Experimental deployment rule WINNER: Donche64
Moderator: Tournament Directors
Experimental deployment rule WINNER: Donche64
This is a tournament that wishes to experiment a new courtesy rule for 1/1 games. The player who starts is deemed to declare the war and is allowed to deploy and move troops but not to conquer any territory.
This experimental courtesy rule tries to enhance more balanced opportunities in 1 v 1 games
The tournament is open to 16 players under the format of round robin. Tie breaker will be a play-off between the players with the same number of points
Settings will be random map, sunny, escalating, chained, automatic, sequential, 24 hours
Players must be premium.
If the player who starts the game conquers a territory during the first round, the game will be awarded to his opponent for the tournament purposes. The case will be eventually referred to the Court of the Hague for violation of the Hague Convention of 1907 relative to the Opening of Hostilities.
Players:
1. molespe
2. goldenwarrior
3. rmjw10
4. Dukasaur
5. donche64
6. MyTurntoWin
7. Blitzkrieg Frank
8. Silly Knig-it
9. Fuzzy316
10. b00060
11. jigger1986
12. baddestbrute
13. robellis00
14. RabooeyRanbo
15. ariskocrat
16. celliottii
Reserves:
1. frank_tank
2. Bobby4254
This experimental courtesy rule tries to enhance more balanced opportunities in 1 v 1 games
The tournament is open to 16 players under the format of round robin. Tie breaker will be a play-off between the players with the same number of points
Settings will be random map, sunny, escalating, chained, automatic, sequential, 24 hours
Players must be premium.
If the player who starts the game conquers a territory during the first round, the game will be awarded to his opponent for the tournament purposes. The case will be eventually referred to the Court of the Hague for violation of the Hague Convention of 1907 relative to the Opening of Hostilities.
Players:
1. molespe
2. goldenwarrior
3. rmjw10
4. Dukasaur
5. donche64
6. MyTurntoWin
7. Blitzkrieg Frank
8. Silly Knig-it
9. Fuzzy316
10. b00060
11. jigger1986
12. baddestbrute
13. robellis00
14. RabooeyRanbo
15. ariskocrat
16. celliottii
Reserves:
1. frank_tank
2. Bobby4254
Last edited by molespe on Sat Jan 30, 2016 5:58 am, edited 4 times in total.
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goldenwarrior
- Posts: 484
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- Gender: Male
- Location: Antwerp
Re: Experimental deployment rule 16 players round-robin
I'll join, but I hope you plan to put a warning right in the title of the games.
When one plays a lot of games, it's easy to forget when some of them have special rules.
Also, how many games at a time?
When one plays a lot of games, it's easy to forget when some of them have special rules.
Also, how many games at a time?
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: Experimental deployment rule 16 players round-robin
in pls 

You have been awarded the medal "Clan Achievement"
For being named MVP of the Premier Division of [CL7] Clan League VII
...thus being better than Mishalex!
- MyTurnToWin
- Posts: 1214
- Joined: Sun Jun 08, 2008 5:44 pm
- Location: Southern California
Re: Experimental deployment rule 16 players round-robin
Dukasaur wrote:I'll join, but I hope you plan to put a warning right in the title of the games.
When one plays a lot of games, it's easy to forget when some of them have special rules.
Also, how many games at a time?
I agree!!! Without a reminder right on the game listing I know I'll forget. If you are going to put a reminder then please sign me up.
- Blitzkrieg Frank
- Posts: 205
- Joined: Sat Feb 05, 2011 12:52 am
- Gender: Male
- Location: Melbourne
Re: Experimental deployment rule 16 players round-robin
Sounds like a good idea - I will play it
- Silly Knig-it
- SoC Training Adviser
- Posts: 3009
- Joined: Sat May 28, 2011 12:21 am
- Gender: Male
- Location: Everett, WA
Re: Experimental deployment rule 16 players round-robin
In please
Reminder please
Reminder please
[img]AC1D5A83-79DE-4FED-840B-B4778D0189E5_1_105_c%20(1).jpeg[/img]
Re: Experimental deployment rule 16 players round-robin
Ill try it out
The Fuzzy One
[bigimg]http://dl.dropbox.com/u/11482159/CC/TPA/Signature.Organizer.png[/bigimg]
[bigimg]http://dl.dropbox.com/u/11482159/CC/TPA/Signature.Organizer.png[/bigimg]
Re: Experimental deployment rule 16 players round-robin
Count me in please
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jigger1986
- Posts: 1699
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- Gender: Male
- Location: Peterborough, Ontario, Canada
Re: Experimental deployment rule 16 players round-robin
sounds fun, in pls
- baddestbrute
- Posts: 106
- Joined: Mon Apr 28, 2008 7:21 am
- robellis00
- Posts: 66
- Joined: Tue Aug 25, 2009 9:58 am
- Gender: Male
Re: Experimental deployment rule 16 players round-robin
Count me in! Always willing to try something new!
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RabooeyRanbo
- Posts: 9
- Joined: Thu Jul 25, 2013 9:22 pm
- ariskocrat
- Posts: 142
- Joined: Sun Jun 26, 2011 10:24 pm
- Location: Ohio
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celliottii
- SoC Training Instructor

- Posts: 2454
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- Gender: Male
- Location: Belmont, MI
- Contact:
Re: Experimental deployment rule 16 players round-robin
In please...this is something we've talked about with the SoC 1v1 Ladder that I run, so I'd like to see how it works/plays out.
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frank_tank
- Posts: 267
- Joined: Sun Dec 05, 2010 1:33 pm
- Gender: Male
- Location: outside of buffalo new york state--CC occasionally lists country as canada
Re: Experimental deployment rule 16 players round-robin
In please, if there is still room.
Re: Experimental deployment rule 16 players round-robin
Thank you for joining
Yes, I will put a reminder in the title
The idea is to create the 15 games at the same time (more or less)
Yes, I will put a reminder in the title
The idea is to create the 15 games at the same time (more or less)
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celliottii
- SoC Training Instructor

- Posts: 2454
- Joined: Thu Feb 09, 2012 9:09 pm
- Gender: Male
- Location: Belmont, MI
- Contact:
Re: Experimental deployment rule [Ongoing]
I've talked to a few of my opponents about this, but one thing we've noticed is the dice. Yes, we all get bad dice from time to time. But during this first round of matches/games, several people have noticed (and remarked in game chat) about how one-sided the matches. Are we also using experimental dice?

Re: Experimental deployment rule [Ongoing]
true that!

You have been awarded the medal "Clan Achievement"
For being named MVP of the Premier Division of [CL7] Clan League VII
...thus being better than Mishalex!
Re: Experimental deployment rule [Ongoing]
btw, is there any scoreboard of the tournament?

You have been awarded the medal "Clan Achievement"
For being named MVP of the Premier Division of [CL7] Clan League VII
...thus being better than Mishalex!
- Blitzkrieg Frank
- Posts: 205
- Joined: Sat Feb 05, 2011 12:52 am
- Gender: Male
- Location: Melbourne
Re: Experimental deployment rule [Ongoing]
Yes if the dice don't go your way when you play 1st after 1st player just drops troops it's normally game over. The player dropping then has huge amounts of troops to cause huge damage. To negate this I tried dropping also going 2 nd that seemed to even the game up a little.
Maybe try 1st round both players just drop. The dropping of troops in good strategic positions will then be important in the 1st round. Good positioning and troop deployment strategy can give the advantage of someone who just drops anywhere.
Maybe try 1st round both players just drop. The dropping of troops in good strategic positions will then be important in the 1st round. Good positioning and troop deployment strategy can give the advantage of someone who just drops anywhere.
Re: Experimental deployment rule [Ongoing]
Final result
1 donche 64 12
2 Blitzkrieg Frank 11
2 jigger 1986 11
4 robellis00 10
5 molespe 9
6 goldenwarrior 8
7 Dukasaur 7
7 Silly Knig-it 7
7 RaboeeyRanbo 7
7 ariskocrat 7
11 rjm10 6
11 b0060 6
11 baddestbrute 6
14 Fuzzy316 5
14 celliottii 5
16 MyTurntoWin 3
Congratulations to the Winner: donche64
As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.
Some complained about problems with randomness of the dice. This has of course nothing to do with the deployment rule.
1 donche 64 12
2 Blitzkrieg Frank 11
2 jigger 1986 11
4 robellis00 10
5 molespe 9
6 goldenwarrior 8
7 Dukasaur 7
7 Silly Knig-it 7
7 RaboeeyRanbo 7
7 ariskocrat 7
11 rjm10 6
11 b0060 6
11 baddestbrute 6
14 Fuzzy316 5
14 celliottii 5
16 MyTurntoWin 3
Congratulations to the Winner: donche64
As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.
Some complained about problems with randomness of the dice. This has of course nothing to do with the deployment rule.
Re: Experimental deployment rule [Ongoing]
molespe wrote:As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.
Collecting this kind of data contributes lasting value to the site. Thank you.
I wish there was still a Strategy forum, this should be recorded somewhere.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire

