2 Rounds (21 Games per Round, +1 Tie-breaker). Tie-Breaker will be Classic, Triples, Escalating, Chained, No Fog or Trench.
Only game types allowed are Doubles, Triples, and Quadruples.
Maximum 60% of Games can have the Trench setting. 30 round limit must be used on all Trench games.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads).
No manual, freestyle, speed, zombie, no forts, or BETA maps. Otherwise, no other game setting restrictions.
Players can play a maximum of 16 games (Tie-breaker not included).
12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round 1 will start by Feb 2. Round 2 will start by Feb 23.
Round Breakdown per clan:
Round 1: 3 Dubs, 3 Trips, 4 Quads + Tie Breaker
Round 2: 4 Dubs, 4 Trips, 3 Quads
TOFU agrees with this. Also: Games are to be exchanged fully created on the specified dates with one week to join both home and away games per our discussion.
2 Rounds (21 Games per Round, +1 Tie-breaker). Tie-Breaker will be Classic, Triples, Escalating, Chained, No Fog or Trench.
Only game types allowed are Doubles, Triples, and Quadruples.
Maximum 60% of Games can have the Trench setting. 30 round limit must be used on all Trench games.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads).
No manual, freestyle, speed, zombie, no forts, or BETA maps. Otherwise, no other game setting restrictions.
Players can play a maximum of 16 games (Tie-breaker not included).
12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round 1 will start by Feb 2. Round 2 will start by Feb 23.
Round Breakdown per clan:
Round 1: 3 Dubs, 3 Trips, 4 Quads + Tie Breaker
Round 2: 4 Dubs, 4 Trips, 3 Quads
TOFU agrees with this. Also: Games are to be exchanged fully created on the specified dates with one week to join both home and away games per our discussion.
Probably 31.5 is the number or thereabouts. One of my remaining games is still in doubt, the others should be wins, but some of them will take a long time to finish. I'm no Pete Rose but I if I was a betting person I would bet the over because I love my team .
Doc_Brown wrote:I think it's standard to update the threat title once one clan clinches a win.
Right, we cut people some slack, especially right now with what is going on in the world. My apologies for not updating the title in a while. I need some of that slack.
Jdsizzleslice wrote:Right, we cut people some slack, especially right now with what is going on in the world. My apologies for not updating the title in a while. I need some of that slack.
Every day, first thing I would do when coming on CC is check if the last game, Game 19623759, had ended. And yet I come on to find I am being "reminded" to update just over 12 hours after it ended. Is that what you call "slack"? Especially considering I've never once failed to update one of my threads on a weekly basis as advised.
Jdsizzleslice wrote:Right, we cut people some slack, especially right now with what is going on in the world. My apologies for not updating the title in a while. I need some of that slack.
Every day, first thing I would do when coming on CC is check if the last game, Game 19623759, had ended. And yet I come on to find I am being "reminded" to update just over 12 hours after it ended. Is that what you call "slack"? Especially considering I've never once failed to update one of my threads on a weekly basis as advised.
My comment was not geared towards wars that had already ended, but wars that were still ongoing. The "slack" I am referring to is updating the score in the title of the post of the ongoing war. Sorry for the confusion.