scoreboard of the tournament?
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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Blitzkrieg Frank
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Re: Experimental deployment rule [Ongoing]

Post by Blitzkrieg Frank »

Yes if the dice don't go your way when you play 1st after 1st player just drops troops it's normally game over. The player dropping then has huge amounts of troops to cause huge damage. To negate this I tried dropping also going 2 nd that seemed to even the game up a little.

Maybe try 1st round both players just drop. The dropping of troops in good strategic positions will then be important in the 1st round. Good positioning and troop deployment strategy can give the advantage of someone who just drops anywhere.
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molespe
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Re: Experimental deployment rule [Ongoing]

Post by molespe »

Final result

1 donche 64 12
2 Blitzkrieg Frank 11
2 jigger 1986 11
4 robellis00 10
5 molespe 9
6 goldenwarrior 8
7 Dukasaur 7
7 Silly Knig-it 7
7 RaboeeyRanbo 7
7 ariskocrat 7
11 rjm10 6
11 b0060 6
11 baddestbrute 6
14 Fuzzy316 5
14 celliottii 5
16 MyTurntoWin 3

Congratulations to the Winner: donche64

As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.

Some complained about problems with randomness of the dice. This has of course nothing to do with the deployment rule.
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Dukasaur
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Re: Experimental deployment rule [Ongoing]

Post by Dukasaur »

molespe wrote:As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.

Collecting this kind of data contributes lasting value to the site. Thank you.

I wish there was still a Strategy forum, this should be recorded somewhere.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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