The Republic vs. Legends of War
43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99
Legends of War:
JJ41375
Chard
Schedule and Round Breakdown
Moderator: Clan Directors


ApprovedTheSpaceCowboy wrote:Conqueror's Cup Round 1
The Republic vs. Legends of War
43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99
Legends of War:
JJ41375
Chard
Schedule and Round BreakdownWar RulesSpoiler
[color=#0000FF]First Set Exchange: Sunday, Jan 14 with games filled in one week Game Distribution of 3 D, 3 T, 4 Q Second Set Exchange: Sunday Feb 4 with games filled in one week Game Distribution of 4 D, 4 T, and 3 Q[/color] Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)GAMESSpoiler
DEFAULT RULES IN EFFECT Default Rules & Settings: Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) There is no limit on the number of trench games allowed per war. (negotiable) Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable) At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team. [color=#FF0000]The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.[/color]Link to War Page:Spoiler
First Set Second Set




Yes, seems 21-17 so very close indeedMichelSableheart wrote:It looks like the first set will end up going LOW 11 - REP 10, but in the overall war, REP is getting very close to victory.
TheSpaceCowboy wrote:Conqueror's Cup Round 1
The Republic vs. Legends of War
43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99
Legends of War:
JJ41375
Chard
Schedule and Round BreakdownWar RulesSpoiler
[color=#0000FF]First Set Exchange: Sunday, Jan 14 with games filled in one week Game Distribution of 3 D, 3 T, 4 Q Second Set Exchange: Sunday Feb 4 with games filled in one week Game Distribution of 4 D, 4 T, and 3 Q[/color] Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)GAMESSpoiler
DEFAULT RULES IN EFFECT Default Rules & Settings: Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) There is no limit on the number of trench games allowed per war. (negotiable) Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable) At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team. [color=#FF0000]The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.[/color]Link to War Page: https://www.conquerclub.com/public.php? ... WarId=4722Spoiler
First Set [size=150][color=#FF0000]First Set -- REP[/color][/size] [game]22970433[/game] [color=#FF0000]REP[/color] [game]22970438[/game] [color=#0000FF]LOW[/color] [game]22970439[/game] [color=#FF0000]REP[/color] [game]22970440[/game] [color=#FF0000]REP[/color] [game]22970442[/game] [game]22970450[/game] [color=#0000FF]LOW[/color] [game]22970454[/game] [color=#0000FF]LOW[/color] [game]22970456[/game] [color=#0000FF]LOW[/color] [game]22970457[/game] [game]22970472[/game] [color=#FF0000]REP[/color] [game]22970479[/game] [color=#0000FF]LOW[/color] [size=150][color=#0000FF]First Set -- LOW[/color][/size] [game]22970680[/game] [color=#0000FF]LOW[/color] [game]22970690[/game] [color=#0000FF]LOW[/color] [game]22970691[/game] [color=#0000FF]LOW[/color] [game]22970693[/game] [color=#FF0000]REP[/color] [game]22970699[/game] [color=#FF0000]REP[/color] [game]22970701[/game] [color=#FF0000]REP[/color] [game]22970702[/game] [game]22970704[/game] [color=#FF0000]REP[/color] [game]22970708[/game] [color=#FF0000]REP[/color] [game]22970709[/game] [color=#FF0000]REP[/color] Second Set [color=#FF0000]REP Home[/color] [game]23014001[/game] [game]23014002[/game] [color=#FF0000]REP[/color] [game]23014005[/game] [game]23014006[/game][color=#FF0000] REP[/color] [game]23014007[/game] [color=#FF0000]REP[/color] [game]23014008[/game] [color=#FF0000]REP[/color] [game]23014009[/game] [color=#0000FF]LOW[/color] [game]23014010[/game] [color=#FF0000]REP[/color] [game]23014011[/game] [game]23014012[/game] [color=#0000FF]LOW[/color] [game]23014013[/game] [color=#0000FF]LOW Home[/color] [game]23014972[/game] [color=#FF0000]REP[/color] [game]23014974[/game][color=#0000FF] LOW[/color] [game]23014987[/game] [game]23014988[/game][color=#FF0000] REP[/color] [game]23014992[/game] [color=#FF0000]REP[/color] [game]23014993[/game] [game]23014995[/game] [color=#FF0000]REP[/color] [game]23014996[/game] [color=#FF0000]REP[/color] [game]23014998[/game] [game]23015001[/game] [color=#0000FF]LOW[/color] [game]23015007[/game]
Congratulations REP!! Always great to play you guys....good luck in the next round!!MichelSableheart wrote:Currently, it's 22-13, which means that REP takes the victory. Looks like we're heading to 26-17 or 25-18.
Great war, LOW!

