MapStarter: Pi-School New LG and SM map & XML V.28d

Maps that may be nearing the end of production. Finalize maps here, while testing.

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HitRed
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Joined: Fri Jun 26, 2015 12:16 pm

MapStarter: Pi-School New LG and SM map & XML V.28d

Post by HitRed »

Map Name: Pi-School
Mapmaker(s): HitRed for Concept/XML, EBConquer for Graphics
Number of Territories: 44
Number of Players: 2-8
Goal: Capture Pi
Slogan: Invitingly Easy, Amazingly Hard...Can You Capture Pi?
Special Features: 58 unique ways to assault Pi. Killer Neutrals, one-way attacks, dead ends and bombardment.
What Makes This Map Worthy of Being Made: Designed to be different. A conquest style thinking players map.
Popularity: Pi is always cool. International Pi Day is March 14th.

Image
Pi.V1.28 Large Map

Image
Pi.V1. 28 Small Map

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Pi.V1.28 XML


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Pi.27 XML

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Pi.25 XML

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Pi.V1.25 Large Map

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Pi.V1.25 Small Map

Code: Select all

http://indigo-post.com/cc/misc/pi/Pi-School_v24a.xml

Code: Select all

http://indigo-post.com/cc/misc/pi/Pi-School_v24.xml

Pi.V1.24 XML

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Pi.V1.24 art Large Map

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Pi.V1.24 art Small Map

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Pi.V1.23 XML

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Pi.V1.23 art Large Map

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Pi.V1.23 art Small Map

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Pi.V1.22 XML

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Pi.V1.22 art Large Map

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Pi.V1.22 art Small Map

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Pi.V1.21 XML

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Pi.V1.15 art Large Map

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Pi.V1.15 art Small Map

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Pi.V1.20 XML

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Pi.V1.19 XML

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Pi.V1.18 XML

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Pi.V1.14 art Small Map

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Pi.V1.15 XML

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Pi.V1.14 XML DO NOT USE

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Pi.V1.13 XML

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Pi.V1.13 art Large Map

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Pi.V1.13 art Small Map

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Pi.V1.12 art Large Map

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Pi.V1.12 XML

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Pi.27 XML

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Pi.V1.11 art Large Map

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Pi.V1.10 art Large Map


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Pi.V1.9 Large Map

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Pi.V1.9 Small Map


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Pi.V1.8 art

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Pi.V1.7 art

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Pi.V1.6 art

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Pi.V1.5 art

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Pi.V1.4 art

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Pi.V1.3 art

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Pi.V1.concept art

Pi is the ratio of a circle's circumference to its diameter, commonly approximated as 3.14159265

VICTORY CONDITION
Control all of the components of Pi 3.14159265 IN THE DISPLAY.

STARTING POSITIONS
There are 8 starting positions (Terms) at the top of the map. They one-way assault into the green buttons (numbers 00 thru 9 and ".") and (+-x÷).

GREEN BUTTONS
Green buttons can attack each other. Green buttons can also can one-way dead end attack its corresponding number IN THE DISPLAY. Examples: The 3 can attack the 3. The 1 can attack both of the 1's. The 4 can attack the 4. Etc. The green buttons and (+-x÷) also one-way attack the Yellow, Red, and White buttons.

YELLOW BUTTONS
ON/AC button bombard all numbers 3,".",1,4,1,5,9,2,6,5 in Pi.
"=" button one-way attack all of the numbers 3,".",1,4,1,5,9,2,6,5.

RED BUTTON BOMBARDS THE TERMS
OFF button would bombard the starting positions. Circumference, Concentric, Radius, Circle, Diameter, Tangent, Curve and Arc

WHITE BUTTONS HAVE UNIQUE ONE WAY DEAD END ATTACKS INTO THE DISPLAY
EVEN one-way attacks the EVEN numbers. 4,2,6
ODD one-way attacks the ODD numbers. 3,1,1,5,9,5
PRIME one-way attacks the PRIME numbers. 3,5,2,5
COMPOSITE one-way attacks the COMPOSITE numbers. 4,9,6
UNITY (1 is UNITY in math) one-way attacks both 1s. 1,1
ALT-L (alternation numbers from the left) one-way attacks 3,1,1,9,6.
ALT-R (alternation numbers from the right) one-way attacks 5,2,5,4 and ".".

STARTING NEUTRALS
Green Buttons 0, 00, ".", 7, 8,+,-,x,÷ start neutral 2
Green Buttons 2, 3, 4, 6, 9, start neutral 3
Green Buttons 1 and 5 start at neutral 4
Display numbers 3.14159265 will start neutral 3.

KILLER NEUTRALS
White buttons would start Neutral 1
The ON/AC button and "=" would start 2
The OFF button (being the most powerful) would start 20

BONUS
Standard 1 troop per 3 terr. with 3 troop minimum.
Each TERM will auto deploy +1.
Each component of 3.14159265 IN THE DISPLAY would + 3 bonus.
Green buttons 0, 00, 7, 8,+,-,x,÷ auto deploy +1.

CREATIVE IDEA
A π Achievement Award Medal would be cool. As part of the rollout the medal would only be available to any winner in the first 314 days. After that no more would be given. Ever! Making them a status symbol.

ART IDEAS
Bright and cheerful. Green chalk board with white chalk game instructions. To the left is a calculator. Starting positions above calculator would be math terms.

Keyboard Art. Number buttons and +-x÷ would be green with white text. EVEN, ODD, PRIME, COMPOSITE, UNITY, ALT-R and ALT-L would be white with black text. ON/AC and "=" would be yellow with black text. OFF button would be red with white text.

Thanks for reading!

HitRed
Last edited by HitRed on Wed Aug 21, 2019 2:43 pm, edited 286 times in total.
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riskllama
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Re: CAPTURE PI 3.14

Post by riskllama »

interesting.
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PunkRocker
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Re: Pi-School

Post by PunkRocker »

nice one hitred
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iancanton
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Re: Pi-School

Post by iancanton »

i've moved this thread to map ideas, as there is neither an image nor a mapmaker yet.

u've linked to a page that has lots of calculators. it'll be helpful if u post a picture of the particular calculator that u have in mind, as many calculators have different layouts from each other.

ian. :)
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riskllama
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Re: Pi-School

Post by riskllama »

but, they've got a clever thread title... :-s
OP's been edited 24 times, too - this map IS happening.
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Thorthoth
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Location: My pyramid in Asgard, beside the glaciated Nile.

Re: Pi-School

Post by Thorthoth »

I'm thinking ''Pie School'', it will be sort-of a mash up between mathematics and a pastry-oriented culinary academy. The basic layout could be arranged as a ... wait for it... pie chart.
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iancanton
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Re: Pi-School

Post by iancanton »

if u're searching for an artist, then a first step might be to ask ur clanmates.

ian. :)
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Symmetry
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Re: Pi-School

Post by Symmetry »

it might be a good idea to sketch a rough outline of how you think the map would look, scan it and post it here.

I've got to be honest though, although I like the basic inspiration, I think you'll have to make some big changes to make it a playable CC map.
the world is in greater peril from those who tolerate or encourage evil than from those who actually commit it- Albert Einstein
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Thorthoth
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Re: Pi-School

Post by Thorthoth »

Big changes to make it playable by Sym. Yea, I bet...

Thanks for your terminal NON-player feedback... NEXT!
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grifftron
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Re: Pi-School

Post by grifftron »

iancanton wrote:i've moved this thread to map ideas, as there is neither an image nor a mapmaker yet.

u've linked to a page that has lots of calculators. it'll be helpful if u post a picture of the particular calculator that u have in mind, as many calculators have different layouts from each other.

ian. :)


He's got an image and a mapmaker. :)
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Thorthoth
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Re: Pi-School

Post by Thorthoth »

Great map image, but gameplay remains a black box.

Mascots: 4 cats, 2 raptors, 1 canine, 1 equine.
Last edited by Thorthoth on Tue Jun 20, 2017 3:04 am, edited 1 time in total.
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grifftron
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Re: Pi-School

Post by grifftron »

Thorthoth wrote:I saw the image yesterday on GC, but where is it on the forum?


First post.
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Hooch
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Re: Pi-School

Post by Hooch »

What about a Bull?
Go the Wildcats!
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HitRed
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Re: Pi-School

Post by HitRed »

We might consider a bull in the future. I had already asked the artist to update the mascots. Thorthoth thought we had too many felines. The updated list is...

Eagles, Tigers, Bulldogs, Knights, Wildcats, Mustangs, Falcons and either (Vikings, Warriors or Chiefs). I'm using a most popular HS mascots list to appeal to the majority of CC players. Go Wildcats!

HitRed
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cpusurfer
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Re: MapStarter: Pi-School

Post by cpusurfer »

This map looks interesting.
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Dukasaur
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Re: MapStarter: Pi-School

Post by Dukasaur »

I'm starting to think this has potential.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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iancanton
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Re: MapStarter: Pi-School

Post by iancanton »

pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)
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subtleknifewield
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Re: MapStarter: Pi-School

Post by subtleknifewield »

Sure, I'll pledge 63 credits
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Ltrain
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Re: MapStarter: Pi-School

Post by Ltrain »

iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?
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IcePack
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Re: MapStarter: Pi-School

Post by IcePack »

Ltrain wrote:
iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?


Its voluntary? It's to encourage map makers and if the community really is interested in a project can tally more than what the site used to offer map makers previously
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fac vitam incredibilem memento vivere
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Seafoam
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Re: MapStarter: Pi-School

Post by Seafoam »

Looks good , have you thought of a type of pie within a pi calculater
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sbbonk
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Re: MapStarter: Pi-School

Post by sbbonk »

I give 161 credits
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PunkRocker
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Re: MapStarter: Pi-School

Post by PunkRocker »

I would like to donate 100 credits to this map :) keep up the good work all!
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TDJ-D
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Re: MapStarter: Pi-School

Post by TDJ-D »

50 credits to this map
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HitRed
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Re: MapStarter: Pi-School - basic coding

Post by HitRed »

<?xml version="1.0" encoding="UTF-8"?>
<map>
<territory>
<name>Bulldogs</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
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</coordinates>
</territory>
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<name>Eagles</name>
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<border>.</border>
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<name>Mustangs</name>
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</coordinates>
</territory>
<territory>
<name>Tigers</name>
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<name>Vikings</name>
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</coordinates>
</territory>
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<name>Wildcats</name>
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</coordinates>
</territory>
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<name>0</name>
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<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
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<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi.</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
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<border>=</border>
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<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
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<border>=</border>
</borders>
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</coordinates>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi2</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
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<smally>314</smally>
<largex>175</largex>
<largey>386</largey>
</coordinates>
</territory>
<territory>
<name>3</name>
<borders>

<border>0</border>
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<border>.</border>
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<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi3</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
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<smally>377</smally>
<largex>213</largex>
<largey>459</largey>
</coordinates>
</territory>
<territory>
<name>4</name>
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<border>.</border>
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<border>2</border>
<border>3</border>
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<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi4</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>202</smallx>
<smally>342</smally>
<largex>245</largex>
<largey>412</largey>
</coordinates>
</territory>
<territory>
<name>5</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi5A</border>
<border>Pi5B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>275</smallx>
<smally>109</smally>
<largex>339</largex>
<largey>127</largey>
</coordinates>
</territory>
<territory>
<name>6</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi6</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>337</smallx>
<smally>124</smally>
<largex>414</largex>
<largey>144</largey>
</coordinates>
</territory>
<territory>
<name>7</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>381</smallx>
<smally>134</smally>
<largex>477</largex>
<largey>157</largey>
</coordinates>
</territory>
<territory>
<name>8</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>298</smallx>
<smally>148</smally>
<largex>370</largex>
<largey>175</largey>
</coordinates>
</territory>
<territory>
<name>9</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi9</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>333</smallx>
<smally>159</smally>
<largex>405</largex>
<largey>185</largey>
</coordinates>
</territory>
<territory>
<name>EVEN</name>
<borders>
<border>Pi4</border>
<border>Pi2</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>292</smallx>
<smally>189</smally>
<largex>367</largex>
<largey>220</largey>
</coordinates>
<neutral>10</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>ODD</name>
<borders>
<border>Pi3</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>357</smallx>
<smally>191</smally>
<largex>435</largex>
<largey>223</largey>
</coordinates>
<neutral>10</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>PRIME</name>
<borders>
<border>Pi3</border>
<border>Pi5A</border>
<border>Pi2</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>404</smallx>
<smally>218</smally>
<largex>497</largex>
<largey>267</largey>
</coordinates>
<neutral>10</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>COMPOSIT</name>
<borders>
<border>Pi4</border>
<border>Pi9</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>448</smallx>
<smally>214</smally>
<largex>553</largex>
<largey>254</largey>
</coordinates>
<neutral>10</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>UNITY</name>
<borders>
<border>Pi1A</border>
<border>Pi1B</border>
</borders>
<coordinates>
<smallx>438</smallx>
<smally>155</smally>
<largex>541</largex>
<largey>175</largey>
</coordinates>
<neutral>10</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>ALT-L</name>
<borders>
<border>Pi3</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>Pi9</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>483</smallx>
<smally>146</smally>
<largex>597</largex>
<largey>164</largey>
</coordinates>
<neutral>10</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>ALT-R</name>
<borders>
<border>Pi.</border>
<border>Pi4</border>
<border>Pi5A</border>
<border>Pi2</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>527</smallx>
<smally>125</smally>
<largex>648</largex>
<largey>139</largey>
</coordinates>
<neutral>10</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>Pi3</name>
<borders>
</borders>
<coordinates>
<smallx>571</smallx>
<smally>127</smally>
<largex>701</largex>
<largey>147</largey>
</coordinates>
</territory>
<territory>
<name>Pi.</name>
<borders>
</borders>
<coordinates>
<smallx>530</smallx>
<smally>183</smally>
<largex>653</largex>
<largey>212</largey>
</coordinates>
</territory>
<territory>
<name>Pi1A</name>
<borders>
</borders>
<coordinates>
<smallx>542</smallx>
<smally>247</smally>
<largex>665</largex>
<largey>297</largey>
</coordinates>
</territory>
<territory>
<name>Pi4</name>
<borders>
</borders>
<coordinates>
<smallx>570</smallx>
<smally>196</smally>
<largex>698</largex>
<largey>233</largey>
</coordinates>
</territory>
<territory>
<name>Pi1B</name>
<borders>
</borders>
<coordinates>
<smallx>509</smallx>
<smally>227</smally>
<largex>630</largex>
<largey>276</largey>
</coordinates>
</territory>
<territory>
<name>Pi5A</name>
<borders>
</borders>
<coordinates>
<smallx>445</smallx>
<smally>249</smally>
<largex>549</largex>
<largey>298</largey>
</coordinates>
</territory>
<territory>
<name>Pi9</name>
<borders>
</borders>
<coordinates>
<smallx>492</smallx>
<smally>259</smally>
<largex>613</largex>
<largey>317</largey>
</coordinates>
</territory>
<territory>
<name>Pi2</name>
<borders>
</borders>
<coordinates>
<smallx>513</smallx>
<smally>300</smally>
<largex>631</largex>
<largey>361</largey>
</coordinates>
</territory>
<territory>
<name>Pi6</name>
<borders>
</borders>
<coordinates>
<smallx>589</smallx>
<smally>306</smally>
<largex>724</largex>
<largey>369</largey>
</coordinates>
</territory>
<territory>
<name>Pi5B</name>
<borders>
</borders>
<coordinates>
<smallx>527</smallx>
<smally>362</smally>
<largex>649</largex>
<largey>439</largey>
</coordinates>
</territory>
<territory>
<name>ON/AC</name>
<bombardments>
<bombardment>Pi3</bombardment>
<bombardment>Pi.</bombardment>
<bombardment>Pi1A</bombardment>
<bombardment>Pi4</bombardment>
<bombardment>Pi1B</bombardment>
<bombardment>Pi5A</bombardment>
<bombardment>Pi9</bombardment>
<bombardment>Pi2</bombardment>
<bombardment>Pi6</bombardment>
<bombardment>Pi5</bombardment>
</bombardments>
<coordinates>
<smallx>585</smallx>
<smally>364</smally>
<largex>718</largex>
<largey>447</largey>
</coordinates>
<neutral>20</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>OFF</name>
<borders>
<border>Bulldogs</border>
<border>Eagles</border>
<border>Hawks</border>
<border>Knights</border>
<border>Mustangs</border>
<border>Tigers</border>
<border>Vikings</border>
<border>Wildcats</border>
</borders>
<coordinates>
<smallx>276</smallx>
<smally>241</smally>
<largex>342</largex>
<largey>285</largey>
</coordinates>
<neutral>30</neutral>
<bonus>-2</bonus>
</territory>
<territory>
<name>/</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi3</border>
<border>Pi.</border>
<border>Pi1A</border>
<border>Pi4</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi2</border>
<border>Pi6</border>
<border>Pi5B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>X</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>355</smallx>
<smally>220</smally>
<largex>439</largex>
<largey>263</largey>
</coordinates>
</territory>
<territory>
<name>X</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi3</border>
<border>Pi.</border>
<border>Pi1A</border>
<border>Pi4</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi2</border>
<border>Pi6</border>
<border>Pi5B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>373</smallx>
<smally>286</smally>
<largex>463</largex>
<largey>350</largey>
</coordinates>
</territory>
<territory>
<name>-</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi3</border>
<border>Pi.</border>
<border>Pi1A</border>
<border>Pi4</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi2</border>
<border>Pi6</border>
<border>Pi5B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>317</smallx>
<smally>276</smally>
<largex>390</largex>
<largey>331</largey>
</coordinates>
</territory>
<territory>
<name>+</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi3</border>
<border>Pi.</border>
<border>Pi1A</border>
<border>Pi4</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi2</border>
<border>Pi6</border>
<border>Pi5B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>/</border>
<border>X</border>
<border>-</border>
<border>=</border>
</borders>
<coordinates>
<smallx>339</smallx>
<smally>372</smally>
<largex>419</largex>
<largey>452</largey>
</coordinates>
</territory>
<territory>
<name>=</name>
<borders>
<border>Pi3</border>
<border>Pi.</border>
<border>Pi1A</border>
<border>Pi4</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi2</border>
<border>Pi6</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>368</smallx>
<smally>346</smally>
<largex>449</largex>
<largey>418</largey>
</coordinates>
<neutral>25</neutral>
<bonus>-2</bonus>
</territory>
<objective>
<name>CAPTURE PI</name>
<components>
<territory>pi3</territory>
<territory>Pi.</territory>
<territory>Pi1A</territory>
<territory>Pi4</territory>
<territory>Pi1B</territory>
<territory>Pi5A</territory>
<territory>Pi9</territory>
<territory>Pi2</territory>
<territory>Pi6</territory>
<territory>Pi5B</territory>
</components>
</objective>
<continent>
<name>Number Pad Non Pi</name>
<bonus>2</bonus>
<components>
<territory>0</territory>
<territory>00</territory>
<territory>7</territory>
<territory>8</territory>
</components>
</continent>
<continent>
<name>/X-+</name>
<bonus>3</bonus>
<components>
<territory>/</territory>
<territory>X</territory>
<territory>-</territory>
<territory>+</territory>
</components>
</continent>
<continent>
<name>=</name>
<bonus>1</bonus>
<components>
<territory>=</territory>
</components>
</continent>
</map>
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