[CC7] - EGAD v PACK (9 - 28) - PACK Win FINAL 3/30
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celliottii
- SoC Training Instructor

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[CC7] - EGAD v PACK (9 - 28) - PACK Win FINAL 3/30
War thread for Round 1.
War Stats
[spoiler=War Terms]We've agreed to the following changes in the rules:
1. Trench games will have a 30 Round limit.
2. Nuclear and Zombies spoils will not be allowed.
3. "No Forts" will not be used for reinforcement of troops.
4. 12 hour fog rule will be in effect for all maps where needed. "Runner maps" (ie Feudal, Peloponnesian, etc.) are excluded from the 12 hour fog rule. If the 12 hour fog rule is violated, then the offending team must post all information. Information that is not added in a timely manner before the other team has to take their turn will result in the game being remade.[/spoiler]
[spoiler=Clan Contacts]EGAD:
[player]celliottii[/player] - 1st Contact
[player]Lord Arioch[/player] - 2nd Contact
PACK:
[player]jltile1[/player] - 1st Contact
[player]guido74[/player] - 2nd Contact[/spoiler]
[spoiler=Set 1 EGAD Home]Doubles
Game 1 - Game 17137356
Map: Wales
Settings: No Spoils, Chained, Fog, Trench (30 Round limit)
Players: Lockup (Leader) and Filopo
Game 2 - Game 17137366
Map: Europe 1914
Settings: No Spoils, Chained, Fog
Players: Seinfeld1 (Leader) and bobbythomson
Game 3 - Game 17137367
Map: King's Court II
Settings: No Spoils, Unlimited, Fog, Trench (30 Round Limit)
Players: Pajarito and Seamus Corrigan
Triples
Game 1 - Game 17137376
Map: Dark Continent
Settings: No Spoils, Chained, Fog
Players: Lockup (Leader), Lord Arioch, and a6mzero
Game 2 - Game 17137378
Map: Portland
Settings: No Spoils, Chained, Fog
Players: bobbythomson, MGSteve, and celliottii
Game 3 - Game 17137382
Map: Conquer Rome
Settings: No Spoils, Chained, Fog, Trench (30 Round Limit)
Players: Lockup (Leader), Lord Arioch, and celliottii
Quadruples
Game 1 - Game 17137385
Map: Northwest Passage
Settings: No Spoils, Chained, Fog, Trench (30 Round Limit)
Players: william tennant (Leader), celliottii, tucktovich, and a6mzero
Game 2 - Game 17137388
Map: All You Bases Belong to Us
Settings: No Spoils, Parachute, Fog, Trench (30 Round Limit)
Players: Liveoak (Leader), bobbythomson, MGSteve, Sey69
Game 3 - Game 17137390
Map: USA 2.1
Settings: No Spoils, Unlimited, Fog, Trench (30 Round Limit)
Players: bownet (Leader), MGSteve, bobbythomson, and grunion[/spoiler]
[spoiler=Set 1 PACK Home]Doubles
Game 1 - Game 17142184
Map: Dawn of Ages
Settings: No Spoils, Chained, Fog
Players:
Game 2 - Game 17142190
Map: Poison Rome
Settings: No Spoils, Chained, Fog
Players:
Game 3 - Game 17142193
Map: Charleston
Settings: No Spoils, Adjacent, Trench (30 Rounds)
Players:
Triples
Game 1 - Game 17142198
Map: Cairns Coral Coast
Settings: No Spoils, Adjacent, Sunny
Players:
Game 2 - Game 17142200
Map: King of the Mountains
Settings: Escalating, Chained, Fog
Players:
Game 3 - Game 17142203
Map: Third Crusade
Settings: No Spoils, Chained, Fog
Players:
Quadruples
Game 1 -
Map: 1982
Settings: No Spoils, Chained, Fog, Trench (30 Rounds)
Players:
Game 2 - Game 17142210
Map: SuperMax: Prison Riot
Settings: Escalating, Chained, Fog
Players:
Game 3 - Game 17142214
Map: France 2.1
Settings: Escalating, Chained, Fog
Players:[/spoiler]
[spoiler=Set 2 games]CC7 - Rd 1 EGAD v PACK
Set 2
EGAD's Games:
Game 17212659
Game 17212660
Game 17212665
Game 17212666
Game 17212671
Game 17212674
Game 17212675
Game 17212679
Game 17212684
PACK's Games:
Game 171217154
Game 171217161
Game 171217162
Game 171217165
Game 171217166
Game 171217167
Game 171217170
Game 171217174
Game 171217175
Tie-Breaker - Game 17217781[/spoiler]
War Stats
[spoiler=War Terms]We've agreed to the following changes in the rules:
1. Trench games will have a 30 Round limit.
2. Nuclear and Zombies spoils will not be allowed.
3. "No Forts" will not be used for reinforcement of troops.
4. 12 hour fog rule will be in effect for all maps where needed. "Runner maps" (ie Feudal, Peloponnesian, etc.) are excluded from the 12 hour fog rule. If the 12 hour fog rule is violated, then the offending team must post all information. Information that is not added in a timely manner before the other team has to take their turn will result in the game being remade.[/spoiler]
[spoiler=Clan Contacts]EGAD:
[player]celliottii[/player] - 1st Contact
[player]Lord Arioch[/player] - 2nd Contact
PACK:
[player]jltile1[/player] - 1st Contact
[player]guido74[/player] - 2nd Contact[/spoiler]
[spoiler=Set 1 EGAD Home]Doubles
Game 1 - Game 17137356
Map: Wales
Settings: No Spoils, Chained, Fog, Trench (30 Round limit)
Players: Lockup (Leader) and Filopo
Game 2 - Game 17137366
Map: Europe 1914
Settings: No Spoils, Chained, Fog
Players: Seinfeld1 (Leader) and bobbythomson
Game 3 - Game 17137367
Map: King's Court II
Settings: No Spoils, Unlimited, Fog, Trench (30 Round Limit)
Players: Pajarito and Seamus Corrigan
Triples
Game 1 - Game 17137376
Map: Dark Continent
Settings: No Spoils, Chained, Fog
Players: Lockup (Leader), Lord Arioch, and a6mzero
Game 2 - Game 17137378
Map: Portland
Settings: No Spoils, Chained, Fog
Players: bobbythomson, MGSteve, and celliottii
Game 3 - Game 17137382
Map: Conquer Rome
Settings: No Spoils, Chained, Fog, Trench (30 Round Limit)
Players: Lockup (Leader), Lord Arioch, and celliottii
Quadruples
Game 1 - Game 17137385
Map: Northwest Passage
Settings: No Spoils, Chained, Fog, Trench (30 Round Limit)
Players: william tennant (Leader), celliottii, tucktovich, and a6mzero
Game 2 - Game 17137388
Map: All You Bases Belong to Us
Settings: No Spoils, Parachute, Fog, Trench (30 Round Limit)
Players: Liveoak (Leader), bobbythomson, MGSteve, Sey69
Game 3 - Game 17137390
Map: USA 2.1
Settings: No Spoils, Unlimited, Fog, Trench (30 Round Limit)
Players: bownet (Leader), MGSteve, bobbythomson, and grunion[/spoiler]
[spoiler=Set 1 PACK Home]Doubles
Game 1 - Game 17142184
Map: Dawn of Ages
Settings: No Spoils, Chained, Fog
Players:
Game 2 - Game 17142190
Map: Poison Rome
Settings: No Spoils, Chained, Fog
Players:
Game 3 - Game 17142193
Map: Charleston
Settings: No Spoils, Adjacent, Trench (30 Rounds)
Players:
Triples
Game 1 - Game 17142198
Map: Cairns Coral Coast
Settings: No Spoils, Adjacent, Sunny
Players:
Game 2 - Game 17142200
Map: King of the Mountains
Settings: Escalating, Chained, Fog
Players:
Game 3 - Game 17142203
Map: Third Crusade
Settings: No Spoils, Chained, Fog
Players:
Quadruples
Game 1 -
Map: 1982
Settings: No Spoils, Chained, Fog, Trench (30 Rounds)
Players:
Game 2 - Game 17142210
Map: SuperMax: Prison Riot
Settings: Escalating, Chained, Fog
Players:
Game 3 - Game 17142214
Map: France 2.1
Settings: Escalating, Chained, Fog
Players:[/spoiler]
[spoiler=Set 2 games]CC7 - Rd 1 EGAD v PACK
Set 2
EGAD's Games:
Game 17212659
Game 17212660
Game 17212665
Game 17212666
Game 17212671
Game 17212674
Game 17212675
Game 17212679
Game 17212684
PACK's Games:
Game 171217154
Game 171217161
Game 171217162
Game 171217165
Game 171217166
Game 171217167
Game 171217170
Game 171217174
Game 171217175
Tie-Breaker - Game 17217781[/spoiler]
Last edited by celliottii on Fri Apr 14, 2017 1:23 pm, edited 10 times in total.
- Lindax
- Tournament Director

- Posts: 11208
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CC7] - Round 1 EGAD v PACK
PACK will need to post that they agree. No dates set for the exchange of batches?
Lx
Lx
"Winning Solves Everything" - Graeko
Re: [CC7] - Round 1 EGAD v PACK
Pack is good. I think we going to beat on eachother once we get privs and do a 2 week exchange
- Lindax
- Tournament Director

- Posts: 11208
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CC7] - Round 1 EGAD v PACK
Approved.
Lx
Lx
celliottii wrote:War thread for Round 1.
[spoiler=War Terms]We've agreed to the following changes in the rules:
1. Trench games will have a 30 Round limit.
2. Nuclear and Zombies spoils will not be allowed.
3. "No Forts" will not be used for reinforcement of troops.
4. 12 hour fog rule will be in effect for all maps where needed. "Runner maps" (ie Feudal, Peloponnesian, etc.) are excluded from the 12 hour fog rule. If the 12 hour fog rule is violated, then the offending team must post all information. Information that is not added in a timely manner before the other team has to take their turn will result in the game being remade.[/spoiler]
[spoiler=Clan Contacts]EGAD:
[player]celliottii[/player] - 1st Contact
[player]Lord Arioch[/player] - 2nd Contact
PACK:
[player]jltile1[/player] - 1st Contact
[player]guido74[/player] - 2nd Contact[/spoiler]
Games will be posted once created.
"Winning Solves Everything" - Graeko
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celliottii
- SoC Training Instructor

- Posts: 2454
- Joined: Thu Feb 09, 2012 9:09 pm
- Gender: Male
- Location: Belmont, MI
- Contact:
Re: [CC7] - Round 1 EGAD v PACK
jltile1 wrote:Pack is good. I think we going to beat on eachother once we get privs and do a 2 week exchange
Yep...just waiting on game privs...
and don't mind that goat strolling into PACK's den with the keg of that says TNT strapped on his back....it's only "beer" for our friends...
-
celliottii
- SoC Training Instructor

- Posts: 2454
- Joined: Thu Feb 09, 2012 9:09 pm
- Gender: Male
- Location: Belmont, MI
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Re: [CC7] - Round 1 EGAD v PACK
We've got a fog violation in Game 17137356. PM'ing PACK so we can get it resolved internally...
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celliottii
- SoC Training Instructor

- Posts: 2454
- Joined: Thu Feb 09, 2012 9:09 pm
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Re: [CC7] - Round 1 EGAD v PACK
Game 17142207 need to be remade by PACK as it currently is a trench game with no round limit.
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celliottii
- SoC Training Instructor

- Posts: 2454
- Joined: Thu Feb 09, 2012 9:09 pm
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Re: [CC7] - Round 1 EGAD v PACK (1 - 1)
Pack brings in another 3 - 1
- Lindax
- Tournament Director

- Posts: 11208
- Joined: Sun Jan 20, 2008 12:58 pm
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Re: [CC7] - Round 1 EGAD v PACK (2 - 10)
A reminder. From the Platoon Report:
Lx
Starting in 2017, War Threads will no longer be required to include game data within the OP as we conduct a trial period for six months. All NEW WARS starting in 2017 will fall under this new rule, so if your war exchanged games in 2016 and currently follows the old format, please continue to do so until that war is completed.
War threads will still be required to include the rules in the OP, update the title, such as round exchange dates, and the final score & date the war completed.
In addition, War threads will now be required to publish a LINK to the Clan Tab showcasing the war score, games and results directly from the OP. For the trial period, you will still be required to document any modification of games (such as deleting a game, or game remakes) with original game #, and new game #.
Lx
"Winning Solves Everything" - Graeko
- Lindax
- Tournament Director

- Posts: 11208
- Joined: Sun Jan 20, 2008 12:58 pm
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Re: [CC7] - Round 1 EGAD v PACK (2 - 10)
"Winning Solves Everything" - Graeko
Re: [CC7] - Round 1 EGAD v PACK (8 - 16)
Thanks Egad was Fun
- Keefie
- Clan Director

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Re: [CC7] - EGAD v PACK (9 - 28) - PACK Win FINAL 3/30
Privileges removed, databases updated, medals awarded, topic moved.


